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View Full Version : D&D 3.x Class Final Lvl 20 Blighter class with ECL 21 NPC



hikite
2020-11-10, 12:11 AM
This is what I decided on for a 20 level blighter class. Trying to make it as anti druid as possible, but balanced if that really means anything in 3.5 (just not broken was my goal). I think most of it is explained, and I worked on spell list from what the complete divine had as well. I did not include shapechange as I didnt feel it went with this character type, I did include things that I hope balance that loss out. I included an NPC I will use in my campaign that is ECL 21. Hope someone can use this in their campaign, and has fun reading. Any feedback is appreciated.

Blighter

Blighters bring desolation wherever they tread.

Requirements:
ability to cast divine magic
Pestilence Domain
Base Attack Bonus: +4
Knowledge Nature 5 ranks
Profession herbalist 5 ranks
Alignment: chaotic evil

Hit die d8

Skill points
4 + Int

Class Features
Weapon and Armor Proficiency: Blighters gain no weapon or armor proficiencies.

Spells per Day:
She must choose her spells from the blighter spell list. A Blighter absorbs all divine caster levels. The Blighter loses the abiliity to cast divine spells from previous divine spell casting class. Can prepare spells and benefit from domains it previously had. Turn Undead becomes control/bolster undead only.

To cast a blighter spell, a blighter must have a Wisdom score of at least 10 + the spell’s level, so a blighter with a Wisdom of 10 or lower cannot cast these spells. Blighter bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blighter’s Wisdom modifier. A blighter has access to any spell on the list and can freely choose which to prepare, just as a druid. A blighter prepares and casts spells just as a druid does (though a blighterspontaneously casts summon undead instead of nature's ally).

The default divine focus for any spell cast by a blighter is a desicated sprig of holly or mistletoe. Any material component for a blighter’s spell must have been dead for at least a day before use.

Deforestation (Sp):
A blighter can kill all nonsentient plant life within a radius of 20 feet per blighter level as a full-round action once per day. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Fortitude save (DC 10 + 1/2 blighter level + Wis modifier) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.

Deforestation works in any terrain, but deforesting a sandy desert, ice flow, or other environment with only sparse vegetation does not empower the character to cast spells. Needs to consume 1 pound of living vegetation/day to cast spells. It can also locate living vegetation with 100'/caster level The blighter gains access to her daily spells through deforestation. If she goes more than 24 hours without deforesting a wooded area, she cannot cast spells until she does so.

Summon Undead (Sp):
This spell functions like summon monster I (PH 285), except that you summon an undead creature. A Blighter can spontaneously cast this spell as the druid with summon nature's ally
SUMMON UNDEAD LISTS
Spell Level Undead Creature
1st Human warrior skeleton (MM 226), kobold zombie (MM 266)
2nd Owlbear skeleton (MM 226), bugbear zombie (MM 267)
3rd Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267)
4th Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267)
5th Mummy (MM 190), shadow (MM 221), vampire spawn (MM 253), wight (MM 255)

Trackless Step (Ex)
Starting at 3rd level, a blighter leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Blightfire (Su):
Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 1d6 points of fire damage to all creatures within 10 feet (Reflex half; save DC is 10 + 1/2 blighter’s class level + blighter’s Wis modifier) and ignites flammable objects it touches. Blighters delight in starting wildfires and often use this ability to do so. an extra d6 is added every 2 blighter levels. Can use 2x wisdom moodifier/day.

Sustenance (Ex):
At 2nd level and higher, a blighter no longer needs food or water to survive.

Undead Wild Shape (Sp):
At 3rd level, the blighter gains a version of the wild shape ability. Undead wild shape functions like the druid’s wild shape ability, except that the blighter adds templates to the animal form he chooses to transform into. The blighter gains one extra use per day of this ability at every even blighter level after 3rd. In addition, she gains the ability to take the shape of a Large at 5th level, Huge at 7th level, and incorporeal at 9th level. The blighter’s animal form is altered as follows:
(skeleton)
- HD increase to d12s
— Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge).
— +2 Dexterity
— Immunity to cold.
— Damage reduction 5/bludgeoning.

