Jervis
2020-10-27, 12:11 AM
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Many warriors develop the ability to use minor divine magic to aid them in battle, however some are blessed with greater magic as a result of their devotion to their duty or ideals. These Inspired Champions battle in the name of their god or convictions.
Requirements
Skills: Knowledge (religion) 14 ranks
Alignment: Must match the alignment of their patron.
Race: Any non-outsider, non-fey, and non-elemental.
BaB: 11 or higher.
Spellcasting: Must be able to cast 4th level or higher divine spells.
Special: Must have spoken to a Outsider, Fey, or Elemental of at least CR 20 with the same alignment on friendly terms.
Hit Die: d10
Skill points per level: 2 + Int
Saves
Bonus Spells Per Day
Level
BAB
Fort
Ref
Will
Special
4th
5th
6th
7th
8th
9th
1st
+0
+2
+2
+2
Divine Inspiration, Bonus Domains, Bonus Spells, Sacred Duty
1
-
-
-
-
-
2nd
+1
+3
+3
+3
Ability Boost (+2)
2
1
-
-
-
-
3rd
+2
+3
+3
+3
Immutable Soul, Commanding Presence
2
2
1
-
-
-
4th
+3
+4
+4
+4
Ability Boost (+2)
3
2
2
1
-
-
5th
+3
+4
+4
+4
Greater Immutable Soul
3
3
2
2
1
-
6th
+4
+5
+5
+5
Ability Boost (+2), Divine Servant
3
3
3
2
2
1
[tr]
Bonus Spells: A Inspired Champion does not advance the spell casting abilities of any spellcasting class normally. Instead they gain bonus spells per day as if they had a high spellcasting ability score in a divine spellcasting class they had before taking levels in this class as indicated on the class table, except they gain these spells even if they normally would not be able to cast spells of that level. Effectively, this increases the maximum level of spells they can cast for that class. If they have more than one divine spellcasting class, they must choose one class to gain these bonus spells in. Their levels in Inspired Champion stack with a single divine spellcasting class of their choice for determining their caster level. For example Yoric (Paladin 14/ Inspired Champion 4) would have 7th level paladin spell slots despite paladin's not normally possessing the ability to cast those spells.
In addition, they add their Inspired Champion level to your Wisdom, Charisma, or Intelligence depending on their class for the purposes of determining their bonus spells per day.
Bonus Domains: Inspired Champions gain access to the War and their choice of the Good, Evil, Law or Chaos domains. The domain spells from those two lists are added to the spellist of any one divine spellcasting class they belonged too before taking levels in this class. If your Patron is a deity with domains, you may instead choose two domains from their list of domains.
Divine Inspiration: A number of times per day equal to 1 + your Inspired Champion level, you can use a immediate action to add your Wisdom modifier to one saving throw, attack roll, or skill check you or another creature within 30 feat of you makes. You may choose too use this feature after rolling but before you know if this roll is a success or failure.
Sacred Duty: A Inspired Champion is bound to serve a single patron. This is often a outsider such as a deity or a powerful angle or demon, but can sometimes be a outsider or fey in rare cases. At any point at the DM's discretion they might receive a message from their patron delivering a order or some helpful information. They may attempt to speak to their patron at any point, though they are not compelled to answer.
Ability Boost: At 2nd level and every even numbered level thereafter, a Inspired champion increases one ability score of their choice by 2. They may not increase the same ability score with this feature twice,
Immutable Soul: At 3rd level, a Inspired Champion becomes fortified against negative energy. They become immune to ability drain, instead changing all ability drain to ability damage.
At 6th level, they instead become immune to all ability damage, ability drain, level drain, and death effects.
Commanding Presence: At 3rd level, a Inspired Champion gains a +10 bonus to all charisma checks made involving servants of your patron, such as followers of the same religion.
Divine Servant: At 6th level, a Inspired champion ascends from their mortal form. Their type changes to Outsider (native). They no longer age and become immune to being magically aged.
Class Skills: Any class skills you had before taking levels in this class.
