Maat Mons
2020-10-31, 10:53 PM
Not long ago, I mention some old unposted homebrew of mine in another thread. I've since realized that the only place that homebrew still exists is on my old computer, which I'd given serious consideration to wiping. So I'm going to post this here to lessen the chance that I will lose it forever.
Race/SubraceBase BenefitsExtra Subrace Benefits
Angel+2 Wis, +1 Cha, Celestial, Medium, 30 ft land speed, Religion prof., Insight Prof
Blessed: as "lucky" ability of halfling
Delayed Flight
Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed
Halo: insubstantial light source above head, can turn on/off as bonus action
Devil+2 Str, +1 Int, Fiend, Medium, 30 ft land speed, Darkvision 120, Deception prof, Fire resistance
Demonic Pyromancer
Arcana prof
Magic
Level 1: Fire Bolt
Level 3: Burning Hands
Level 5: Scorching ray
Winged Demon
Delayed Flight
Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed
Fairy+2 Int, +1 Dex, Fey, Medium, 30 ft land speed, Persuasion Prof
Delayed Flight
Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed
Seelie Fairy
adv. vs. Disease, Heat Tolerant
Magic
Level 1: Druid Craft
Level 3: Entangle
Level 5: Spike Growth
Unseelie Fairy
Darkvision 60, Cold Tolerant, Terrain Stride (ice & snow)
Magic
Level 1: Ray of Frost
Kemonomimi+2 Dex, +1 Con, Humanoid, Medium, 30 ft land speed, Darkvision 60, Animal Handling prof, Athletics prof, Perception prof
Canine Kemonomimi
Expertise on Survival checks to follow tracks
Pack Tactics
Speak with Canines
Feline Kemonomimi
Acrobatics prof, Stealth prof, 30 ft climb speed
Claws: 1d6 damage, can be used with finesse
Speak with Felines
Leporine Kemonomimi
Expertise on Perception checks involving hearing
Speak with Leporids
Standing Leap (30 ft / 15 ft)
Quick like a Bunny: increase land speed to 40 ft
Vulpine Kemonomimi
Deception prof, extra language
Magic
Level 1: Minor Illusion
Level 3: Color Spray
Level 5: Mirror Image
Speak with Canines
Nymph+2 Cha, +1 Wis, Fey, Medium, 30 ft land speed, Nature prof, Survival prof
Dryad
Terrain Stride (forest)
Magic
Level 1: Shillelagh, Entangle
Level 3: Spike Growth
Level 5: Plant Growth
Photosynthesis: doesn't need to eat
Water Nymph
30 ft swim speed, Amphibious
Magic
Level 1: Friendship
Level 3: Charm Person, Fog Cloud
Level 5: Misty Step, Suggestion
Yuki-Onna
Cold Resistance, Terrain Stride (ice & snow)
Cold Breath: similar to Dragonborn
Magic
Level 1: Frostbite
Trackless Step, but only for snow
Vampire+2 Con, +1 Str, Undead, Medium, 30 ft land speed, Darkvision 120, Necrotic Resistance, Poison Resistance, Sunlight Sensitivity, Don't need to breath, Don't need to eat, adv vs Poison
Bite (1d4)
Immune to Disease
An earlier draft had Mermaids, Nagas, and Yokai, all of which had transformation abilities. The mermaids and nagas could transform their lower bodies into legs, and could even completely transform themselves into humans, if they desired. The yokai had human, animal, and hybrid forms.
I kind of scrapped that in favor of maybe some day doing an all-transforming race set. This would have included new versions of the Angels, Demons, and Faeries that could transform away their wings and, if they wanted other identifying features.
You'll notice that here I had flight come in stages. This is because I was worried that flight plus a lot of other goodies would be too strong at 1st level, and at the same time that having little besides flight would make them underpowered at high levels.
In retrospect, maybe I should give full flight at 1st level, with almost nothing extra, and then add features that only kick in at higher level, to balance out the fact that flight becomes relatively less impressive at higher levels, when lots of other people have it too.
Race/SubraceBase BenefitsExtra Subrace Benefits
Angel+2 Wis, +1 Cha, Celestial, Medium, 30 ft land speed, Religion prof., Insight Prof
Blessed: as "lucky" ability of halfling
Delayed Flight
Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed
Halo: insubstantial light source above head, can turn on/off as bonus action
Devil+2 Str, +1 Int, Fiend, Medium, 30 ft land speed, Darkvision 120, Deception prof, Fire resistance
Demonic Pyromancer
Arcana prof
Magic
Level 1: Fire Bolt
Level 3: Burning Hands
Level 5: Scorching ray
Winged Demon
Delayed Flight
Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed
Fairy+2 Int, +1 Dex, Fey, Medium, 30 ft land speed, Persuasion Prof
Delayed Flight
Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed
Seelie Fairy
adv. vs. Disease, Heat Tolerant
Magic
Level 1: Druid Craft
Level 3: Entangle
Level 5: Spike Growth
Unseelie Fairy
Darkvision 60, Cold Tolerant, Terrain Stride (ice & snow)
Magic
Level 1: Ray of Frost
Kemonomimi+2 Dex, +1 Con, Humanoid, Medium, 30 ft land speed, Darkvision 60, Animal Handling prof, Athletics prof, Perception prof
Canine Kemonomimi
Expertise on Survival checks to follow tracks
Pack Tactics
Speak with Canines
Feline Kemonomimi
Acrobatics prof, Stealth prof, 30 ft climb speed
Claws: 1d6 damage, can be used with finesse
Speak with Felines
Leporine Kemonomimi
Expertise on Perception checks involving hearing
Speak with Leporids
Standing Leap (30 ft / 15 ft)
Quick like a Bunny: increase land speed to 40 ft
Vulpine Kemonomimi
Deception prof, extra language
Magic
Level 1: Minor Illusion
Level 3: Color Spray
Level 5: Mirror Image
Speak with Canines
Nymph+2 Cha, +1 Wis, Fey, Medium, 30 ft land speed, Nature prof, Survival prof
Dryad
Terrain Stride (forest)
Magic
Level 1: Shillelagh, Entangle
Level 3: Spike Growth
Level 5: Plant Growth
Photosynthesis: doesn't need to eat
Water Nymph
30 ft swim speed, Amphibious
Magic
Level 1: Friendship
Level 3: Charm Person, Fog Cloud
Level 5: Misty Step, Suggestion
Yuki-Onna
Cold Resistance, Terrain Stride (ice & snow)
Cold Breath: similar to Dragonborn
Magic
Level 1: Frostbite
Trackless Step, but only for snow
Vampire+2 Con, +1 Str, Undead, Medium, 30 ft land speed, Darkvision 120, Necrotic Resistance, Poison Resistance, Sunlight Sensitivity, Don't need to breath, Don't need to eat, adv vs Poison
Bite (1d4)
Immune to Disease
An earlier draft had Mermaids, Nagas, and Yokai, all of which had transformation abilities. The mermaids and nagas could transform their lower bodies into legs, and could even completely transform themselves into humans, if they desired. The yokai had human, animal, and hybrid forms.
I kind of scrapped that in favor of maybe some day doing an all-transforming race set. This would have included new versions of the Angels, Demons, and Faeries that could transform away their wings and, if they wanted other identifying features.
You'll notice that here I had flight come in stages. This is because I was worried that flight plus a lot of other goodies would be too strong at 1st level, and at the same time that having little besides flight would make them underpowered at high levels.
In retrospect, maybe I should give full flight at 1st level, with almost nothing extra, and then add features that only kick in at higher level, to balance out the fact that flight becomes relatively less impressive at higher levels, when lots of other people have it too.