unseenmage
2020-11-03, 09:47 PM
The character (https://www.myth-weavers.com/sheet.html#id=411684) is an Artificer, Windwright Captain (EH70) focused on vehicles... somehow.
Starting level undecided, probably either 3 or 7.
3rd party allowed with permission.
Custom spells, magic items, and traps are allowed with permission, but I try to avoid them. I swear I really do try. Really!
Game could go into epic, maybe even with mythic on top.
Might be gestalt too, the original game was. I dislike gestalt for personal reasons, the other player loves it, the GM is ambivalent. It'll be a coin toss.
Game was originally in Faerun, we'll likely at least start there.
This will be a legacy game, this character is the artificially created first son of an old character of mine who Sacred Guardian ed an Effigy of himself then Incarnate Construct ed that and dubbed it his heir.
I'm looking for neat ideas and advice to make a vehicle or travel themed artificer.
Some ideas that have come to mind already:
- Leadership + the Aquire Ship ability of the Windwright Captain.
- spelljammjng maybe?
- no Stringhold Builder's Guide. Am looking for more a hot wheels vibe than a Howl's Moving Castle thing.
- That said i DO really enjoy the flavor of the stuff from DragonMech.
- maybe PF's Numeria could be looted for a space shuttle?
- I always usually play a Hordificer so if I could keep the minionmancy and action economy breaking to a minimum it'd be a nice change of pace.
If he's gonna have an airship, he'll need a crew.
The character's dad magically introduced whole new races of spell created Constructs and Incarnate Constructs of those to our shared Faerun gameworld. The core airship crew will consist of these folk, at least to start.
Obdurium statues with appendages of every possible natural weapon animated via Minor Servitor. Did you know obdurium is purple? I didn't until I had to research what color the Incarnate Constructs of these thing's skin was.
Awaken Sand on Shapesand could theoretically reshape themselves one itty bitty section at a time. Incarnate Constructs of them have coarse skin and soft Odo from Star Trek DS9 like features.
If you force a swarm of Crawling Claws into a Humanoid shaped mold could you hit it with Incarnate Construct?
Probably not, but it's the kind of weird idea my artificers love to try.
EDIT
Game is
- level 6
- 3.P
- gestalt
- mythic
- no epic, gate, wish, miracle, genesis, binding, simulacrum, or custom resetting magic traps
- 3rd party with permission
- PF tech allowed
- cheese allowed with permission
Starting level undecided, probably either 3 or 7.
3rd party allowed with permission.
Custom spells, magic items, and traps are allowed with permission, but I try to avoid them. I swear I really do try. Really!
Game could go into epic, maybe even with mythic on top.
Might be gestalt too, the original game was. I dislike gestalt for personal reasons, the other player loves it, the GM is ambivalent. It'll be a coin toss.
Game was originally in Faerun, we'll likely at least start there.
This will be a legacy game, this character is the artificially created first son of an old character of mine who Sacred Guardian ed an Effigy of himself then Incarnate Construct ed that and dubbed it his heir.
I'm looking for neat ideas and advice to make a vehicle or travel themed artificer.
Some ideas that have come to mind already:
- Leadership + the Aquire Ship ability of the Windwright Captain.
- spelljammjng maybe?
- no Stringhold Builder's Guide. Am looking for more a hot wheels vibe than a Howl's Moving Castle thing.
- That said i DO really enjoy the flavor of the stuff from DragonMech.
- maybe PF's Numeria could be looted for a space shuttle?
- I always usually play a Hordificer so if I could keep the minionmancy and action economy breaking to a minimum it'd be a nice change of pace.
If he's gonna have an airship, he'll need a crew.
The character's dad magically introduced whole new races of spell created Constructs and Incarnate Constructs of those to our shared Faerun gameworld. The core airship crew will consist of these folk, at least to start.
Obdurium statues with appendages of every possible natural weapon animated via Minor Servitor. Did you know obdurium is purple? I didn't until I had to research what color the Incarnate Constructs of these thing's skin was.
Awaken Sand on Shapesand could theoretically reshape themselves one itty bitty section at a time. Incarnate Constructs of them have coarse skin and soft Odo from Star Trek DS9 like features.
If you force a swarm of Crawling Claws into a Humanoid shaped mold could you hit it with Incarnate Construct?
Probably not, but it's the kind of weird idea my artificers love to try.
EDIT
Game is
- level 6
- 3.P
- gestalt
- mythic
- no epic, gate, wish, miracle, genesis, binding, simulacrum, or custom resetting magic traps
- 3rd party with permission
- PF tech allowed
- cheese allowed with permission