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hikite
2020-11-05, 05:29 PM
3.5 D&D Blighter

After playing around with it I felt it was too much info to squeeze into 10 levels. I made it a full 20 level class instead. You can not start this at first level but the when, why, and who are all included. Any ideas, comments, smart ass comments are welcome. I really wanna make this fun and balanced to the druid. Thanks and enjoy!!!


Blighter

Blighters bring desolation wherever they tread.

Requirements:
ability to cast divine magic
Pestilence Domain
Base Attack Bonus: +4
Knowledge Nature 5 ranks
Profession herbalist 5 ranks
Alignment: Any nongood

Hit die d8

Skill points
4 + Int

Class Features
Weapon and Armor Proficiency: Blighters gain no weapon or armor proficiencies.

Spells per Day:
She must choose her spells from the blighter spell list, and druid spell list that isn't plant or animal(druid spell counts as 1 level higher in spells per day). A Blighter absorbs all divine caster levels. The Blighter loses the abiliity to cast divine spells from previous divine spell casting class, but not its abilities.

To cast a blighter spell, a blighter must have a Wisdom score of at least 10 + the spell’s level, so a blighter with a Wisdom of 10 or lower cannot cast these spells. Blighter bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blighter’s Wisdom modifier. A blighter has access to any spell on the list and can freely choose which to prepare, just as a druid. A blighter prepares and casts spells just as a druid does (though a blighter cannot spontaneously cast summon spells).

The default divine focus for any spell cast by a blighter is a desiccated sprig of holly or mistletoe. Any material component for a blighter’s spell must have been dead for at least a day before use.

Deforestation (Sp):
A blighter can kill all nonsentient plant life within a radius of 20 feet per blighter level as a full-round action once per day. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter’s Wis modifier) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.

Deforestation works in any terrain, but deforesting a sandy desert, ice flow, or other environment with only sparse vegetation does not empower the character to cast spells. Needs to consume 1 pound of living vegetation/day to cast spells. It can also locate living vegetation with 100'/caster level The blighter gains access to her daily spells through deforestation. If she goes more than 24 hours without deforesting a wooded area, she cannot cast spells until she does so.

Summon Undead (Sp):
This spell functions like summon monster I (PH 285), except that you summon an undead creature. A Blighter can use this ability 1/day per wisdom modifier
SUMMON UNDEAD LISTS
Spell Level Undead Creature
1st Human warrior skeleton (MM 226), kobold zombie (MM 266)
2nd Owlbear skeleton (MM 226), bugbear zombie (MM 267)
3rd Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267)
4th Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267)
5th Mummy (MM 190), shadow (MM 221), vampire spawn (MM 253), wight (MM 255)

Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Blightfire (Su):
Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 1d6 points of fire damage to all creatures within 10 feet (Reflex half; save DC is 10 + blighter’s class level + blighter’s Wis modifier) and ignites flammable objects it touches. Blighters delight in starting wildfires and often use this ability to do so. an extra d6 is added every 2 blighter levels. Can use 2x wisdom moodifier/day.

Sustenance (Ex):
At 2nd level and higher, a blighter no longer needs food or water to survive.

Undead Wild Shape (Sp):
At 3rd level, the blighter gains a version of the wild shape ability. Undead wild shape functions like the druid’s wild shape ability, except that the blighter adds templates to the animal form he chooses to transform into. The blighter gains one extra use per day of this ability at every even blighter level after 3rd. In addition, she gains the ability to take the shape of a Large at 5th level, Huge at 7th level, and incorporeal at 9th level. The blighter’s animal form is altered as follows:
(skeleton)
— Type is undead as well as origin subtype.
- HD increase to d12s
— Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge).
— +2 Dexterity, no Constitution score.
— Immunity to cold.
— Damage reduction 5/bludgeoning.

