madangrypally
2020-11-15, 12:17 AM
I am in a D&D group that meets once a month and it is more about learning to write than D&D but it is being used as its basis. This means RAI is more important as RAW and cheesing things does not fly as much. This changes some elements as backstory and character build has to make actual sense and no jumping classes willy nilly without story reason.
Destroying Magic items of certain nature will be a big part of my story. Hence the Retain option will be a major feature.
A few things to note for crafting that is not RAW:
1: Charges on items can be recharged but it cost XP and spells. IE: A normal 4500 gold wand cost 180XP to craft (2nd spell level and 3rd CL). For 1 charge it would cost 4XP to recharge 1 charge (always round up). The spell must also be known that is being recharged and 5 x SL of (10 spell levels in this case) must be spent to recharge it, or an Artificer can roll the DC check but the XP is lost if it fails).
2: Crafting can never be cheaper than half the normal crafting cost. IE: 4500 gold wand normally cost 2750 gold to craft and 180 XP. Even stacking feats and other abilities it is impossible to get lower than 1,375 gold and 90 XP.
3: Craft Contingency has a limit of 1 at a time.
As an Artificer I was thinking of slowly making magic items to build my survivability and being able to handle many different types of situations. Scrolls, Potions, Wands, a Staff, and all the other good things. Being able to cast a lot of higher level spells in a day can come in very handy and unless I am missing some rules I do not see a restriction disallowing it. It will just have a high cost and generally I will try not to use the consumables but they will be a nice backup. With the amount of downtime the biggest hurdle will be XP and I hope the Retain feature will help offset it.
My main issue now is what to make the second side of the Gestalt character. I am also struggling on Race. Looking for Ideas.
One thing I was thinking of is the Chameleon Prestige class. The 2nd level floating feat is very nice. This means I can use Magical Artisan
for whatever I am creating and switch it out for another type later when crafting something else. I could also switch it out to combat related feats or one of many other types when the situation warrants. I just wish there was more sources for floating feats. I was thinking of taking 10 levels in the class as the rest of the class is also great.
This leaves what to do with the other levels.
Ways to make my magic items better.
Social Interactions.
Survivability (Will saves will be important) and so will AC/HPs.
Gathering information (Love the tibit cat form and with Human Heritage I should be able to still qualify for Chameleon but correct me if I am wrong and there may be other better ways to get a tiny animal form to sneak around gathering intel).
Ways to find magic items easier (sniff them out).
I am thinking keeping it simple and going 10 Changeling Rogue (will have to give up my Tibit but I may be able to craft a magic item to turn me into a cat). I will get 10 + Int skill points and if I can make Int my main focus and if I use Medium Armor and Shield I wont need high Dex and Dex enhancements can meet what will be needed when I get better armor that allows more dex. If I go Adventure Rogue I can get feats that will help though I wish they was not only from the fighter list. Edited: I think I misread how Substitution levels work and it will only be 8 + Int normally for the rogue and 10 + int only when taking the substitution levels. Not sure if I will other than 1st level as other ACF are better for the other levels.
Another option I was looking at is the Warlock for the invocations and not so much for the Eldritch Blast. There are some very nice invocations that are tempting.
I wanted to avoid multiclass as much as possible and decided each side of the Gestalt will have at most 2 classes (3 if a Prestige class is taken to the end).
Anything I may be missing or advice on build?
Destroying Magic items of certain nature will be a big part of my story. Hence the Retain option will be a major feature.
A few things to note for crafting that is not RAW:
1: Charges on items can be recharged but it cost XP and spells. IE: A normal 4500 gold wand cost 180XP to craft (2nd spell level and 3rd CL). For 1 charge it would cost 4XP to recharge 1 charge (always round up). The spell must also be known that is being recharged and 5 x SL of (10 spell levels in this case) must be spent to recharge it, or an Artificer can roll the DC check but the XP is lost if it fails).
2: Crafting can never be cheaper than half the normal crafting cost. IE: 4500 gold wand normally cost 2750 gold to craft and 180 XP. Even stacking feats and other abilities it is impossible to get lower than 1,375 gold and 90 XP.
3: Craft Contingency has a limit of 1 at a time.
As an Artificer I was thinking of slowly making magic items to build my survivability and being able to handle many different types of situations. Scrolls, Potions, Wands, a Staff, and all the other good things. Being able to cast a lot of higher level spells in a day can come in very handy and unless I am missing some rules I do not see a restriction disallowing it. It will just have a high cost and generally I will try not to use the consumables but they will be a nice backup. With the amount of downtime the biggest hurdle will be XP and I hope the Retain feature will help offset it.
My main issue now is what to make the second side of the Gestalt character. I am also struggling on Race. Looking for Ideas.
One thing I was thinking of is the Chameleon Prestige class. The 2nd level floating feat is very nice. This means I can use Magical Artisan
for whatever I am creating and switch it out for another type later when crafting something else. I could also switch it out to combat related feats or one of many other types when the situation warrants. I just wish there was more sources for floating feats. I was thinking of taking 10 levels in the class as the rest of the class is also great.
This leaves what to do with the other levels.
Ways to make my magic items better.
Social Interactions.
Survivability (Will saves will be important) and so will AC/HPs.
Gathering information (Love the tibit cat form and with Human Heritage I should be able to still qualify for Chameleon but correct me if I am wrong and there may be other better ways to get a tiny animal form to sneak around gathering intel).
Ways to find magic items easier (sniff them out).
I am thinking keeping it simple and going 10 Changeling Rogue (will have to give up my Tibit but I may be able to craft a magic item to turn me into a cat). I will get 10 + Int skill points and if I can make Int my main focus and if I use Medium Armor and Shield I wont need high Dex and Dex enhancements can meet what will be needed when I get better armor that allows more dex. If I go Adventure Rogue I can get feats that will help though I wish they was not only from the fighter list. Edited: I think I misread how Substitution levels work and it will only be 8 + Int normally for the rogue and 10 + int only when taking the substitution levels. Not sure if I will other than 1st level as other ACF are better for the other levels.
Another option I was looking at is the Warlock for the invocations and not so much for the Eldritch Blast. There are some very nice invocations that are tempting.
I wanted to avoid multiclass as much as possible and decided each side of the Gestalt will have at most 2 classes (3 if a Prestige class is taken to the end).
Anything I may be missing or advice on build?