eyebreaker7
2020-11-01, 11:11 PM
https://village.photos/images/user/c305cbbe-e053-4c83-8f55-e8d66ccfa88f/f2aa0c9b-8898-4c83-b2d3-9d1cd9859818.png
They can shoot the 3 claw/spike looking things but I'm trying to decide what they are made out of. They can be used as spikes, claws or they can be shot out once per day each.
The fired spikes regenerate each day.
I got the idea from the look of the gauntlets and the ability of a Spined Shield:
This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield’s wearer can fire one of the shield’s spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19-20/×2). Fired spines regenerate each day.
Moderate evocation; CL 6th; Craft Magic Arms and Armor, magic missile; Price 5,580 gp; Cost 2,740 gp + 223 XP.
Not sure about how much damage a spike should do. A normal spiked gauntlet only does 1d4 but
a hand crossbow bolt does 1d4
a light crossbow bolt does 1d8
a heavy crossbow bolt does 1d10
a light spiked shield does 1d4
a heavy spiked shield does 1d6
They can shoot the 3 claw/spike looking things but I'm trying to decide what they are made out of. They can be used as spikes, claws or they can be shot out once per day each.
The fired spikes regenerate each day.
I got the idea from the look of the gauntlets and the ability of a Spined Shield:
This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield’s wearer can fire one of the shield’s spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19-20/×2). Fired spines regenerate each day.
Moderate evocation; CL 6th; Craft Magic Arms and Armor, magic missile; Price 5,580 gp; Cost 2,740 gp + 223 XP.
Not sure about how much damage a spike should do. A normal spiked gauntlet only does 1d4 but
a hand crossbow bolt does 1d4
a light crossbow bolt does 1d8
a heavy crossbow bolt does 1d10
a light spiked shield does 1d4
a heavy spiked shield does 1d6