(Mummy)
-Hit Dice: Change to d12.
-Speed: -10 ft. (minimum 10 ft.), with other movement types unchanged.
-AC: The base creature's natural armor increases by +8.
-Damage: The base creature's natural and manufactured weapons deal damage normally. If the base creature does not have a better natural attack, it gains a slam attack that deals damage based on the creature's size:
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium-Size 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
-Special Qualities: A mummy retains all the base creature's special qualities.
-Fire Vulnerability (Ex): A mummy takes double damage from fire attacks unless a save is allowed for half damage. A successful save halves the damage and a failure doubles it.
-darkvision(Sq) 60' (120' if origin creature has darkvision)
-Damage Reduction (Su): A mummy's undead body is tough, giving the creature damage reduction 5/-.
-Resistant to Blows (Ex): Physical attacks deal only half damage to mummies. Apply this effect before damage reduction.
-Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
-Saves: Same as the base creature.
-Abilities: Increase from base creature as follows: +6 Strength, -2 Dexterity, -4 Intelligence (minimum 2), +4 Wisdom, and +4 Charisma. Being undead, a mummy has no Constitution score.
-Challenge Rating: Same as the base creature +2
-Special Attacks: A mummy retains all the base creature's special attacks. Saves for abilities listed below have a DC of 10 + 1/2 caster level + the Charisma modifier unless otherwise noted.
(At 16th Level)
-Mummy Rot (Su): Supernatural disease - natural weapon, Fortitude DC 10 + 1/2 caster level + charisma modifier, incubation period 1 minute, damage 1d6 Constitution and Charisma. Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies).
-An afflicted creature that dies shrivels away into sand and dust that blow away into nothing at the first wind unless both a remove disease and raise dead are cast on the remains within 6 rounds.

(Silverwraith)
-Hit Dice: All the base creature's Hit Dice increase to d12s.
-Speed: A silveraith gains a fly speed of 30 feet (or the base creature's fly speed, if that is greater), with perfect maneuverability.
-AC: The silveraith has a deflection bonus to its AC equal to 5 + its Charisma bonus. As an incorporeal creature, it has no natural armor bonus.
-Attacks: The silveraith can make a number of incorporeal touch attacks equal to the base creature's number of natural attacks. A silveraith applies its Dexterity modifier to its touch attack rolls.
-Spells: A silveraith can cast any spells it could cast while alive, except for healing spells or other spells utilizing positive energy.
-Immunities (Ex): Silveraiths are immune to cold, electricity, polymorph, and mind-affecting attacks.
-Incorporeal Subtype: A silveraith can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. The creature has a 50% chance to ignore any damage from a corporeal source; except for force effects or attacks made with ghost touch weapons. A silveraith can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. A silveraith always moves silently and cannot be heard with Listen checks if it doesn't wish to be.
-Turn Resistance (Ex): A silveraith has +4 turn resistance added to characters HD
-Undead Traits: A silveraith is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. A silveraith cannot be raised, and resurrection works only if it is willing. The creature has darkvision (60-foot range).
-Abilities: A silveraith gains +2 to Intelligence, Wisdom, and Charisma, but as an incorporeal undead creature, it has no Strength or Constitution score.
-Challenge Rating: Same as the base creature + 2
(At 16th level)
-Damage: A silveraith's incorporeal touch attacks function as inflict serious wounds spells that deal 3d8+1 points of damage per level (maximum 3d8+10). A successful Will save (DC 10 + 1/2 caster level + Charisma modifier) reduces the damage by half.
-Magic Absorption (Su): A silveraith can ready an action to absorb spells targeted at it as if it were a rod of absorption. When it absorbs spell energy, it creates a backlash of negative energy that deals 1d6 points of damage per absorbed spell level to the caster of the spell (Will save from caster of spell DC). A negative energy protection spell negates this damage, and undead spellcasters are actually healed by this effect.

Swarm Shape (Sp):At 16th level the Blighter can undead wild shape and gain the feats, supenatural, extraordinary, spell like abilities and atacks.

undead wild shape size (Sp):Beginning at 9th level a Blighter can undead wild shape into a different size category depending on casters level.

Speak with Dead Animal (Sp): Starting at 4th level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric of a level equal to the total of the character’s druid and blighter levels, except that it affects only corpses of animal creatures. It is usable once per day.

Contagious Touch (Su): At 5th level and higher, a blighter can produce an effect like that of a contagious touch spell once per day. She gains one extra use per day of this ability for every two additional blighter levels she acquires.

Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.

Cardiovascular Control (Ex): only needs to breath 1/minute, and can exhale to communicate or cast spells. Each round spent talking reduces the minute by one round.

Unbond (Sp): Beginning at 8th level, a blighter can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. If the master fails a Will save (DC 10 + blighter level + blighter’s Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.

Plague (Su): At 10th level and higher, a blighter can spread disease over a large area. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radius. Plague is usable once per day.

