dmhelp
2020-10-24, 10:52 PM
There is an interesting thread on enworld about compressing all of the class features from level 1-20 down into 1-10 so that player's actually get to play with all of the cool stuff they eventually get before they retire. The thread is at: https://www.enworld.org/threads/the-faster-features-variant.675734/ .
Here is my take on it. Levels 1-5 are kept the same since you usually level pretty quickly in that range. Features (but not spell slots) from levels 6-20 are compressed into 6-10 using:
6 -> 6, 7
7 -> (8), 9, 10
8 -> 11, (12), 13
9 -> 14, 15, (16)
10 -> 17, 18, 20
So at level 10 you have all of your class features, but only 5th level spells if you are a caster. Proficiency bonus, cantrips, spells known/prepared, and spell slots (or mystic arcanum for warlocks) would continue to scale normally from 11-20. Multiclassing is limited to 10 levels of features.
I'd be tempted to reduce hit points gained per level after 10, like in 1e/2e D&D.
Barbarian
1 - rage, unarmored, 2 rages, +2 rage damage
2 - reckless attack, danger sense
3 - subclass, 3 rages
4 - ASI
5 - extra attack, fast movement
6 - subclass (2), feral instinct, 4 rages
7 - brutal crit (1), subclass (3), +3 rage damage
8 - relentless rage, brutal crit (2), 5 rages, ASI
9 - subclass (4), persistent rage, +4 rage damage
10 - brutal crit (3), indomitable might, primal champion, unlimited rages
Bard
1 - bardic inspiration (d6)
2 - jack of all trades, song of rest (d6)
3 - subclass, expertise
4 - ASI
5 - bardic inspiration (d8), font of inspiration
6 - countercharm, subclass (2)
7 - song of rest (d8), bardic inspiration (d10), expertise, magical secrets
8 - song of rest (d10), ASI
9 - magical secrets, subclass (3), bardic inspiration (d12)
10 - song of rest (d12), magical secrets, superior inspiration
Cleric
1 - subclass
2 - channel divinity, subclass (2)
3 - 2nd level spells
4 - ASI
5 - destroy undead (CR 1/2)
6 - channel divinity (2/rest), subclass (3)
7 - destroy undead (CR 1), subclass (4), divine intervention
8 - destroy undead (CR 2), ASI
9 - destroy undead (CR 3)
10 - destroy undead (CR 4), subclass (5), channel divinity (3/rest), divine intervention improvement
Druid
1 - druidic
2 - wild shape, subclass
3 - 2nd level spells
4 - ASI, wild shape improvement
5 - 3rd level spells
6 - subclass (2)
7 - wild shape improvement, subclass (3)
8 - ASI
9 - subclass (4)
10 - timeless body, beast spells, archdruid
Elemental Wild Shape CR is level divided by 3 rounded down
Archdruid wild shaping when out of uses takes 1 minute to change forms
Fighter
1 - fighting style, second wind
2 - action surge
3 - subclass
4 - ASI
5 - extra attack
6 - ASI, subclass (2)
7 - indomitable, subclass (3)
8 - extra attack (2), indomitable (2), ASI
9 - ASI, subclass (4)
10 - action surge (2), indomitable (3), subclass (5), extra attack (3)
Monk
1 - unarmored defense, martial arts (d4)
2 - 2 ki, +10 unarmored movement
3 - 3 ki, subclass, deflect missiles