(Mummy)
-Hit Dice: d12
-Speed: -10 ft. (minimum 10 ft.), with other movement types unchanged.
-AC: The base creature's natural armor increases by +8.
-Damage: The base creature's natural and manufactured weapons deal damage normally. If the base creature does not have a better natural attack, it gains a slam attack that deals damage based on the creature's size:
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium-Size 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
-Special Qualities: A mummy retains all the base creature's special qualities.
-Fire Vulnerability (Ex): A mummy takes double damage from fire attacks unless a save is allowed for half damage. A successful save halves the damage and a failure doubles it.
-darkvision(Sq) 60'
-Damage Reduction (Su): A mummy's undead body is tough, giving the creature damage reduction 5/-.
-Resistant to Blows (Ex): Physical attacks deal only half damage to mummies. Apply this effect before damage reduction.
-retains type of origin creature
-Saves: Same as the base creature.
-Abilities: Increase from base creature as follows: +6 Strength, -2 Dexterity, Constitution 0
-Challenge Rating: Same as the base creature +2
-Special Attacks: A mummy retains all the base creature's special attacks. Saves for abilities listed below have a DC of 10 + 1/2 caster level + the Charisma modifier unless otherwise noted.
-Mummy Rot (Su): Supernatural disease - natural weapon, Fortitude DC 10 + 1/2 mummy HD + charisma modifier, incubation period 1 minute, damage 1d6 Constitution and Charisma. Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies).
-An afflicted creature that dies shrivels away into sand and dust that blow away into nothing at the first wind unless both a remove disease and raise dead are cast on the remains within 6 rounds.

(Silverwraith)
-Hit Dice: All the base creature's Hit Dice increase to d12s.
-Speed: A silveraith gains a fly speed of 30 feet (or the base creature's fly speed, if that is greater), with perfect maneuverability.
-AC: The silveraith has a deflection bonus to its AC equal to 5 + its Charisma bonus. As an incorporeal creature, it has no natural armor bonus.
-Attacks: The silveraith can make a number of incorporeal touch attacks equal to the base creature's number of natural attacks. A silveraith applies its Dexterity modifier to its touch attack rolls.
-Spells: A silveraith can cast any spells it could cast while alive, except for healing spells or other spells utilizing positive energy.
-Immunities (Ex): Silveraiths are immune to cold, electricity, polymorph, and mind-affecting attacks.
-Incorporeal Subtype: A silveraith can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. The creature has a 50% chance to ignore any damage from a corporeal source; except for force effects or attacks made with ghost touch weapons. A silveraith can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. A silveraith always moves silently and cannot be heard with Listen checks if it doesn't wish to be.
-Turn Resistance (Ex): A silveraith has +4 turn resistance added to characters HD
-The creature has darkvision (60-foot range).
-strenth and constitution scores are 0
-Damage: A silveraith's incorporeal touch attacks function as inflict serious wounds spells that deal 3d8+1 points of damage per level (maximum 3d8+10). A successful Will save (DC 10 + 1/2 caster level + Charisma modifier) reduces the damage by half.
-Magic Absorption (Su): A silveraith can ready an action to absorb spells targeted at it as if it were a rod of absorption. When it absorbs spell energy, it creates a backlash of negative energy that deals 1d6 points of damage per absorbed spell level to the caster of the spell (Will save from caster of spell DC). A negative energy protection spell negates this damage, and undead spellcasters are actually healed by this effect.

Swarm Shape (Sp):At 16th level the Blighter can undead wild shape and gain the feats, supenatural, extraordinary, spell like abilities and attacks.
-not subject to critical hits/flanking
-immune to targetted/# creatures spells(not including mind affecting
-Swarm takes -10 saves vs AoE(No save allowed equals double damage)
-tiny 1/2 damage slashing/piercing; fine/diminutive immune to weapon damage
-torches/elemental weapons can dmg swarm and not creature being swarmed
-Fine/diminutive vulnerable to wind effects
-Undead swarm, 1/2 HD in regards to turn undead, if destroyed turned back to original form

undead wild shape size (Sp):Beginning at 9th level a Blighter can undead wild shape into a different size category depending on casters level.

Speak with Dead Animal (Sp): Starting at 4th level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric of a level equal to the total of the character’s druid and blighter levels, except that it affects only corpses of animal creatures. It is usable once per day.

Contagious Touch (Su): At 5th level and higher, a blighter can produce an effect like that of a contagious touch spell once per day. She gains one extra use per day of this ability for every two additional blighter levels she acquires. Dc is 10 + 1/2 blighter lvl + wis modifier.

Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.

Cardiovascular Control (Ex): only needs to breath 1/minute, and can exhale to communicate or cast spells. Each round spent talking reduces the minute by one round.

Unbond (Sp): Beginning at 8th level, a blighter can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. If the master fails a Fort save (DC 10 + 1/2 blighter level + blighter’s Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.

Plague (Su): At 10th level and higher, a blighter can spread disease over a large area. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radius. Plague is usable once per day.

