Ganryu
2020-10-23, 04:56 PM
I'd love an opinion on this:
Theme is basically moving damage around. When you get hurt, someone else can, when you're healed, you can share it, spell that do both are core to it thematically. A better name would be appreciated. Friend suggest "Oath of equivalent exchange"
Oath of Shared Power
3rd level:
Channel Divinities:
Arcane burden - When an alley within 30 feet of you fails a concentration check, you may assume concentration of that spell instead. The spell becomes yours, and becomes a paladin spell for you. You cannot change targets, or recast it, and it only lasts until it would originally end.
Burden of the Afflicted - Whenever you take damage from a saving throw, you may force the source to make a wisdom saving throw against your DC. On a failure, you take no damage (though you suffer other effects of the saving throw), and another target must make a saving throw against the orginal affect's DC, and on a fail take the damage.
Spells:
1 - Absorb Elements, Bane
2 - Warding Bond, Lesser Restoratoin
3 - Vampiric Touch, Life Transference
4 - Death Ward, Elemental Bane
5 - Sypnatic Static, Enervation
7th - aura ability
Shared Healing - When you recieve healing, you can use your reaction to immediately heal a creature within 30 feet for half amount, you cna use this a number of times equal to your charisma modifier.
15th -
When you use Cleansing touch, if there a creature within 5 feet, you may force that creature to make a wisdom save against your spell DC. On a failure, that creature is now under that magical affect
In addition, whenever you are paralyzed, asleep, petrified, or incapacitated with more than 0 HP, you may roll a 1d20. On a 11 or above, you can use cleansing touch as an action. On a 10 or less, you are unable to, and lose the use of cleansing touch as if you had used it normally.
20th
Arbitor of power
At 20th level, you gain the ability to harness the ability to command power and health of those around. As an action, you can magically become an Arbitor of power, gaining the following benefits for 1 minute:
* A 30 feet radius affect centered around you takes effect. Non allied creatures are unable to be healed in this area.
* Whenever you deal damage to a creature, you are able to heal for the number of dice rolled.
* Attacks against you are made with disadvantage.
* Whenever an allied creature within range of your aura would roll to heal, they instead heal for max amount.
Theme is basically moving damage around. When you get hurt, someone else can, when you're healed, you can share it, spell that do both are core to it thematically. A better name would be appreciated. Friend suggest "Oath of equivalent exchange"
Oath of Shared Power
3rd level:
Channel Divinities:
Arcane burden - When an alley within 30 feet of you fails a concentration check, you may assume concentration of that spell instead. The spell becomes yours, and becomes a paladin spell for you. You cannot change targets, or recast it, and it only lasts until it would originally end.
Burden of the Afflicted - Whenever you take damage from a saving throw, you may force the source to make a wisdom saving throw against your DC. On a failure, you take no damage (though you suffer other effects of the saving throw), and another target must make a saving throw against the orginal affect's DC, and on a fail take the damage.
Spells:
1 - Absorb Elements, Bane
2 - Warding Bond, Lesser Restoratoin
3 - Vampiric Touch, Life Transference
4 - Death Ward, Elemental Bane
5 - Sypnatic Static, Enervation
7th - aura ability
Shared Healing - When you recieve healing, you can use your reaction to immediately heal a creature within 30 feet for half amount, you cna use this a number of times equal to your charisma modifier.
15th -
When you use Cleansing touch, if there a creature within 5 feet, you may force that creature to make a wisdom save against your spell DC. On a failure, that creature is now under that magical affect
In addition, whenever you are paralyzed, asleep, petrified, or incapacitated with more than 0 HP, you may roll a 1d20. On a 11 or above, you can use cleansing touch as an action. On a 10 or less, you are unable to, and lose the use of cleansing touch as if you had used it normally.
20th
Arbitor of power
At 20th level, you gain the ability to harness the ability to command power and health of those around. As an action, you can magically become an Arbitor of power, gaining the following benefits for 1 minute:
* A 30 feet radius affect centered around you takes effect. Non allied creatures are unable to be healed in this area.
* Whenever you deal damage to a creature, you are able to heal for the number of dice rolled.
* Attacks against you are made with disadvantage.
* Whenever an allied creature within range of your aura would roll to heal, they instead heal for max amount.