cutlery
2020-10-13, 12:14 PM
Setting aside the monster slayer ranger for the moment; what, if anything, is wrong with the MH fighter? For reference: http://dnd5e.wikidot.com/fighter:monster-hunter
I've not had the pleasure of playing one, but I have played a battlemaster for a few sessions at low levels and liked that well enough. I suppose it was retrofit into the monster slayer primarily to provide some ranger love. Assume there will be plenty of undead around.
I generally like the idea of a character that toughs their way through the horrors they fight, so fighter chassis sounds cool for this sort of concept.
What, if anything, would you change in the Monster Hunter fighter archetype so it feels as fun through tier 3 and 4 as it does when you first get those superiority die? It doesn't get much more in late levels than the battlemaster does (though it does not learn any additional ways to use sup die like the BM does; whether or not one thinks the BM gets all their best picks at the beginning). Is the ability to use two sup die on aberration/fey/fiends/undead and max damage enough of a feature? The level 10+ features seem a little light, especially when compared to the Samurai (or the eldritch knight). Are superiority die so strong there can't really be anything else in the later tiers?
Like battlemaster, after level 11 I expect I would get a wandering eye as far as other classes were concerned; there are only so many problems athletics and investigation can solve, right?
I've not had the pleasure of playing one, but I have played a battlemaster for a few sessions at low levels and liked that well enough. I suppose it was retrofit into the monster slayer primarily to provide some ranger love. Assume there will be plenty of undead around.
I generally like the idea of a character that toughs their way through the horrors they fight, so fighter chassis sounds cool for this sort of concept.
What, if anything, would you change in the Monster Hunter fighter archetype so it feels as fun through tier 3 and 4 as it does when you first get those superiority die? It doesn't get much more in late levels than the battlemaster does (though it does not learn any additional ways to use sup die like the BM does; whether or not one thinks the BM gets all their best picks at the beginning). Is the ability to use two sup die on aberration/fey/fiends/undead and max damage enough of a feature? The level 10+ features seem a little light, especially when compared to the Samurai (or the eldritch knight). Are superiority die so strong there can't really be anything else in the later tiers?
Like battlemaster, after level 11 I expect I would get a wandering eye as far as other classes were concerned; there are only so many problems athletics and investigation can solve, right?