Advancement

Level BAB Fort Ref Will
1st +0 +2 +0 +2
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4
5th +3 +4 +1 +4
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6/+1 +6 +2 +6
9th +6/+1 +6 +3 +6
10th +7/+2 +7 +3 +7
11th +8/+3 +7 +3 +7
12th +9/+4 +8 +4 +8
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9
15th +11/+6/+1 +9 +5 +9
16th +12/+7/+2 +10 +5 +10
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12

Spells Per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 3 1 — — — — — — — —
2 4 2 - — — — — — — —
3 4 2 1 - — — — — — —
4 5 3 2 - - — — — — —
5 5 3 2 1 - - — — — —
6 5 3 3 2 - - - — — —
7 6 4 3 2 1 - - - — —
8 6 4 3 3 2 - - - - —
9 6 4 4 3 2 1 - - - -
10 6 4 4 3 3 2 - - - -
11 6 5 4 4 3 2 1 - - -
12 6 5 4 4 3 3 2 - - -
13 6 5 5 4 4 3 2 1 - -
14 6 5 5 4 4 3 3 2 - -
15 6 5 5 5 4 4 3 2 1 -
16 6 5 5 5 4 4 3 3 2 -
17 6 5 5 5 5 4 4 3 2 1
18 6 5 5 5 5 4 4 3 3 2
19 6 5 5 5 5 5 4 4 3 3
20 6 5 5 5 5 5 4 4 4 4

Special
1 Deforestation(locate vegetation within 1oo'/caster level), summon undead I
2 Blightfire 1d6, sustenance
3 trackless step
4 Summon Undead II
5 Undead wild shape 1/day(skeleton template)
6 Animate Dead Animal
7 Blightfire 2d6,Speak with dead animal, undead wild shape 2/day
8 SR vs plant spells(caster Level), Summon Undead III
9 Contagious touch 1/day, undead wild shape size(Large)
10 Blightfire 3d6, undead wild shape 3/day
11 Undead wild shape size(tiny)
12 Undead Wild Shape type 1/day(swarm,medium), Summon Undead IV
13 Cardiovascular Control
14 Contagious touch 2/day, undead wild shape(Huge)
15 Blightfire 4d6, undead wild shape 4/day
16 Unbond, Undead wild shape subtype(Mummy template), Summon Undead V
17 Blightfire 5d6, Undead wild shape type 2/day(swarm, Large)
18 Contagious touch 3/day, undead wild shape subtype(Silverwraith template)
19 Undead wild shape type 3/day(swarm, fine)
20 Blightfire 6d6, Plague, undead wild shape 5/day


Class skills
Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Handle Animal CHA yes no
Heal WIS no no
Knowledge(nature) INT yes no
Profession(Herbalist) WIS no no
Profession WIS yes no
Spellcraft INT yes no
Perception WIS no no
Survival WIS no no
Swim STR no yes


BLIGHTER SPELL LIST

0 Level: detect magic, detect poison, flare, ghost sound, inflict minor wounds, read magic, touch of fatigue.

1st Level: bane, burning hands, curse water, detect undead, doom, endure elements, inflict light wounds, invisibility to animals, ray of enfeeblement, babau slime, Breath of the Jungle, Cloudburst, snow shoes, surefooted stride, vine strike, resist planar alignment, detect animal and plants, faerie fire, endure elements, produce flame, magic fang

2nd Level: chill metal, chill touch, darkness, death knell, fire trap, flaming sphere, heat metal, inflict moderate wounds, resist elements, warp wood, avoid planar effects, winter's embrace, wracking touch, creeping cold, decomposition, frost breath, chill metal, flame blade, lesser restoration, warp wood

3rd Level: contagion, deeper darkness, desecrate, diminish plants, dispel magic, inflict serious wounds, poison, protection
from elements, stinking cloud, vampiric touch, attune form, corona of cold, crumble, dehydrate, heat stroke, Icelance, hypothermia, infestation of maggots, mass resist energy, mass snowshoes, spirit jaws, protection from energy, quench, greater magic fang

4th Level: animate dead, antiplant shell, blight, death ward, flame strike, inflict critical wounds, repel vermin, rusting
grasp, wall of fire, contagious touch, contengient energy resistance, greater creeping cold, enhance wild undead shape(same as enhance wild shape), miasma of entropy, planar tolerance, greater resistance, sheltered vitality, mass surefooted stride, wood rot, flame strike, freedom of movement, ice storm

5th Level:create undead, harm, forbiddance, repel wood, waves of fatigue, cold snap, mass contagion, fireward, freeze, ice flowers, inferno, memory rot, owl's insight, wall of sand, unhallow, insect plague, transmute mud to rock, transmute rock to mud

