Mike_Lemmer
2007-11-03, 06:03 AM
I'd like to spice up my game's alchemists a bit, especially the monstrous ones that make all those CLW pots the kobolds have. I used the sorcerer class to start, expanded their spell list, gave them more spells to choose from, and added a few surprises.
HD: d6
BAB: Poor
Good Saves: Fort
Spells/Day: As Wizard of same level
Spells Known: As Sorcerer of same level + 1
An alchemist can only learn spells that could be turned into a potion. Those spells can come from any class's list.
Spellcasting: Int determines Save DC & bonus spells.
Special Abilities:
Brew Potion: Alchemists gain Brew Potion as a bonus feat at 1st level, even if they don't qualify for the pre-requisites.
Craft Reserve: As Artificer of same level
Mutagens: At 2nd & 4th level, an alchemist can give himself a 1/day SLA by drinking a special brew. This brew usually causes strange physical side effects. The SLA can be of a spell the alchemist can't cast, but higher level SLAs are significantly weakened. (Basically GM Fiat to give NPC alchemists 1 or 2 neat tricks.)
So, comments?
HD: d6
BAB: Poor
Good Saves: Fort
Spells/Day: As Wizard of same level
Spells Known: As Sorcerer of same level + 1
An alchemist can only learn spells that could be turned into a potion. Those spells can come from any class's list.
Spellcasting: Int determines Save DC & bonus spells.
Special Abilities:
Brew Potion: Alchemists gain Brew Potion as a bonus feat at 1st level, even if they don't qualify for the pre-requisites.
Craft Reserve: As Artificer of same level
Mutagens: At 2nd & 4th level, an alchemist can give himself a 1/day SLA by drinking a special brew. This brew usually causes strange physical side effects. The SLA can be of a spell the alchemist can't cast, but higher level SLAs are significantly weakened. (Basically GM Fiat to give NPC alchemists 1 or 2 neat tricks.)
So, comments?