mcumoric
2020-10-10, 11:11 PM
Cultist
Cultists are rogues who worship dark gods. They are evil most of the time, though they aren't always evil.
Sacrifice
Starting at the 3rd level, you may use a bonus action to declare a creature, your sacrifice. For the next minute every attack you make against that creature adds your sneak attack unless you have disadvantage and has a +1 to attack and damage rolls. If you reduce your sacrifice to 0 hit points before the minute ends, roll your sneak attack dice. You regain a number of hit points equal to your roll. You may use this ability a number of times equal to your wisdom modifier per long rest.
Dark gift
Starting at the 3rd level, you learn how to cast arcane spells. You can choose spells from the warlock and cleric spell lists. You gain spells at certain levels determined by the table below.
Level - Cantrips known - Spells known - 1st slots - 2nd slots - 3rd slots - 4th slots
3rd - 2 - 3 - 2
4th - 2 - 4 - 3
5th - 2 - 4 - 3
6th - 2 - 4 - 4
7th - 2 - 5 - 4 - 2
8th - 2 - 6 - 4 - 2
9th - 2 - 6 - 4 - 2
10th - 3 - 7 - 4 - 3
11th - 3 - 8 - 4 - 3
12th - 3 - 8 - 4 - 3
13th - 3 - 9 - 4 - 3 - 2
14th - 3 - 10 - 4 - 3 - 2
15th - 3 - 10 - 4 - 3 - 2
16th - 3 - 11 - 4 - 3 - 3
17th - 3 - 11 - 4 - 3 - 3
18th - 3 - 11 - 4 - 3 - 3
19th - 3 - 12 - 4 - 3 - 3 - 1
20th - 3 - 13 - 4 - 3 - 3 - 1
Your spellcasting modifier is determined by your wisdom modifier.
Spellcasting modifier: your wisdom modifier.
Spellcasting save dc: 8 + your proficiency bonus + your wisdom modifier.
Spellcasting attack modifier: Your proficiency bonus + your wisdom modifier.
You may use a weapon as your spellcasting focus.
Dark devotion
Starting at the 3rd level, you gain advantage on saving throws against being charmed and frightened.
Eldritch advance
Starting at the 9th level, if you use an action to cast a cantrip you may use a bonus action to make a weapon attack.
Horrid knowledge
Starting at the 13th level, your horrid knowledge lets you summon sheds of your deity to damage the mind of your foes. As a bonus action you can force an enemy to make a wisdom saving throw versus your spell save dc. On a fail they take 3d4 psychic damage and are knocked prone. This increases by another 1d4 (4d4) at the 17th level.
Blackened heart
Starting at the 17th level, when you hit a creature with a melee weapon attack, you can use a bonus action to make a separate magical attack. Make a melee spell attack against your target, which on a hit, you deal necrotic damage equal to your sneak attack dice.
Cultists are rogues who worship dark gods. They are evil most of the time, though they aren't always evil.
Sacrifice
Starting at the 3rd level, you may use a bonus action to declare a creature, your sacrifice. For the next minute every attack you make against that creature adds your sneak attack unless you have disadvantage and has a +1 to attack and damage rolls. If you reduce your sacrifice to 0 hit points before the minute ends, roll your sneak attack dice. You regain a number of hit points equal to your roll. You may use this ability a number of times equal to your wisdom modifier per long rest.
Dark gift
Starting at the 3rd level, you learn how to cast arcane spells. You can choose spells from the warlock and cleric spell lists. You gain spells at certain levels determined by the table below.
Level - Cantrips known - Spells known - 1st slots - 2nd slots - 3rd slots - 4th slots
3rd - 2 - 3 - 2
4th - 2 - 4 - 3
5th - 2 - 4 - 3
6th - 2 - 4 - 4
7th - 2 - 5 - 4 - 2
8th - 2 - 6 - 4 - 2
9th - 2 - 6 - 4 - 2
10th - 3 - 7 - 4 - 3
11th - 3 - 8 - 4 - 3
12th - 3 - 8 - 4 - 3
13th - 3 - 9 - 4 - 3 - 2
14th - 3 - 10 - 4 - 3 - 2
15th - 3 - 10 - 4 - 3 - 2
16th - 3 - 11 - 4 - 3 - 3
17th - 3 - 11 - 4 - 3 - 3
18th - 3 - 11 - 4 - 3 - 3
19th - 3 - 12 - 4 - 3 - 3 - 1
20th - 3 - 13 - 4 - 3 - 3 - 1
Your spellcasting modifier is determined by your wisdom modifier.
Spellcasting modifier: your wisdom modifier.
Spellcasting save dc: 8 + your proficiency bonus + your wisdom modifier.
Spellcasting attack modifier: Your proficiency bonus + your wisdom modifier.
You may use a weapon as your spellcasting focus.
Dark devotion
Starting at the 3rd level, you gain advantage on saving throws against being charmed and frightened.
Eldritch advance
Starting at the 9th level, if you use an action to cast a cantrip you may use a bonus action to make a weapon attack.
Horrid knowledge
Starting at the 13th level, your horrid knowledge lets you summon sheds of your deity to damage the mind of your foes. As a bonus action you can force an enemy to make a wisdom saving throw versus your spell save dc. On a fail they take 3d4 psychic damage and are knocked prone. This increases by another 1d4 (4d4) at the 17th level.
Blackened heart
Starting at the 17th level, when you hit a creature with a melee weapon attack, you can use a bonus action to make a separate magical attack. Make a melee spell attack against your target, which on a hit, you deal necrotic damage equal to your sneak attack dice.