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mcumoric
2020-10-09, 08:36 PM
Path of the bell
Barbarians who devastate their foes with the gonging of massive bells.

The bells toll
Starting at the 3rd level, when you activate your rage, the first melee attack you hit activates the thunderwave spell at the second level in the direction of your attack. The level of the spell increases at certain levels as shown in the table below.

Class level - Level of spell
3rd level - 2nd level.
6th level - 3rd level.
10th level - 4th level.
14th level - 5th level.

Ringing aura
Starting at the 3rd level, while raging you are surrounded by loud ringing noises. Each creature (Including you) that starts their turn within 5 feet of you gains the deafened condition and takes 2 points of thunder damage.
The reach and amount of damage this aura affects increases at certain levels as shown in the table below.

Class level - Aura distance - Damage caused
3rd - 5 feet - 2
6th - 5 feet - 4
10th - 10 feet - 4
14th - 10 feet - 8

You also gain resistance to thunder damage, and are immune to it while raging.

Clanging fury
Starting at the 6th level, whenever you hit a creature with a melee attack you may use a bonus action to deal 1d6 thunder damage to said creature.

Reverberate
Starting at the 6th level, whenever you take bludgeoning or thunder damage you may use a reaction to immediately cast the thunderclap cantrip (XGE) using your strength modifier as the spellcasting modifier. If you are raging you may still cast this spell regardless.
(This still works if you are immune to the damage, though it doesn’t work if it was from your ringing aura ability.)

The clock strikes
Starting at the 10th level, whenever you deal thunder damage to a creature you may choose to also have them pushed 10 feet away from you.

The bell tolls
Starting at the 14th level, whenever you deal thunder damage to a creature missing any hit points the damage roll is increased by your strength modifier.