PDA

View Full Version : D&D 5e/Next Collage of fearmongering (Bard subclass)



mcumoric
2020-10-09, 08:16 PM
Collage of fearmongering

The college of fearmongering is a bard college specifically known to spread fear and terror amongst their enemies. They often are hired to foil the ranks of enemy soldiers in wars. Most bards look down on these kinds of bards indifferent from the collage of whispers, though fearmongering bards often don’t hide their true nature.

Bonus proficiencies
Starting at the 3rd level, you gain proficiency in Medium armor, shields and martial weapons. You also gain proficiency in the intimidation skill. You may also use a shield or helm as your spellcasting focus for your bard spells.

Strike fear
Starting at the 3rd level, you gain a mastery over fear, and the knowledge to instill it. On your turn you may use a bonus action and a bardic inspiration die to strike fear in your enemies by either yelling at them or uttering horrid words. Each creature that can hear you must make a charisma saving throw versus 8 + your intimidation modifier as the dc.
On a fail, for the next minute every creature that can hear you is scared of you.
When any scared creature makes an attack roll or ability check you may use a reaction to glare at them, subtracting your bardic inspiration die from their roll.
A creature must not be immune to the frightened condition for this ability to work.
Starting at the 6th level, If a creature fails the contesting roll by more than 5, they are also considered frightened of you.

Frightful glare
Starting at the 3rd level, your presence is enough to make a creature fearful. As a reaction to a creature rolling initiative you may spend a spell slot to force them to make a wisdom saving throw versus your spell save dc. On a fail they take 1d6 points of psychic damage and must subtract the total from their initiative check. The creature takes half as much on a success and doesn’t reduce the roll from their initiative.
This deals an additional 1d6 points psychic damage for each slot spent above 1st.
To use this effect, the creature must not be immune to the frightened condition, they must see you, and you must see them.

Extra attack
Starting at the 6th level, you may attack twice instead of once whenever you take the attack action on your turn.

Utter terror
Starting at the 14th level, as an action, you may spend a 2nd level spell slot or higher to remove a creature's immunity to the frightened condition that you can see within range.