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da newt
2020-11-10, 12:00 PM
My daughter has created a fun and surprisingly effective PC - Wood Elf, Swashbuckler Rogue, Revenent Blade feat, lvl 8, 20 Dex, +1 Double Scimitar.

Going fwd, is there any strong reason to MC? What feats would best benefit this PC? Any build advice?

SuperiorRocket
2020-11-10, 12:14 PM
I'm currently playing a tabaxi swords bard in the campaign, with the revenant blade. I really find that the feat is really good in combat. But I still love to do bard things, like disguise self, illusion and enchantement spells. Imo a couple of bard levels can really add lots of personality and fluff to an already strong base.

N810
2020-11-10, 12:24 PM
A couple levels of fighter get you action surge, a fighting style and some other nice bonuses.

Bloodcloud
2020-11-10, 03:10 PM
Fighter battlemaster 5 for extra attack and added tankiness. The main idea is to combine with Sentinel and Riposte manoeuvre so you can proc sneak attack on the opponen'ts turn.

CTurbo
2020-11-10, 06:01 PM
Fighter battlemaster 5 for extra attack and added tankiness. The main idea is to combine with Sentinel and Riposte manoeuvre so you can proc sneak attack on the opponen'ts turn.


This ^^^ and Mobile

CheddarChampion
2020-11-10, 07:02 PM
Not RAW but if you/the DM rule(s) the great weapon fighting style would apply to sneak attack damage, one level of fighter would let the PC reroll 1's and 2's because the dual scimitar is wielded in two hands.

Fighter 2 gives action surge.

Fighter 3 has several options: Battlemaster's maneuvers, Champion's crit chance, Samurai's fighting spirit...

Or don't multiclass. Both are good.

Zaltman
2020-11-10, 11:16 PM
Wood Elf Magic feat. Pass without trace, longstrider and guidance. Be faster, more sneaky and better at every skill roll.

Ir0ns0ul
2020-11-11, 06:35 AM
This ^^^ and Mobile

I don’t think she needs Mobile because Swashbuckler has an ability quite similar.


Wood Elf Magic feat. Pass without trace, longstrider and guidance. Be faster, more sneaky and better at every skill roll.

I echo this advice. It’s an amazing feat for a Rogue!

da newt
2020-11-11, 10:38 AM
MCing fighter for BM would add 2nd wind, FS, action surge, 4 maneuvers/short rest (riposte etc), and extra attack at lvl 5, and a couple hp (might as well go to 6 for ASI) ...

What you would give up is 3d6 SA, an extra ASI, and reliable talent.

GWF would add 0.66 dam / hit, so Defensive is probably better.

Mobile probably isn't a good choice because she already has the 3rd effect from Swashbuckler. Sentinel really doesn't fit the hit and run play style - if a foe ends up w/in 5' of her, she's done something wrong, but OpAtt triggered by attacking someone else would be nice.

As for Feats I'd think Alert, Wood Elf Magic, Lucky, Tough, and ResWIS would be more beneficial than others.

Zaltman
2020-11-11, 10:50 AM
You can also consider Magic Initiate feat to grab blade cantrips to boost damage instead of the five levels of fighter investment. Not sure on the damage math but it does allow you to maximize SA dice.

Corran
2020-11-11, 11:00 AM
I don’t think she needs Mobile because Swashbuckler has an ability quite similar.
She doesn't need extra attack too much either. I mean, it's always good to have extra attack, but aside any shoving that she might want to do with it when trying to cancel disadvantage, adding a 3rd attack on a rogue who is already set on twf is not that big of a deal (the damage boost is only significant when you need to cancel disadvantage via shoving or in the rare(?) case you need to dash in order to find yourself in melee -but for both the latter action surge would be enough anyway, otherwise not so much).

CheddarChampion
2020-11-11, 12:01 PM
GWF would add 0.66 dam / hit, so Defensive is probably better

Double Scimitar is 2d4, right? That would be +1 damage per hit.

da newt
2020-11-11, 01:54 PM
Yes, 2d4.

So the outcomes of one d4 reroll 1 & 2 are 3, 4, 1, 2, 3, 4 = 17/6 = 2.833, vs normal d4 1, 2, 3, 4 = 10/4 = 2.5, so 2d4 reroll 1 & 2 = 5.666 vs 2d4 normal = 5.

(I think I did that right)



SCAG cantrips would cancel the opportunity to make additional attacks (BA or extra attack) so they would rarely increase damage (I think).

Darthnazrael
2020-11-11, 05:07 PM
(I think I did that right)

You did not. While, yes, "3, 4, 1, 2, 3, and 4" are the possible results of a d4 rerolling 1s and 2s, those results are not equal in probability. Instead, the math works like so.

A normal d4 has possible results of 1, 2, 3, and 4. 10/4=2.5, so an average result of 2.5.

With GWF, a result of 1 or 2 causes us to reroll the die, meaning instead of the above result options, your result options are: [roll a d4], [roll a d4], 3, and 4. As mentioned above, the average result of rolling a d4 is 2.5. So our result options are, in effect, 2.5, 2.5, 3, and 4.

2.5+2.5+3+4=12.

12÷4=3.

3x2=6. Average damage with a GWF x2Scim is 6, as opposed to the normal 5. For comparison, using the same math, a Greatsword (normal average of 7) improves to an average of 8.333.

Nod_Hero
2020-11-11, 10:40 PM
You can also consider Magic Initiate feat to grab blade cantrips to boost damage instead of the five levels of fighter investment. Not sure on the damage math but it does allow you to maximize SA dice.

And add a find familiar for more advantage generation!

CheddarChampion
2020-11-13, 10:44 AM
-SNIP-

Exactly!


1dX normally is (X/2)+0.5 average damage. GWF style boosts that by (X-2)/X damage - 1d4 gets a boost of (4-2)/4 = 2/4 = 0.5 damage. 1d6 gets 4/6 = 0.66 damage boost.

For multiple dice, just multiply the result for a single die by the quantity of die: YdX is Y×((X/2)+0.5) on average and GWF style boosts it by Y×(X-2)/X.
@OP, if the PC has a Wisdom score of 16 or higher, a single level of Monk might boost their AC. I suppose that's unlikely.

da newt
2020-11-13, 01:44 PM
Thanks for the math - I forgot to factor in the probability of each outcome.