Draconi Redfir
2020-10-26, 07:33 AM
For a future character concept I'm thinking on, I'd like to try and play around with starting up a side business in the world, likely with the leadership feat involved and kind of collecting any stray NPC's we may come across during the game. I'm thinking something of a delivery service, get a cart and a donkey to start off with, and have my people take goods from one city to the next either as merchants or a postal service.
The problem with this concept that i can think of is that it might require a lot of work on the DM's front, and my regular games are public meetup games, that can have upwards of eight to ten players all at once due to the open drop-in nature of the meetup. So my attempts at managing my own business could likely be taking a huge amount of work from an already bloated DM who has at least seven other people to worry about, if not more.
Is there any way you can think of that i could take the burden of determining the outcome of the delivery service, it's sales, success, failures, and events onto myself rather then putting it all on the DM? My best guess would be one or more sets of tables i could roll on to see how successful the day's or set of day's trek was, how much coin was made, and then determine how to allocate that coin to influence the success or failure rate of the business depending on how i spend it. I could then inform the DM of what happens and what i do, and if they have anything to cause a challenge for it, they could introduce it. It would probably take some DM help to set up, but could it work?
has anyone had something similar to this set up? Does, or could it be done? or is this just one of those things that would absolutely involve the DM every step of the way?
The problem with this concept that i can think of is that it might require a lot of work on the DM's front, and my regular games are public meetup games, that can have upwards of eight to ten players all at once due to the open drop-in nature of the meetup. So my attempts at managing my own business could likely be taking a huge amount of work from an already bloated DM who has at least seven other people to worry about, if not more.
Is there any way you can think of that i could take the burden of determining the outcome of the delivery service, it's sales, success, failures, and events onto myself rather then putting it all on the DM? My best guess would be one or more sets of tables i could roll on to see how successful the day's or set of day's trek was, how much coin was made, and then determine how to allocate that coin to influence the success or failure rate of the business depending on how i spend it. I could then inform the DM of what happens and what i do, and if they have anything to cause a challenge for it, they could introduce it. It would probably take some DM help to set up, but could it work?
has anyone had something similar to this set up? Does, or could it be done? or is this just one of those things that would absolutely involve the DM every step of the way?