Pikashell
2020-11-09, 01:06 AM
Hello, fellow DM's
My group are about to finish their adventure. Now we are about to take a break from this campaign but before we do that I want to throw some plot hooks related in some way to every member of the party. The thing is, I cannot come up with interesting ways to elaborate these ideas (I have a very vague idea of what I want the story to be). So far that's all the plot hooks I have come up with:
-The bard of lore meets a friend from their college who tells them they need to go back to the college to notify the rest of the bards there of the news that a new cult is forming (in my world the college of lore is basically this place where knowledge and all news go; kinda like the cobalt soul from matt mercer's world). The thing the party and the npc don't know is that they are being followed by zealous assassin's from the cult who learned that someone knows of their inner workings. I might put in the plot twist that the bard's parents are part of the cult (more as victims of being promised goods and not as masterminds)
-The barbarian gets notified that his clan which he ran away from is almost entirely destroyed because of a war. Now they need everyone they can get for a final attempt to reform the clan and recapture their former glory.
-The rogue who is in possesion of a dragon looking egg (that is actually the egg of a wyvern that has been experimented on) learns through his contacts that he can learn more about the egg if he found a legendary explorer. I plan for the explorer to eventually lead the party to a mage's tower who is the one who experimented on wyverns and other dragon like creatures in an effort to create true dragons artificially. Eventually the party might meet hunters who were personally affected by this wizard's experiments and now seek to destroy all of his creations.
Some other ideas for plot hooks I had are 1- a secret mind flayer invasion in the city they are in and 2- a cursed artifact tries to influence one of the party members in unleashing some forbidden power.
So the questions I have are do you think these plot hooks can be expanded into fun and memorable adventures and character arcs? If yes, how can I do it? What are your suggestions to improve these ideas and develop them? Should I drop them all together?
Thank you for reading this extremely long post and thanks in advance for your replies!
My group are about to finish their adventure. Now we are about to take a break from this campaign but before we do that I want to throw some plot hooks related in some way to every member of the party. The thing is, I cannot come up with interesting ways to elaborate these ideas (I have a very vague idea of what I want the story to be). So far that's all the plot hooks I have come up with:
-The bard of lore meets a friend from their college who tells them they need to go back to the college to notify the rest of the bards there of the news that a new cult is forming (in my world the college of lore is basically this place where knowledge and all news go; kinda like the cobalt soul from matt mercer's world). The thing the party and the npc don't know is that they are being followed by zealous assassin's from the cult who learned that someone knows of their inner workings. I might put in the plot twist that the bard's parents are part of the cult (more as victims of being promised goods and not as masterminds)
-The barbarian gets notified that his clan which he ran away from is almost entirely destroyed because of a war. Now they need everyone they can get for a final attempt to reform the clan and recapture their former glory.
-The rogue who is in possesion of a dragon looking egg (that is actually the egg of a wyvern that has been experimented on) learns through his contacts that he can learn more about the egg if he found a legendary explorer. I plan for the explorer to eventually lead the party to a mage's tower who is the one who experimented on wyverns and other dragon like creatures in an effort to create true dragons artificially. Eventually the party might meet hunters who were personally affected by this wizard's experiments and now seek to destroy all of his creations.
Some other ideas for plot hooks I had are 1- a secret mind flayer invasion in the city they are in and 2- a cursed artifact tries to influence one of the party members in unleashing some forbidden power.
So the questions I have are do you think these plot hooks can be expanded into fun and memorable adventures and character arcs? If yes, how can I do it? What are your suggestions to improve these ideas and develop them? Should I drop them all together?
Thank you for reading this extremely long post and thanks in advance for your replies!