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View Full Version : is this right??? minor servitor, colossal weapon, steel density, cubic feet



newguydude1
2020-10-10, 05:21 PM
minor servitor is a spell that turns an object into a permanent animated object.
duration is permanent so its dispellable.
it affects "One object up to 1 cu. ft./level"

a steel greatsword is 8lbs.
density of steel is 490lbs/cu.ft.
a large weapon is twice the weight of a medium weapon. and a huge weapon is twice the weight of a large weapon.

so if we put all this together....
8 x 2 (large) x 2 (huge) x 2 (gargantuan) x 2 (colossal) = 128lbs.

128lbs = still smaller than one cubic feet.

so does this mean with one casting of minor servitor a 9th level wizard can bring a colossal weapon to life permanently? that cant be right!

edit: also the spells says if you can communicate with it itll do what you say. what language does the animated object speak?

magicalmagicman
2020-10-10, 05:36 PM
Yes. Also


For each cubic foot of volume, the animated object has 1 Hit Die.

So your colossal greatsword is gonna have 0 hit die. Calculate base attack bonus and such accordingly.

Savage Species (where the spell is from) is just one gigantic mess so use anything in there with caution.

Falontani
2020-10-10, 06:31 PM
By RAW, yes. Although 3.5's weight calculation is... sometimes correct, and often incorrect. Doubling the area of a weapon (sizing a longsword for someone twice as big) would multiply the weight by 8. So an 8 lbs longsword with a realistic weight change would become
8 medium -> 64 large -> 512 huge -> 4,096 gargantuan -> 32,768 colossal. There is a reason that we go with the 3.5 rules and dont have every colossal creature wielding a longsword just hefting ~33k lbs of iron.

3.5 doesn't tell you how to handle creature weight if they go up a size category either

sreservoir
2020-10-10, 06:34 PM
Also, note that minor servitor is allegedly updated/renamed to awaken construct in Spell Compendium.

newguydude1
2020-10-10, 06:37 PM
By RAW, yes. Although 3.5's weight calculation is... sometimes correct, and often incorrect. Doubling the area of a weapon (sizing a longsword for someone twice as big) would multiply the weight by 8. So an 8 lbs longsword with a realistic weight change would become
8 medium -> 64 large -> 512 huge -> 4,096 gargantuan -> 32,768 colossal. There is a reason that we go with the 3.5 rules and dont have every colossal creature wielding a longsword just hefting ~33k lbs of iron.

3.5 doesn't tell you how to handle creature weight if they go up a size category either

your not doubling the area. your doubling the weight. aka mass not size.

3.0 tells you exactly how much the weight goes up by. its 50% according to arms and equipment guide.
3.5 tells you to double the weight for large so we extrapolate x2, or we go by arms and equipment guide which is easier.


Yes. Also



So your colossal greatsword is gonna have 0 hit die. Calculate base attack bonus and such accordingly.

Savage Species (where the spell is from) is just one gigantic mess so use anything in there with caution.

ok so we know that 1cft of steel can be a colossal object. so we just use 9cft of steel so its 9hd. 32hd down to 9, oof, that hurts a lot. seems like its attack is gonna be too low to be usable in combat.

unseenmage
2020-10-10, 10:29 PM
...

ok so we know that 1cft of steel can be a colossal object. so we just use 9cft of steel so its 9hd. 32hd down to 9, oof, that hurts a lot. seems like its attack is gonna be too low to be usable in combat.
Alternatively you could use the 3.0 version of the Flying weapon enhancement and make it an Intelligent Magic item for a similar to superior effect.
The 3.0 version of the Flying weapon enhancement allows the weapon to become a flying animated object.

Alternatively alternatively you could use the Awaken Sand spell on a large enough volume of Shapesand and then shape it into whatever weapon suits your fancy.

Both of the above result in a non dispel-able Construct that still has it's own mind and NPC style action economy.