6th Level: acid fog, antipathy, circle of death, fireseeds, greater dispel magic, harm, cometfall, energy immunity, miasma, superior resistance, antilife shell, repel wood,

7th Level: control undead, control weather, firestorm, repel metal or stone, repulsion, shifting path, slime wave, swamp lung, creeping doom, true seeing,

8th Level: horrid wilting, mind blank, shambler, waves of exhaustion, bombardment, deadfall, Phantom Wolf, Red Tide, earthquake, finger of death, reverse gravity, word of recall,

9th Level: antipathy, foresight, implosion, incendiary cloud, storm of vengeance, phantom bear, mass death ward, transmute rock to lava


Female Were Rat(Natural) Blighter19(Clr7): CR 21; Size M (5 ft., 2in. tall), WEIGHT 135 Age-
HD 20 (1d8+4, 19d8+76) 200
Init +8
Spd 40', climb 20'
AC 29(+4 Dex, +3 Natural, +12 Armor), T 14, FF 25
BAB +15/+10/+5; Grp +17/+12/+7
Attack +19(24)/+14(19)/+9(14) bite(1d4+2(7)
SV Fort +15(21), Ref +10(16), Will +18(24)
Str 14, Dex 18, Con 18, Int 14, Wis 20, Cha 13
AL CE
SP CL 25

SU-rebuke(control only) undead(8/day), Alternate Form, Curse of Lycanthropy(Dc 15), DR 10/silver, blightfire(Dc 24/5d6), Contagious Touch(Dc 24, 3/day)
SQ-
SA-immunity to effects of all diseases(can carry diseases still), use arcane scrolls/wands/devices as lvl 9 caster)
Sp-Deforestation(Dc 24), summon undead(spontaneous), Undead Wild Shape(4/day)(Skeletal/mummy/silverwraith/Tiny/Huge)Type(3/day)(swarm/Large/Huge), speak with dead animals, animate dead animal, unbond(Dc 24)
EX-Scent, Rat Empathy, low light vision, Trackless Step, Sustenance, Cardiovascular Control
Diseases -
(DC 12)
filth fever(1d3 days, 1d3dex/1d3Con)
(DC 13)
Shakes(1 day, 1d8 Dex)
(Dc 14)
Devil Chills(1d4 days, 1d4 Str/must succeed on 3 fort saves in a row to recover)
(DC 15)
Red Ache(1d3 days, 1d6 Str)
(Dc 18)
demon Fever(1 day, 1d6 Con/after receiving Con dmg make a save or 1 point of permanent con drain instead)
(DC 20)
Mummy rot(1 day, 1d6 Con/only magical healing can save the character)

Active - non detection(permanency DC 32), otyugh swarm(protects home, cast every 7 months)

SKILLS(130)-(dex mod for climb/swim checks; +8 racial swim/climb bonus)(armor check -2), Concentration(22)26, Perception(22)27, Spellcraft(22)24, Knowledge Nature(12)14, Tumble(22)13, climb(2)11, balance(22)13, Profession Herbalist(5)9, swim(1)11

FEATS (7) - Iron Will, weapon finesse(bite), unatural spell(variant to natural spell), corpsecrafter, nimble bones, improved initiative, extra turning, spell penetration, greater spell penetration

Power Suite -
24 hrs-mind blank(8th), superior resistance(6th), energy immunity/fire(6th), endure elements(1st)
1HR/lvl-greater magic fang
10min/lvl-freedom of movement(4th)

Blighter Spells Known (6/7/6/6/6/5/4/4/3/3): Domain(Pestilence, magic) DC 15 + spell level
0-detect magicx2, read magicx2, touch of fatiguex2
1-endure elements(1), ray of enfeeblement, babau slime, breath of the jungle, faerie fire, cloudburst, surefooted stride
2-resist energy, creeping cold, decomposition, frost breath, heat metal, flame blade
3-infestation of maggots, hypothermia, dehydrate, corona of cold, dispel magic, greater magic fang(1)
4-poison, death ward, wall of fire, freedom of movement(1), sheltered vitality
5-spell resistance, plague of rats, mass contagion, memory rot, waves of fatigue
6-curse of lycanthropy, superior resistance(1), energy immunity(1), fireseeds
7-spell turning, scourge, trueseeing, fire storm
8-horrid wilting, mind blank(1), finger of death
9-mordenkainen's disjunction, implosion, storm of vengeance

Possessions - 400 gp, +3 wild ironwood chainshirt of ghost touch, +3 wild ironwood heavy steel shield of ghost touch, Type 1 bag of holding, brooch of shielding(101)

