PanosIs
2020-11-10, 06:47 PM
So, I like making builds, but sadly my schedule rarely lines up with the Iron Chef competitions even though I really like some of the old ingredients.
Thusly, E6 extravaganza. In this henceforth thread I shall present builds based on the Iron Chef E6 Appetizer Edition (Current round (https://forums.giantitp.com/showthread.php?619170-Iron-Chef-Optimization-Challenge-E6-Appetizer-Edition-(Round-XXVI))) competitions of yore. I shall try to keep by the rules of the competition itself - but I am a big fan of Dragon Mag and 2nd Party materials - so occasionally something might pop up. So, without further ado, we start with Round VII: Hexblade!
Human Bard 1 / Hexblade 5
Abilities: Str 16 Dex 12 Con 14 Int 12 Wis 8 Cha 15+1
Level
Hit Dice
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
1d6
Bard 1
+0
+0
+2
+2
Balance 4, Bluff 4, Diplomacy 4, Intimidate 2, Perform (Dance) 4, Perform (Oratory) 4, Sense Motive 4, Sleight of Hand 4
Extra Music, Force of Personality
Bardic Knowledge, Bardic Music (5/day), Fascinate, Inspire Awe, Spellbreaker Song
2nd
1d6+1d10
Hexblade 1
+1
+0
+2
+4
Intimidate 4, Perform (Dance) 5
-
Hexblade's Curse (1/day)
3rd
1d6+2d10
Hexblade 2
+2
+0
+0
+5
Bluff 5, Intimidate 5, Perform (Dance) 6
Intimidating Strike
Arcane Resistance
4th
1d6+3d10
Hexblade 3
+3
+1
+3
+5
Diplomacy 5, Intimidate 6, Perform (Dance) 7
-
Mettle
5th
1d6+4d10
Hexblade 4
+4
+1
+3
+6
Intimidate 8, Perform (Dance) 8
-
Dark Companion, Spellcasting
6th
1d6+5d10
Hexblade 5
+5
+1
+3
+6
Sense Motive 5, Never Outnumbered
Doomspeak, Combat CastingB
Hexblade's Curse (2/day)
Epic Feats: Frightful Presence, Imperious Command, Bind Vestige, Improved Bind Vestige, Practiced Binder, Obtain Familiar, Improved Familiar, Bonded Familiar, Power Attack, Snowflake Wardance
In the early levels you start off as a somewhat competent fear-based Bard with Inspire Awe, which you should be able to pump out every encounter and Spellbreaker Song, which complements moreso thematically than mechanically. You then go into Hexblade, getting Curse and Intimidating Strike for additional debuffing power.
In the later leves you get additional debuffs through Dark Companion and Doomspeak which is a big hitter, allowing your spellcasters to land their most debilitating attacks. (At this point, between Intimidating Strike, Inspire Awe, Hexblade's Curse and Dark Companion you can inflict up to -6 on saves, with Doomspeak increasing that to -16).
In early epic, you grab Frightful Presence for yet another fear effect and Imperious Command for some crowd control in combination with mass demoralize via Never Outnumbered. The Bind Vestige chain gets you another debuffing aura through binding Focalor for his sadness (You're very edgy - but it's the price of playing a hexblade).
Finally, you round out the build with a relatively powerful familiar and some melee power with Power Attack & Snowflake Wardance.