4 - 4 ki, ASI, slow fall
5 - 5 ki, martial arts (d6), extra attack, stunning strike
6 - 7 ki, +15 movement, ki-empowered strikes, subclass (2), evasion, stillness of mind
7 - 10 ki, +20 unarmored movement with improvement, purity of body
8 - 13 ki, martial arts (d8), subclass (3), tongue of the sun and moon, ASI
9 - 16 ki, +25 movement, diamond soul, timeless body
10 - 20 ki, martial arts (d10), +30 movement, subclass (4), empty body, perfect self
No Way of the Four Elements
Paladin
1 - divine sense, lay on hands
2 - fighting style, divine smite
3 - divine health, subclass
4 - ASI
5 - extra attack
6 - aura of protection, subclass (2)
7 - aura of courage
8 - improved divine smite, ASI
9 - cleansing touch, subclass (3)
10 - aura improvement, subclass (4)
Ranger
1 - favored enemy, natural explorer
2 - fighting style
3 - subclass, primeval awareness
4 - ASI
5 - extra attack
6 - favored enemy, natural explorer, subclass (2)
7 - land's stride, natural explorer, hide in plain sight
8 - subclass (3), ASI
9 - favored enemy, vanish, subclass (4)
10 - feral senses, foe slayer
Rogue
1 - expertise, sneak attack (1d6), thieves' cant
2 - cunning action
3 - sneak attack (2d6), subclass
4 - ASI
5 - sneak attack (3d6), uncanny dodge
6 - sneak attack (4d6), expertise, evasion
7 - sneak attack (5d6), subclass (2), ASI
8 - sneak attack (7d6), reliable talent, subclass (3), ASI
9 - sneak attack (8d6), blindsense, slippery mind
10 - sneak attack (10d6), subclass (4), elusive, stroke of luck
Arcane Tricksters prepare level/3 + int mod spells with a spellbook, as a Wizard instead of having spells known
Sorcerer
1 - subclass
2 - 2 sp, font of magic
3 - 3 sp, metamagic
4 - 4 sp, ASI
5 - 5 sp, 3rd level spells
6 - 7 sp, subclass (2)
7 - 10 sp, metamagic
8 - 13 sp, ASI
9 - 16 sp, subclass (3)
10 - 20 sp, metamagic, subclass (4), sorcerous restoration
Warlock
1 - subclass
2 - 2 invocations
3 - pact boon
4 - ASI
5 - 3 invocations
6 - 4 invocations, subclass (2)
7 - 5 invocations, subclass (3)
8 - 6 invocations, ASI
9 - 7 invocations, subclass (4)
10 - 8 invocations, eldritch master
Life Drinker only requires level 8 instead of level 12.
Wizard
1 - arcane recovery
2 - subclass
3 - 2nd level spells
4 - ASI
5 - 3rd level spells
6 - subclass (2)
7 - subclass (3)
8 - ASI
9 - subclass (4)
10 - spell mastery, signature spell
Here is my take on it. Levels 1-5 are kept the same since you usually level pretty quickly in that range. Features (but not spell slots) from levels 6-20 are compressed into 6-10 using:
6 -> 6, 7
7 -> (8), 9, 10
8 -> 11, (12), 13
9 -> 14, 15, (16)
10 -> 17, 18, 20
So at level 10 you have all of your class features, but only 5th level spells if you are a caster. Proficiency bonus, cantrips, spells known/prepared, and spell slots (or mystic arcanum for warlocks) would continue to scale normally from 11-20. Multiclassing is limited to 10 levels of features.
I'd be tempted to reduce hit points gained per level after 10, like in 1e/2e D&D.