Scrolls - Wall of Force(2), Passwall, Greater Invisibilty(5), fire shield(5), Evard's Black tentacles(2), cure critical wounds(5), waterbreathing(2), haste(4), fly(2), displacement(2), see invisibility(2), glitterdust(4), darkvision(2), shield(8), comp languages(4), detect secret doors(4)

Wand - Owl Wisdom(50)

Animated Animals(76)54 - Tyrannosaurus(2), similodon(2) (desecrate, corpse craft, nimble bones)
skeletal tyrannosaurus (Napoleon Bone-Apart, The Big Le-Bone-ski)
HP 180
Init +4
FORT +11, REF +13, WILL +8
space/reach 15'/10'
Str 32, Dex 14, Con 0, Int 2, Wis 15, Cha 10
speed - 50'
AC 18(-2 size, +2 dex, +8 Natural), T 10 FF 16
BAB/Grp +13, +32
Attack +22 Bite(3d6+15)
SA - Improved Grab
SQ - low light vision
Ex - immunity to cold
Su - DR 5/bludgeoning

skeletal smilodon (Bury White, Bones mcCoy)
HP 90
Init +5
FORT +6, REF +9, WILL +8
space/reach 10'/5'
Str 28, Dex 16, Con 0, Int 2, Wis 14, Cha 6
speed - 50'
AC 19(-1 size, +3 dex, +7 Natural), T 12 FF 16
BAB/Grp +6, +19
Attack +14 Bite(2d6+9/x3), +12 clawsx2(1d6+4)
SA - Augmented Critical, improved grab, pounce, rake(1d6+4)
SQ - low light vision
Ex - immunity to cold
Su - DR 5/bludgeoning

Undead Wild Shape Forms - Tyrannosaurus, Similodon, Dire Bear, Eagle
Swarm Forms - Bloodmote Cloud
Tyrannosaurus(mummy template)(melee, grapple form)
HP 180
Init +0
FORT +11(17), REF +6(12), WILL +18(24)
space/reach 15'/10'
Str 34, Dex 10, Con 0, Int 14, Wis 20, Cha 13
speed - 30'
AC 33(-2 size, +13 natural, +12 armor), T 8 FF 33
BAB/Grp +15, +35
Attack +25(30) Bite(3d6+16(21)
SA - Improved Grab, Swallow Whole(stomach 2d8+8(add +8 acid damage), gizzard AC 12(light slashing/piercing, 25 HP), mummy rot(Dc 13)
SQ - low light vision, scent, darkvision
Ex - Fire vulnerability, resistant to blows
Su - DR 5/-

Eagle(silverwraith template)(incorporeal, travel, fly form)
HP 180
Init +2
FORT +11(17), REF +8(14), WILL +18(24)
space/reach 5'/5'
Str 0, Dex 15, Con 0, Int 14, Wis 20, Cha 13
speed - fly 80'(perfect)
AC 31(+1 size, +2 dex, +6 deflection, +12 armor), T 19 FF 29
BAB/Grp +15, +0
Attack +17 touch(3d8+10, Dc 20)
SA - perception 35
SQ - low light vision, incorporeal
Ex - Immunity to cold/electricity/polymorph/mind affecting, turn resistance, darkvision 60'
Su - Magic Absorption

Bloodmote Cloud(swarm form)
HP 180
Init +2
FORT +11(17), REF +7(13), WILL +18(24)
space/reach 10'/0'
Str 4, Dex 13, Con 0, Int 14, Wis 20, Cha 13
speed - fly 20'(perfect)
AC 31(+8 size, +1 dex, +12 armor), T 19 FF 30
BAB/Grp +15, +0
Attack (1d4, 1d2 Con)
SA - blood drain, distraction(Dc 15 Fort, nauseated 1 round/Concentration Dc 20 + spell level or casters in swarm)
SQ - darkvision 60', immune to weapon damage, swarm traits, undead traits
Ex - 1/2 caster HD for TU, if destroyed turn back to were rat
Su -


Languages-Vermin, common, undercommon, abyssal


Personality-
a thin muscular feminine ratlooking human. The head, torso, and tail are identical to those of a rat, but the limbs remain human. She is covered in oozing sores, patches of larval infestations, and pussing scabs. Blood seeps from her eyes and gums; coating her teeth, eyes, and face. Her eyes are constantly darting, and her nose twitches occasionally. She is a natural offspring of two wererats. She was a healer before priests of orcus came and desecrated her home and loved ones. This drove her insane, and her path shifted to one of petilence, and blight. She is a pure psycopath and wants to take away homes, and families from all. She joins Sean from opportunity to spread blight on an epic scale, and not a friend standpoint. She cares about herself and none others.