Hit Points: 46
AC: 16
Saves: Fort +3 Ref +4 Will +9 (+6, +7, +12 where Arcane Defense applies)
Base Attack Bonus: +5
Debuff Auras: Dark Companion (-2 to saves and armor class, untyped, no save), Inspire Awe (Shaken, fear, Will negates), Aura of Sadness (-2 to attack rolls, saves and skill checks, mind-affecting, no save), Frightful Presence (Shaken, fear, Will negates)
Targetted Debuffs: Intimidating Strike (Shaken, fear, Will negates), Doomspeak (-10 to attack rolls, saves and ability checks for 1 round, untyped, Will negates)
Thusly, E6 extravaganza. In this henceforth thread I shall present builds based on the Iron Chef E6 Appetizer Edition (Current round (https://forums.giantitp.com/showthread.php?619170-Iron-Chef-Optimization-Challenge-E6-Appetizer-Edition-(Round-XXVI))) competitions of yore. I shall try to keep by the rules of the competition itself - but I am a big fan of Dragon Mag and 2nd Party materials - so occasionally something might pop up. So, without further ado, we start with Round VII: Hexblade!
Human Bard 1 / Hexblade 5
Abilities: Str 16 Dex 12 Con 14 Int 12 Wis 8 Cha 15+1
Level
Hit Dice
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
1d6
Bard 1
+0
+0
+2
+2
Balance 4, Bluff 4, Diplomacy 4, Intimidate 2, Perform (Dance) 4, Perform (Oratory) 4, Sense Motive 4, Sleight of Hand 4
Extra Music, Force of Personality
Bardic Knowledge, Bardic Music (5/day), Fascinate, Inspire Awe, Spellbreaker Song
2nd
1d6+1d10
Hexblade 1
+1
+0
+2
+4
Intimidate 4, Perform (Dance) 5
-
Hexblade's Curse (1/day)
3rd
1d6+2d10
Hexblade 2
+2
+0
+0
+5
Bluff 5, Intimidate 5, Perform (Dance) 6
Intimidating Strike
Arcane Resistance
4th
1d6+3d10
Hexblade 3
+3
+1
+3
+5
Diplomacy 5, Intimidate 6, Perform (Dance) 7
-
Mettle
5th
1d6+4d10
Hexblade 4
+4
+1
+3
+6
Intimidate 8, Perform (Dance) 8
-
Dark Companion, Spellcasting
6th
1d6+5d10
Hexblade 5
+5
+1
+3
+6
Sense Motive 5, Never Outnumbered
Doomspeak, Combat CastingB
Hexblade's Curse (2/day)
Epic Feats: Frightful Presence, Imperious Command, Bind Vestige, Improved Bind Vestige, Practiced Binder, Obtain Familiar, Improved Familiar, Bonded Familiar, Power Attack, Snowflake Wardance
In the early levels you start off as a somewhat competent fear-based Bard with Inspire Awe, which you should be able to pump out every encounter and Spellbreaker Song, which complements moreso thematically than mechanically. You then go into Hexblade, getting Curse and Intimidating Strike for additional debuffing power.
In the later leves you get additional debuffs through Dark Companion and Doomspeak which is a big hitter, allowing your spellcasters to land their most debilitating attacks. (At this point, between Intimidating Strike, Inspire Awe, Hexblade's Curse and Dark Companion you can inflict up to -6 on saves, with Doomspeak increasing that to -16).
In early epic, you grab Frightful Presence for yet another fear effect and Imperious Command for some crowd control in combination with mass demoralize via Never Outnumbered. The Bind Vestige chain gets you another debuffing aura through binding Focalor for his sadness (You're very edgy - but it's the price of playing a hexblade).
Finally, you round out the build with a relatively powerful familiar and some melee power with Power Attack & Snowflake Wardance.
Hit Points: 46
AC: 16
Saves: Fort +3 Ref +4 Will +9 (+6, +7, +12 where Arcane Defense applies)
Base Attack Bonus: +5
Debuff Auras: Dark Companion (-2 to saves and armor class, untyped, no save), Inspire Awe (Shaken, fear, Will negates), Aura of Sadness (-2 to attack rolls, saves and skill checks, mind-affecting, no save), Frightful Presence (Shaken, fear, Will negates)
Targetted Debuffs: Intimidating Strike (Shaken, fear, Will negates), Doomspeak (-10 to attack rolls, saves and ability checks for 1 round, untyped, Will negates)