Elysiume
2020-11-01, 08:43 PM
Three levels of unchained rogue grants access to Finesse Training, granting dex to damage with any one type of weapon that can be used with Weapon Finesse, including unarmed strike. Three levels is a pretty costly dip, but if you make it even more costly and dip four levels, you can also pick up Debilitating Injury. I was looking at Eldritch Scoundrel (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Rogue%20Eldritch%2 0Scoundrel), which is arbitrarily banned for Unchained Rogue in PFS, but I'm not playing PFS so that doesn't matter. You don't lose anything major, and you pick up the ability to cast wizard spells. One of the interesting quirks is that when you grab ninja tricks via rogue talents, you can use your monk ki pool to fuel them.
Race: Halfling (Fearless, Weapon Familiarity -> Underfoot Dodger)
Stats: 6 19 14 13 14 9 (after racials)
Traits: Magical Knack, [campaign trait]
Class: Unchained Rogue (Eldritch Scoundrel) to 4, Unchained Monk after
Feats/talents:
1) Agile Maneuvers
3)
4, unrogue 4) Rogue Talent (Ninja Trick (Pressure Points))
5) Rogue Talent (Ninja Trick (Vanishing Trick))
6, unmonk 2) Combat Reflexes
7) Jabbing Style
9)
10, unmonk 6) Dodge
11) Jabbing Dancer
13) Jabbing Master
14, unmonk 10) Medusa's Wrath
15)
17)
18, unmonk 14)
Items:
Amulet of Mighty Fists (variable)
Belt of Incredible Dexterity (variable)
Headband of Inspired Wisdom (variable)
Cloak of Resistance (variable)
Ring of Protection (variable)
Deliquescent Gloves (8k)
Monk's Robe (13k)
Boots of Speed (12k)
Lesser Rod of Extend Spell (3k)
Pearl of Power I (1k, multiple)
Prayer Wheel of Ethical Strength (10k)
Serpentine Tattoo (2k)
Spells:
0th (4/day): Detect Magic, Mage Hand, Mending, Prestidigitation
1st (3+1/day): Heightened Awareness, Longarm, Mage Armor, Monkey Fish, Shield
2nd (1/day): Darkvision, Invisibility
Notes:
Weapon Finesse and Combat Expertise are given to all characters for free.
Slow Speed, Sure-Footed -> Fleet of Foot as a racial trait is often a no-brainer but with the monk's speed boost, the +2 to acrobatics is kind of nice.
Piranha Strike is tentatively banned in this campaign.
Handwraps are tentatively banned in this campaign.
A Serpentine Tattoo will likely be difficult if not impossible to acquire.
Any classes/archetypes/etc. that would work better as the chassis? Any traits/feats/spells/items that would work better here? The initial goal here was just thinking about a dex-based rogue, but I grew to like the rogue/monk hybrid both from a backstory and mechanical perspective. Extra Ki and some Extra Rogue Talent (eyeing Shadow Clone) are an easy way to fill out open feat slots.
Race: Halfling (Fearless, Weapon Familiarity -> Underfoot Dodger)
Stats: 6 19 14 13 14 9 (after racials)
Traits: Magical Knack, [campaign trait]
Class: Unchained Rogue (Eldritch Scoundrel) to 4, Unchained Monk after
Feats/talents:
1) Agile Maneuvers
3)
4, unrogue 4) Rogue Talent (Ninja Trick (Pressure Points))
5) Rogue Talent (Ninja Trick (Vanishing Trick))
6, unmonk 2) Combat Reflexes
7) Jabbing Style
9)
10, unmonk 6) Dodge
11) Jabbing Dancer
13) Jabbing Master
14, unmonk 10) Medusa's Wrath
15)
17)
18, unmonk 14)
Items:
Amulet of Mighty Fists (variable)
Belt of Incredible Dexterity (variable)
Headband of Inspired Wisdom (variable)
Cloak of Resistance (variable)
Ring of Protection (variable)
Deliquescent Gloves (8k)
Monk's Robe (13k)
Boots of Speed (12k)
Lesser Rod of Extend Spell (3k)
Pearl of Power I (1k, multiple)
Prayer Wheel of Ethical Strength (10k)
Serpentine Tattoo (2k)
Spells:
0th (4/day): Detect Magic, Mage Hand, Mending, Prestidigitation
1st (3+1/day): Heightened Awareness, Longarm, Mage Armor, Monkey Fish, Shield
2nd (1/day): Darkvision, Invisibility
Notes:
Weapon Finesse and Combat Expertise are given to all characters for free.
Slow Speed, Sure-Footed -> Fleet of Foot as a racial trait is often a no-brainer but with the monk's speed boost, the +2 to acrobatics is kind of nice.
Piranha Strike is tentatively banned in this campaign.
Handwraps are tentatively banned in this campaign.
A Serpentine Tattoo will likely be difficult if not impossible to acquire.
Any classes/archetypes/etc. that would work better as the chassis? Any traits/feats/spells/items that would work better here? The initial goal here was just thinking about a dex-based rogue, but I grew to like the rogue/monk hybrid both from a backstory and mechanical perspective. Extra Ki and some Extra Rogue Talent (eyeing Shadow Clone) are an easy way to fill out open feat slots.