Rfkannen
2020-11-11, 10:08 PM
I have been thinking a lot about rolling up a paladin recently, but I can't decide which oath would be best. My thoughts so far:
I am thinking I would want to play someone who leans more into the knight part than the holy part of holy knight. A young, extremely naïve, noble (or possibly a squire if i could make that work, but no backround really fits it) who goes out out adventuring to gain their honor. If this was 2e I would play a Chevalier, but nothing in 5e really gets the same feel. (Main fun thing about the Chevalier was that they went up in rank of nobility as they leveled, starting as a page, then becoming a lord's knight, then becoming a minor baronet, than a full on lord).
Conquest: I really like the idea of a crowd control support paladin, and I like the darth vader vibe. However, it doesn't really feel right for my first paladin, I would want to do something more classically "paladin-y"
Devotion. I adore the tenets, I like how they are hard to follow, and fit a very classic knight vibe, but the mechanics just seem really uninspired to me? It doesn't get any interesting spells, and I prefer playing tanky controller/support types to dps types, so sacred weapon seems boring. Also I have been playing 5e since it came out, and I have never gotten charmed. If I am wrong I would love to hear it, but this just seems like it would be boring in combat.
Oath of ancients. I ADORE this subclass. I love getting misty step, I love the control channel divinity, I love the support aura, I love the fairy theme to it, just the best paladin subclass. However, it REALLY doesn't fit the image I have of THIS character, who is support to be a very lawful person who fits society well. The green knight is an amazing concept I want to play some day, but for this character I want to go more classic knight.
Oath of the crown Fits the character concept vey well, but the tenets are kind of uninspired, and mechanically, is it just me or is this subclass literally just the oath of redemption but worse? Like entirely? Mechanically why would you take this? I am worried that playing this I would be thinking constantly about how oath of redemption would be doing everything I am doing better. My group jokes that I am the min maxer of the party, and is kind of true. I want my character to be good at whatever their main thing is, and just playing a worse version of something else would kind of bum me out.
Oath of glory. I do enjoy the idea of going full Camelot "C'est moi" and being a braggadocios knight obsessed with there honor and glory. On the other hand, I have heard a lot of negative things about this subclass, and it is really weird that the aura is only 10 feet. Also the tenants are kind of boring, its basically impossible to fall as a oath of glory paladin. I like the threat of falling. Also the channel divinity seems to really emphasize playing a grappler, but nothing else about the paladin class really fits grappling, so I am not sure if that would ever be useful. Overall, a cool concept with eh mechanics.
Oath of redemption: Really love the idea of a control paladin, and the subclass fits the idea of a young naïve character. The oath spells seem kind of weird on a paladin, do you really have enough spell slots to take advantage of stuff like hold person or hypnotic pattern? Also, i like fighting in dnd, trying to not fight seems counterintuitive.
Any suggestions?
I am thinking I would want to play someone who leans more into the knight part than the holy part of holy knight. A young, extremely naïve, noble (or possibly a squire if i could make that work, but no backround really fits it) who goes out out adventuring to gain their honor. If this was 2e I would play a Chevalier, but nothing in 5e really gets the same feel. (Main fun thing about the Chevalier was that they went up in rank of nobility as they leveled, starting as a page, then becoming a lord's knight, then becoming a minor baronet, than a full on lord).
Conquest: I really like the idea of a crowd control support paladin, and I like the darth vader vibe. However, it doesn't really feel right for my first paladin, I would want to do something more classically "paladin-y"
Devotion. I adore the tenets, I like how they are hard to follow, and fit a very classic knight vibe, but the mechanics just seem really uninspired to me? It doesn't get any interesting spells, and I prefer playing tanky controller/support types to dps types, so sacred weapon seems boring. Also I have been playing 5e since it came out, and I have never gotten charmed. If I am wrong I would love to hear it, but this just seems like it would be boring in combat.
Oath of ancients. I ADORE this subclass. I love getting misty step, I love the control channel divinity, I love the support aura, I love the fairy theme to it, just the best paladin subclass. However, it REALLY doesn't fit the image I have of THIS character, who is support to be a very lawful person who fits society well. The green knight is an amazing concept I want to play some day, but for this character I want to go more classic knight.
Oath of the crown Fits the character concept vey well, but the tenets are kind of uninspired, and mechanically, is it just me or is this subclass literally just the oath of redemption but worse? Like entirely? Mechanically why would you take this? I am worried that playing this I would be thinking constantly about how oath of redemption would be doing everything I am doing better. My group jokes that I am the min maxer of the party, and is kind of true. I want my character to be good at whatever their main thing is, and just playing a worse version of something else would kind of bum me out.
Oath of glory. I do enjoy the idea of going full Camelot "C'est moi" and being a braggadocios knight obsessed with there honor and glory. On the other hand, I have heard a lot of negative things about this subclass, and it is really weird that the aura is only 10 feet. Also the tenants are kind of boring, its basically impossible to fall as a oath of glory paladin. I like the threat of falling. Also the channel divinity seems to really emphasize playing a grappler, but nothing else about the paladin class really fits grappling, so I am not sure if that would ever be useful. Overall, a cool concept with eh mechanics.
Oath of redemption: Really love the idea of a control paladin, and the subclass fits the idea of a young naïve character. The oath spells seem kind of weird on a paladin, do you really have enough spell slots to take advantage of stuff like hold person or hypnotic pattern? Also, i like fighting in dnd, trying to not fight seems counterintuitive.
Any suggestions?