mcumoric
2020-10-09, 08:14 PM
Crowned soul
Crowned sorcerers are sorcerers that trace their ancestry back to powerful kings of old. These kings may not necessarily be human and can be any sort of ancient being like mind flayers, giants, demigods, ect....
Invoke the crown
Starting at the 1st level, you can spend a first level spell slot to conjure an ancient crown atop your head on your turn as a bonus action. This crown takes on an appearance of the player's choice and may not be changed. The crown sits atop your head for 1 minute or until dismissed as an action. While the crown sits atop your head, you gain temporary hit points equal to triple your level and whenever you hit a creature with a spell attack roll from a cantrip you may add your charisma modifier to the damage roll.
For each spell slot spent above first, you gain an additional 1d10 + 2 temporary hit points.
Sovereigns might
Starting at the 1st level, your hit point maximum increases by 1 and increases by an additional 1 each time you level up. In addition you gain proficiency in light and medium armor as well as shields and simple weapons.
Ancient aura
Starting at the 6th level, you may spend 2 sorcery points to emit a 15 foot aura around yourself for the next minute as an action. Each creature that starts its turn in this aura must succeed a saving throw versus your spell save DC or take 1d4 points of psychic damage, have their movement speed reduced by 10 feet (to a minimum of 5 feet) and have disadvantage against the next save from this ability. A creature that fails the save more than once takes an additional 3 psychic damage for each fail after the first.
Wrath of the king
Starting at the 14th level, when a creature hits you with a melee weapon attack you may use a reaction to make an Intimidation(charisma) check versus your attacker’s ac dealing (your level) in psychic damage to the attacker if you succeed.
Might the the ruler
Starting at the 18th level, you gain proficiency in martial weapons. Whenever you take the attack action you may make an additional attack.
Crowned sorcerers are sorcerers that trace their ancestry back to powerful kings of old. These kings may not necessarily be human and can be any sort of ancient being like mind flayers, giants, demigods, ect....
Invoke the crown
Starting at the 1st level, you can spend a first level spell slot to conjure an ancient crown atop your head on your turn as a bonus action. This crown takes on an appearance of the player's choice and may not be changed. The crown sits atop your head for 1 minute or until dismissed as an action. While the crown sits atop your head, you gain temporary hit points equal to triple your level and whenever you hit a creature with a spell attack roll from a cantrip you may add your charisma modifier to the damage roll.
For each spell slot spent above first, you gain an additional 1d10 + 2 temporary hit points.
Sovereigns might
Starting at the 1st level, your hit point maximum increases by 1 and increases by an additional 1 each time you level up. In addition you gain proficiency in light and medium armor as well as shields and simple weapons.
Ancient aura
Starting at the 6th level, you may spend 2 sorcery points to emit a 15 foot aura around yourself for the next minute as an action. Each creature that starts its turn in this aura must succeed a saving throw versus your spell save DC or take 1d4 points of psychic damage, have their movement speed reduced by 10 feet (to a minimum of 5 feet) and have disadvantage against the next save from this ability. A creature that fails the save more than once takes an additional 3 psychic damage for each fail after the first.
Wrath of the king
Starting at the 14th level, when a creature hits you with a melee weapon attack you may use a reaction to make an Intimidation(charisma) check versus your attacker’s ac dealing (your level) in psychic damage to the attacker if you succeed.
Might the the ruler
Starting at the 18th level, you gain proficiency in martial weapons. Whenever you take the attack action you may make an additional attack.