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View Full Version : Campaign shenanigans help - low level safety contingencies



Heavenblade
2020-10-22, 01:13 AM
So, due to plot stuff, our party managed to hide the mcguffin (one half of a powerful demonic artifact) inside a bag of holding, that has a special lock on it which requires the blood of six party members in order to open - and one of use just died and burned on an exploding airship, so there are no real ways to open the bag without my character, who designed thhe bag with the help of a high level abjuration specialist, or with brute force--ing the lock.

However, the battle in which the druid just died was an ambush set up by our questgivers, in the beginning of which they managed to paralyze half of our party with a duration-concentration hold person (no saves at the end of turns).

In addition, the way they found out about our location was by torturing and taking the knowledge out of the mind of an ANCIENT GOLD DRAGON (assuming this is not a double bluff and the nice dragon npc is just a polymorphed enemy wizard).


So, my idea was to immedietly destroy the bag and send the hellish artifact to fly infinitely in the astral plane - cause if our enemy has the resources to send search parties/scry/teleport around the astral sea in the search of a 1-ft. long magical stick, we have no real chance of stopping him either way.


However, the party disagreed with me, and they want to take it to somewhere safe/someome who could destroy the item. I agreed, but I want to find a way to make sure that we have a remote and instant way to destroy the bag it it falls into the wrong hands - a way that could function by us giving a mental command, not casting a spell or anything.



tl;dr - our party needs to have a remote and instant way to destroy a bag of holding using a mental command, minimum chances of failure.


The party has the following characters -

Artilerist artificer (might be switching into another caster class sooner than later)
Wild magic sorcerer
Tranquility monk
Vengance paladin
Assassin rogue
Grave warden (a 3pp class focused on necromancy+frontlining)

We are all 4th level and leveling is pretty slow in this game, so the lower level the solution is, the better.

Unoriginal
2020-10-22, 03:41 AM
So, due to plot stuff, our party managed to hide the mcguffin (one half of a powerful demonic artifact) inside a bag of holding, that has a special lock on it which requires the blood of six party members in order to open - and one of use just died and burned on an exploding airship, so there are no real ways to open the bag without my character, who designed thhe bag with the help of a high level abjuration specialist, or with brute force--ing the lock.

However, the battle in which the druid just died was an ambush set up by our questgivers, in the beginning of which they managed to paralyze half of our party with a duration-concentration hold person (no saves at the end of turns).

In addition, the way they found out about our location was by torturing and taking the knowledge out of the mind of an ANCIENT GOLD DRAGON (assuming this is not a double bluff and the nice dragon npc is just a polymorphed enemy wizard).


So, my idea was to immedietly destroy the bag and send the hellish artifact to fly infinitely in the astral plane - cause if our enemy has the resources to send search parties/scry/teleport around the astral sea in the search of a 1-ft. long magical stick, we have no real chance of stopping him either way.


However, the party disagreed with me, and they want to take it to somewhere safe/someome who could destroy the item. I agreed, but I want to find a way to make sure that we have a remote and instant way to destroy the bag it it falls into the wrong hands - a way that could function by us giving a mental command, not casting a spell or anything.



tl;dr - our party needs to have a remote and instant way to destroy a bag of holding using a mental command, minimum chances of failure.


The party has the following characters -

Artilerist artificer (might be switching into another caster class sooner than later)
Wild magic sorcerer
Tranquility monk
Vengance paladin
Assassin rogue
Grave warden (a 3pp class focused on necromancy+frontlining)

We are all 4th level and leveling is pretty slow in this game, so the lower level the solution is, the better.

There is no way to do what you want, unless you get a portable hole.

Also if they gave te ressources to mess with a gold dragon like that, doing some journey in the astral wouldn't be too hard.


Also also, a bag of holding is just a bag of cloth, even with the resilience given to it by magic tearing it open is not hard.

If anything, I'd advise to cover the demonic artifact in a several-inches-thick anmount of lead.

Lorn
2020-10-22, 03:56 AM
Is the bag of holding based on an artificer infusion or is it an actual bag of holding?

If the former, just infuse something else instead.

Heavenblade
2020-10-22, 04:38 AM
It is an infusion. I thought about the resource problem, and I feel like the amounts of scrying and plane shifts it will take will at least buy us some time in case of an emergency.



The thing with infusing other things is
1. I dont know if it will cause the items inside the bag to be thrown into the astral plane, or just that the bag will become a regualr one
2. I can infuse stuff only at the end of a long rest.