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OzzyKP
2020-11-06, 04:43 PM
I'm playing in a Wraith of the Righteous campaign (https://www.myth-weavers.com/forumdisplay.php?f=46162) and we are adding new players just as we're about to meet the chief of the mongrelmen (with the hope that we can recruit the mongrelfolk to our cause). I figured it'd be a seamless transition to have some of the new PCs play mongrelfolk, but sadly Paizo never made a PC race for them. I found a monster entry (https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/mongrelman/) and an overpowered 3rd party attempt (https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/mongrelman-tohc/).

So I set out to make one myself.

Inspired by the D&D version, and other bits and pieces I've seen elsewhere, I put together my Pathfinder Mongrelfolk race here (https://www.dandwiki.com/wiki/Mongrelfolk_(Pathfinder_Race)).

The basic idea of Mongrelfolk is that they can breed with any humanoid and manifest strange combinations of the features of any of their component pieces. It seemed like a neat idea for a race so I went with it (https://www.myth-weavers.com/showthread.php?t=508261). I added a ton of alternate traits since there is such incredible diversity among members of the race. You can swap out claws for wings, or gills, or flippers, or whatever other strange body parts you want.

The cool thing though is that I ran with the idea that as a composite of various races they can count as different races for activating magical items, casting spells, and even picking and adding subtypes to gain access to racial feats/traits for that race.

Please let me know what you think!

OzzyKP
2020-11-13, 01:14 PM
Hmm, it ended up being more focused on natural attacks than I intended. I might move natural attack and/or claws to be alternate traits instead of the default. Thoughts?

rferries
2020-11-16, 04:38 PM
Not a PF player myself so I can't comment on balance, but this was a real pleasure to read, You've clearly put a lot of effort into it, so kudos!