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Maat Mons
2020-10-31, 10:53 PM
Not long ago, I mention some old unposted homebrew of mine in another thread. I've since realized that the only place that homebrew still exists is on my old computer, which I'd given serious consideration to wiping. So I'm going to post this here to lessen the chance that I will lose it forever.


Race/SubraceBase BenefitsExtra Subrace Benefits
Angel+2 Wis, +1 Cha, Celestial, Medium, 30 ft land speed, Religion prof., Insight Prof

Blessed: as "lucky" ability of halfling

Delayed Flight

Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed


Halo: insubstantial light source above head, can turn on/off as bonus action
Devil+2 Str, +1 Int, Fiend, Medium, 30 ft land speed, Darkvision 120, Deception prof, Fire resistance

Demonic Pyromancer

Arcana prof

Magic

Level 1: Fire Bolt
Level 3: Burning Hands
Level 5: Scorching ray


Winged Demon

Delayed Flight

Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed


Fairy+2 Int, +1 Dex, Fey, Medium, 30 ft land speed, Persuasion Prof

Delayed Flight

Level 1: feather fall while conscious
Level 3: glide when falling
Level 5: 30 ft fly speed



Seelie Fairy

adv. vs. Disease, Heat Tolerant

Magic

Level 1: Druid Craft
Level 3: Entangle
Level 5: Spike Growth


Unseelie Fairy

Darkvision 60, Cold Tolerant, Terrain Stride (ice & snow)

Magic

Level 1: Ray of Frost


Kemonomimi+2 Dex, +1 Con, Humanoid, Medium, 30 ft land speed, Darkvision 60, Animal Handling prof, Athletics prof, Perception prof

Canine Kemonomimi

Expertise on Survival checks to follow tracks

Pack Tactics

Speak with Canines

Feline Kemonomimi

Acrobatics prof, Stealth prof, 30 ft climb speed

Claws: 1d6 damage, can be used with finesse

Speak with Felines

Leporine Kemonomimi

Expertise on Perception checks involving hearing

Speak with Leporids

Standing Leap (30 ft / 15 ft)

Quick like a Bunny: increase land speed to 40 ft

Vulpine Kemonomimi

Deception prof, extra language

Magic

Level 1: Minor Illusion
Level 3: Color Spray
Level 5: Mirror Image


Speak with Canines
Nymph+2 Cha, +1 Wis, Fey, Medium, 30 ft land speed, Nature prof, Survival prof

Dryad

Terrain Stride (forest)

Magic

Level 1: Shillelagh, Entangle
Level 3: Spike Growth
Level 5: Plant Growth


Photosynthesis: doesn't need to eat

Water Nymph

30 ft swim speed, Amphibious

Magic

Level 1: Friendship
Level 3: Charm Person, Fog Cloud
Level 5: Misty Step, Suggestion



Yuki-Onna

Cold Resistance, Terrain Stride (ice & snow)

Cold Breath: similar to Dragonborn

Magic

Level 1: Frostbite


Trackless Step, but only for snow
Vampire+2 Con, +1 Str, Undead, Medium, 30 ft land speed, Darkvision 120, Necrotic Resistance, Poison Resistance, Sunlight Sensitivity, Don't need to breath, Don't need to eat, adv vs Poison

Bite (1d4)

Immune to Disease


An earlier draft had Mermaids, Nagas, and Yokai, all of which had transformation abilities. The mermaids and nagas could transform their lower bodies into legs, and could even completely transform themselves into humans, if they desired. The yokai had human, animal, and hybrid forms.

I kind of scrapped that in favor of maybe some day doing an all-transforming race set. This would have included new versions of the Angels, Demons, and Faeries that could transform away their wings and, if they wanted other identifying features.

You'll notice that here I had flight come in stages. This is because I was worried that flight plus a lot of other goodies would be too strong at 1st level, and at the same time that having little besides flight would make them underpowered at high levels.

In retrospect, maybe I should give full flight at 1st level, with almost nothing extra, and then add features that only kick in at higher level, to balance out the fact that flight becomes relatively less impressive at higher levels, when lots of other people have it too.