Barbarian
1 - rage, unarmored, 2 rages, +2 rage damage
2 - reckless attack, danger sense
3 - subclass, 3 rages
4 - ASI
5 - extra attack, fast movement
6 - subclass (2), feral instinct, 4 rages
7 - brutal crit (1), subclass (3), +3 rage damage
8 - relentless rage, brutal crit (2), 5 rages, ASI
9 - subclass (4), persistent rage, +4 rage damage
10 - brutal crit (3), indomitable might, primal champion, unlimited rages
Bard
1 - bardic inspiration (d6)
2 - jack of all trades, song of rest (d6)
3 - subclass, expertise
4 - ASI
5 - bardic inspiration (d8), font of inspiration
6 - countercharm, subclass (2)
7 - song of rest (d8), bardic inspiration (d10), expertise, magical secrets
8 - song of rest (d10), ASI
9 - magical secrets, subclass (3), bardic inspiration (d12)
10 - song of rest (d12), magical secrets, superior inspiration
Cleric
1 - subclass
2 - channel divinity, subclass (2)
3 - 2nd level spells
4 - ASI
5 - destroy undead (CR 1/2)
6 - channel divinity (2/rest), subclass (3)
7 - destroy undead (CR 1), subclass (4), divine intervention
8 - destroy undead (CR 2), ASI
9 - destroy undead (CR 3)
10 - destroy undead (CR 4), subclass (5), channel divinity (3/rest), divine intervention improvement
Druid
1 - druidic
2 - wild shape, subclass
3 - 2nd level spells
4 - ASI, wild shape improvement
5 - 3rd level spells
6 - subclass (2)
7 - wild shape improvement, subclass (3)
8 - ASI
9 - subclass (4)
10 - timeless body, beast spells, archdruid
Elemental Wild Shape CR is level divided by 3 rounded down
Archdruid wild shaping when out of uses takes 1 minute to change forms
Fighter
1 - fighting style, second wind
2 - action surge
3 - subclass
4 - ASI
5 - extra attack
6 - ASI, subclass (2)
7 - indomitable, subclass (3)
8 - extra attack (2), indomitable (2), ASI
9 - ASI, subclass (4)
10 - action surge (2), indomitable (3), subclass (5), extra attack (3)
Monk
1 - unarmored defense, martial arts (d4)
2 - 2 ki, +10 unarmored movement
3 - 3 ki, subclass, deflect missiles
4 - 4 ki, ASI, slow fall
5 - 5 ki, martial arts (d6), extra attack, stunning strike
6 - 7 ki, +15 movement, ki-empowered strikes, subclass (2), evasion, stillness of mind
7 - 10 ki, +20 unarmored movement with improvement, purity of body
8 - 13 ki, martial arts (d8), subclass (3), tongue of the sun and moon, ASI
9 - 16 ki, +25 movement, diamond soul, timeless body
10 - 20 ki, martial arts (d10), +30 movement, subclass (4), empty body, perfect self
No Way of the Four Elements
Paladin
1 - divine sense, lay on hands
2 - fighting style, divine smite
3 - divine health, subclass
4 - ASI
5 - extra attack
6 - aura of protection, subclass (2)
7 - aura of courage
8 - improved divine smite, ASI
9 - cleansing touch, subclass (3)
10 - aura improvement, subclass (4)
Ranger
1 - favored enemy, natural explorer
2 - fighting style
3 - subclass, primeval awareness
4 - ASI
5 - extra attack
6 - favored enemy, natural explorer, subclass (2)
7 - land's stride, natural explorer, hide in plain sight
8 - subclass (3), ASI
9 - favored enemy, vanish, subclass (4)
10 - feral senses, foe slayer
Rogue
1 - expertise, sneak attack (1d6), thieves' cant
2 - cunning action
3 - sneak attack (2d6), subclass
4 - ASI
5 - sneak attack (3d6), uncanny dodge
6 - sneak attack (4d6), expertise, evasion
7 - sneak attack (5d6), subclass (2), ASI
8 - sneak attack (7d6), reliable talent, subclass (3), ASI
9 - sneak attack (8d6), blindsense, slippery mind
10 - sneak attack (10d6), subclass (4), elusive, stroke of luck
Arcane Tricksters prepare level/3 + int mod spells with a spellbook, as a Wizard instead of having spells known
Sorcerer
1 - subclass
2 - 2 sp, font of magic
3 - 3 sp, metamagic
4 - 4 sp, ASI
5 - 5 sp, 3rd level spells
6 - 7 sp, subclass (2)
7 - 10 sp, metamagic
8 - 13 sp, ASI
9 - 16 sp, subclass (3)
10 - 20 sp, metamagic, subclass (4), sorcerous restoration
Warlock
1 - subclass
2 - 2 invocations
3 - pact boon
4 - ASI
5 - 3 invocations
6 - 4 invocations, subclass (2)
7 - 5 invocations, subclass (3)
8 - 6 invocations, ASI
9 - 7 invocations, subclass (4)
10 - 8 invocations, eldritch master
Life Drinker only requires level 8 instead of level 12.
Wizard
1 - arcane recovery
2 - subclass
3 - 2nd level spells
4 - ASI
5 - 3rd level spells
6 - subclass (2)
7 - subclass (3)
8 - ASI
9 - subclass (4)
10 - spell mastery, signature spell