View Full Version : More Masks to Master

2007-11-04, 08:46 AM
These are some Masks I made for the Master of the Masks (http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=3) Prestige Class, from Complete Scoundrel.

Surgeon A calmed, professional face decorates this mask. Near the top, there is a head-mounted stethoscope, and ancient runes are carefully etched around the sides of the mask.

You gain the ability to cast Cure Light Wounds as a spell-like ability 3 times per day, at 4th level, that Cure Light Wounds is maximized, at 7th level, it becomes Cure Moderate Wounds, and at 10th level, that Cure Moderate Wounds is maximized.

You also gain a +10 Competence bonus to Heal checks.

Your alignment seems to be Neutral Good when wearing this mask.

Tracker A wise but wild face adorns this mask made of animal hide. Wild brown hair edges the side of this mask, and runes decorate the teeth, giving them a glowing, fang-like quality

You gain a +10 competence bonus to the following skills: Survival, Swim, Climb, and Jump.

You also gain Woodland Stride, as a Ranger at 4th level, Swift Tracker as a Ranger at 7th level, and at 10th level, may once per day as a spell-like ability, use Commune with Nature as a 15th level ranger.

You Alignment appears to be Neutral when you wear this mask

Leader This mask is a courageous, strong face of a leader, made of clay that has been painted to seem metallic. The mask also is adorned with a (false) helmet that is covered in runes.

When the mask is crafted, the crafter chooses 1 minor aura and 1 major aura as a Marshal (http://www.wizards.com/default.asp?x=dnd/ex/20030906b) would. When that mask is worn, you may activate these auras as a swift action, and deactivate them as a free action. The major auras give a +1 bonus at creation, a +2 bonus at 4th level, and a +3 bonus at 10th level. The auras this mask grants cannot be changed, and no Master of Masks may have more than 1 Leader mask at a time.

The Marshal is from the Miniatures Handbook, there is an excerpt detailing the class inside the link.

Your alignment appears to be Lawful Good when wearing this mask.

The Bound This mask is a picture of a worn, tired man, made of leather. However, he has an aura of the supernatural about him.

When this mask is crafted, the crafter chooses 1 First Level level vestige (http://www.wizards.com/default.asp?x=dnd/ex/20060303a&page=2). When this mask is worn, you gain all the abilities the vestige grants, but also fall under the influence of that vestige, and must show the sign. If the sign would cause your face to change, the mask accommodates for it. At 4th level, if the mask is crafted then, you may choose up to a 2nd level vestige, at 7th level, you may choose up to a 3rd level vestige, and at 10th level, you may choose up to a 4th level vestige. A Master of Masks may not have more than 1 of The Bound mask at a time, but Bound masks may be destroyed and re-made in order to change the Vestige, with standard rules applying for crafting the new masks.

Binders and Vestiges are from the Tome of Magic.

When you wear this mask, your alignment appears to be Neutral.

2007-11-04, 09:06 AM
You may wish to define that these are for the master of masks from the complete scoundrel.
Will edit this post after going over these to give actual critique. :smalltongue:
You may wish to link to the marshal (it was released on the wizards site IIRC).
I really like the leader one, it allows the bard/master of masks to suddenly become the ultimate 5th person.
You may also wish to define where everything else comes from (vestiges, etc.)

2007-11-04, 09:32 AM
Right then, added the Marshal and Binder links, and told where everything came from.

2007-11-05, 10:49 AM
Good work filling in the gaps to round the class out with what would logically go in them.

2007-11-05, 02:14 PM
Thanks, I tried to round out the class so that it was actually worth taking, and the class types I picked seemed to fit.