Advancement

Level BAB Fort Ref Will
1st +0 +2 +0 +2
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4
5th +3 +4 +1 +4
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6 +6 +2 +6
9th +6 +6 +3 +6
10th +7 +7 +3 +7

Spells Per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 3 1 — — — — — — — —
2 4 2 - — — — — — — —
3 4 2 1 - — — — — — —
4 5 3 2 - - — — — — —
5 5 3 2 1 - - — — — —
6 5 3 3 2 - - - — — —
7 6 4 3 2 1 - - - — —
8 6 4 3 3 2 - - - - —
9 6 4 4 3 2 1 - - - -
10 6 4 4 3 3 2 - - - -
11 6 5 4 4 3 2 1 - - -
12 6 5 4 4 3 3 2 - - -
13 6 5 5 4 4 3 2 1 - -
14 6 5 5 4 4 3 3 2 - -
15 6 5 5 5 4 4 3 2 1 -
16 6 5 5 5 4 4 3 3 2 -
17 6 5 5 5 5 4 4 3 2 1
18 6 5 5 5 5 4 4 3 3 2
19 6 5 5 5 5 5 4 4 3 3
20 6 5 5 5 5 5 4 4 4 4

Special
1 Deforestation(locate vegetation within 1oo'/caster level), summon undead I
2 Blightfire 1d6, sustenance
3 trackless step
4 Summon Undead II
5 Undead wild shape 1/day(skeleton template)
6 Animate Dead Animal
7 Blightfire 2d6,Speak with dead animal, undead wild shape 2/day
8 SR vs plant spells(caster Level), Summon Undead III
9 Contagious touch 1/day, undead wild shape size(Large)
10 Blightfire 3d6, undead wild shape 3/day
11 Undead wild shape size(tiny)
12 Undead Wild Shape type 1/day(swarm,medium), Summon Undead IV
13 Cardiovascular Control
14 Contagious touch 2/day, undead wild shape(Huge)
15 Blightfire 4d6, undead wild shape 4/day
16 Unbond, Undead wild shape subtype(Mummy template), Summon Undead V,
17 Blightfire 5d6, Undead wild shape type 2/day(swarm, Large)
18 Contagious touch 3/day, undead wild shape subtype(Silverwraith template)
19 Undead wild shape type 3/day(swarm, Huge)
20 Blightfire 6d6, Plague, undead wild shape 5/day


Class skills
Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Handle Animal CHA yes no
Heal WIS no no
Knowledge(nature) INT yes no
Profession(Herbalist) WIS no no
Profession WIS yes no
Spellcraft INT yes no
Perception WIS no no
Survival WIS no no
Swim STR no yes


BLIGHTER SPELL LIST

0 Level: detect magic, detect poison, fl are, ghost sound, inflict minor wounds, read magic, touch of fatigue.

1st Level: bane, burning hands, curse water, decomposition*, detect undead, doom, endure elements, infl ict light wounds, invisibility to animals, ray of enfeeblement.

2nd Level: chill metal, chill touch, darkness, death knell, fire trap, flaming sphere, heat metal, inflict moderate wounds, produce
flame, resist elements, warp wood.

3rd Level: contagion, deeper darkness, desecrate, diminish plants, dispel magic, infl ict serious wounds, poison, protection
from elements, stinking cloud, vampiric touch.

4th Level: animate dead, antiplant shell, blight, death ward, flame strike, inflict critical wounds, languor*, repel vermin, rusting
grasp, transmute mud to rock, transmute rock to mud, unhallow, wall of fire.

5th Level: antilife shell, contagious touch*, create undead, harm, forbiddance, repel wood, waves of fatigue.

6th Level: acid fog, antipathy, circle of death, finger of death, fireseeds, greater dispel magic, harm.

7th Level: control undead, control weather, earthquake, firestorm, miasma*, repel metal or stone, repulsion.

8th Level: horrid wilting, mind blank, shambler, waves of exhaustion.

9th Level: antipathy, foresight, implosion, incendiary cloud, storm of vengeance

noob
2020-11-05, 05:46 PM
The spell list is probably what makes this class not be very strong.
The ninth level spells are really average.
Maybe you could add "shapechange(but makes any shape have the undead type)" to the ninth level spells?
Also for mysterious reasons your class have animate dead, create undead and control undead and the ability to summon undead and shape-shift in undead shapes but not the spell create greater undead why?

hikite
2020-11-05, 09:31 PM
The spell list is probably what makes this class not be very strong.
The ninth level spells are really average.
Maybe you could add "shapechange(but makes any shape have the undead type)" to the ninth level spells?
Also for mysterious reasons your class have animate dead, create undead and control undead and the ability to summon undead and shape-shift in undead shapes but not the spell create greater undead why?

The spell list is exactly from The Complete Divine, but I agree it needs work. Right now i am playing with casting any non plant or animal spells from Druid List at a 1 level higher cost, but Im thinking I will get rid of that.

Summon Undead was added by me to help make up for the loss of animal companion, and i think adding some more necromancy to the spell list could be a great idea.