Gr7mm Bobb
2020-11-10, 03:31 PM
Hello folks, it's been a minute since I've posted anything in the forums, so i feel a little awkward. I got a copy of the Grim Hollow and felt motivated by it overall. I really want to recreate the shade template, and maybe just make it something akin to "elemental darkness" to make it non-faerun friendly, and because I'd like to get away from the forgotten realms material anyway since i'm not the biggest fan. I have an idea of what I'd like the template to be capable of, but i do not know how to gage the power one each level of the transformation an how to ease the player into the flaws that come with the template. I don't need it as powerful as the lich, or as combat capable as the lycanthropic one is.
Each one has a prerequisite stat an roleplay element. And for more powerful ones, there are even mechanical prerequisites. Each level provides a handful of minor boons and a flaw, and then each stage after that provides a boon (or 2) and another flaw (or deepens the one already received). So i have a couple of ideas that are brainstormed and could really use some help building this thing.
Prerequisite stat: 13 Charisma
Base Changes:
Appearance changes (Can be suppressed like fiend and abberation)
Typing becomes elemental in addition to previous typing's. (Same wording as other typing changes, so CR ignore and such)
Brainstorms for Flaws:
Cannot recover hit points in direct sunlight, or in the presence of the Daylight spell.
Any hit points that would be recovered from outside sources become thp in sunlight.
Loses all resistance and immunity to radiant damage, cannot gain resistance to radiant damage
Sunlight sensitivity (as the drow racial trait)
Unsettling appearance (similar to the aberration, fiend, and lich transformations), last stage can cause fear (similar to the aberrations true form making creatures hostile)
None of the spellcasting granted by the template works in direct sunlight, Maybe later transformations prevent all spellcasting without shadows present.
Must make concentration saves every time it ends its turn in bright light, or lose concentration.
Spells can never generate more than dim light.
Brainstorm for Boons:
Bonus to Saves and AC when not in sunlight
Bonus to all movement speed when not in sunlight
Intensify shadows, able to bring down light levels within a (50 + 50/transformation level) foot radius. 1 lighting level per transformation level.
Healing: heal 1 hp/ transformation level when not in bright light.
See normally in all types of darkness.
At will cast invisibility without V, S, or M components.
Assorted illusion spells to cast 1/rest each. More spells unlocked with further transformation. (Blur, Mirror Image, Hallucinatory Terrain, etc) that are made of physical shadows (idk, dark edgy fluffy description k?)
120 ft shadow step (like the monk feature)
1/long rest either teleport without error to reach a shadowy locale on the same world as the shade or plane shift (if used to access the Plane of Shadow, the destination can be selected). The shade must be in shadows to use this ability.
Bonuses to Stealth
Enhancements to Illusion, necromancy, or conjuration magic.
Hopefully this gets a few hits by people familiar with the referenced material. And for those that aren't, please take a look at the Grim Hollow Campaign setting, it's a gem, especially for those who are fans of dark and gritty; or even those that enjoyed MTG's plane of Innastrad.
Each one has a prerequisite stat an roleplay element. And for more powerful ones, there are even mechanical prerequisites. Each level provides a handful of minor boons and a flaw, and then each stage after that provides a boon (or 2) and another flaw (or deepens the one already received). So i have a couple of ideas that are brainstormed and could really use some help building this thing.
Prerequisite stat: 13 Charisma
Base Changes:
Appearance changes (Can be suppressed like fiend and abberation)
Typing becomes elemental in addition to previous typing's. (Same wording as other typing changes, so CR ignore and such)
Brainstorms for Flaws:
Cannot recover hit points in direct sunlight, or in the presence of the Daylight spell.
Any hit points that would be recovered from outside sources become thp in sunlight.
Loses all resistance and immunity to radiant damage, cannot gain resistance to radiant damage
Sunlight sensitivity (as the drow racial trait)
Unsettling appearance (similar to the aberration, fiend, and lich transformations), last stage can cause fear (similar to the aberrations true form making creatures hostile)
None of the spellcasting granted by the template works in direct sunlight, Maybe later transformations prevent all spellcasting without shadows present.
Must make concentration saves every time it ends its turn in bright light, or lose concentration.
Spells can never generate more than dim light.
Brainstorm for Boons:
Bonus to Saves and AC when not in sunlight
Bonus to all movement speed when not in sunlight
Intensify shadows, able to bring down light levels within a (50 + 50/transformation level) foot radius. 1 lighting level per transformation level.
Healing: heal 1 hp/ transformation level when not in bright light.
See normally in all types of darkness.
At will cast invisibility without V, S, or M components.
Assorted illusion spells to cast 1/rest each. More spells unlocked with further transformation. (Blur, Mirror Image, Hallucinatory Terrain, etc) that are made of physical shadows (idk, dark edgy fluffy description k?)
120 ft shadow step (like the monk feature)
1/long rest either teleport without error to reach a shadowy locale on the same world as the shade or plane shift (if used to access the Plane of Shadow, the destination can be selected). The shade must be in shadows to use this ability.
Bonuses to Stealth
Enhancements to Illusion, necromancy, or conjuration magic.
Hopefully this gets a few hits by people familiar with the referenced material. And for those that aren't, please take a look at the Grim Hollow Campaign setting, it's a gem, especially for those who are fans of dark and gritty; or even those that enjoyed MTG's plane of Innastrad.