Many warriors develop the ability to use minor divine magic to aid them in battle, however some are blessed with greater magic as a result of their devotion to their duty or ideals. These Inspired Champions battle in the name of their god or convictions.
Requirements
Skills: Knowledge (religion) 14 ranks
Alignment: Must match the alignment of their patron.
Race: Any non-outsider, non-fey, and non-elemental.
BaB: 11 or higher.
Spellcasting: Must be able to cast 4th level or higher divine spells.
Special: Must have spoken to a Outsider, Fey, or Elemental of at least CR 20 with the same alignment on friendly terms.
Hit Die: d10
Skill points per level: 2 + Int
Saves
Bonus Spells Per Day
Level
BAB
Fort
Ref
Will
Special
4th
5th
6th
7th
8th
9th
1st
+0
+2
+2
+2
Divine Inspiration, Bonus Domains, Bonus Spells, Sacred Duty
1
-
-
-
-
-
2nd
+1
+3
+3
+3
Ability Boost (+2)
2
1
-
-
-
-
3rd
+2
+3
+3
+3
Immutable Soul, Commanding Presence
2
2
1
-
-
-
4th
+3
+4
+4
+4
Ability Boost (+2)
3
2
2
1
-
-
5th
+3
+4
+4
+4
Greater Immutable Soul
3
3
2
2
1
-
6th
+4
+5
+5
+5
Ability Boost (+2), Divine Servant
3
3
3
2
2
1
[tr]
Bonus Spells: A Inspired Champion does not advance the spell casting abilities of any spellcasting class normally. Instead they gain bonus spells per day as if they had a high spellcasting ability score in a divine spellcasting class they had before taking levels in this class as indicated on the class table, except they gain these spells even if they normally would not be able to cast spells of that level. Effectively, this increases the maximum level of spells they can cast for that class. If they have more than one divine spellcasting class, they must choose one class to gain these bonus spells in. Their levels in Inspired Champion stack with a single divine spellcasting class of their choice for determining their caster level. For example Yoric (Paladin 14/ Inspired Champion 4) would have 7th level paladin spell slots despite paladin's not normally possessing the ability to cast those spells.
In addition, they add their Inspired Champion level to your Wisdom, Charisma, or Intelligence depending on their class for the purposes of determining their bonus spells per day.
Bonus Domains: Inspired Champions gain access to the War and their choice of the Good, Evil, Law or Chaos domains. The domain spells from those two lists are added to the spellist of any one divine spellcasting class they belonged too before taking levels in this class. If your Patron is a deity with domains, you may instead choose two domains from their list of domains.
Divine Inspiration: A number of times per day equal to 1 + your Inspired Champion level, you can use a immediate action to add your Wisdom modifier to one saving throw, attack roll, or skill check you or another creature within 30 feat of you makes. You may choose too use this feature after rolling but before you know if this roll is a success or failure.
Sacred Duty: A Inspired Champion is bound to serve a single patron. This is often a outsider such as a deity or a powerful angle or demon, but can sometimes be a outsider or fey in rare cases. At any point at the DM's discretion they might receive a message from their patron delivering a order or some helpful information. They may attempt to speak to their patron at any point, though they are not compelled to answer.
Ability Boost: At 2nd level and every even numbered level thereafter, a Inspired champion increases one ability score of their choice by 2. They may not increase the same ability score with this feature twice,
Immutable Soul: At 3rd level, a Inspired Champion becomes fortified against negative energy. They become immune to ability drain, instead changing all ability drain to ability damage.
At 6th level, they instead become immune to all ability damage, ability drain, level drain, and death effects.
Commanding Presence: At 3rd level, a Inspired Champion gains a +10 bonus to all charisma checks made involving servants of your patron, such as followers of the same religion.
Divine Servant: At 6th level, a Inspired champion ascends from their mortal form. Their type changes to Outsider (native). They no longer age and become immune to being magically aged.
Class Skills: Any class skills you had before taking levels in this class.