Railak
2020-11-17, 01:29 PM
So there's an upcoming part in the campaign I'm running. The scenario is there two parallel realms mortal and spirit, the spirits can see into the mortal realm, but most mortals can't see into the spirit realm.
Spirits in this campaign are anything not human or animal. Elves and dwarves are considered spirits for the campaign purposes and only exist within the spirit realm.
Because of the veil between realms, they can't really interact much. There are mortals that can completely interact with spirits, even fight them.
Some of these mortals have banded together and created an organization that is dedicated to hunting them. The organization has been around for some time, and it's numbers rival that of the royal army. The leader of this group is one of the king's top advisors too.
The leader has been devising a way to make it so they can fight against these spirits. Using some aid from a powerful person he created an object that removes the veil within a decent distance.
He took that idea and made it bigger, creating a spire that removes the veil from within the entire vicinity of the capitol city.
Before activating it the royal army has a parade through the center of the city then they spread out. The guy talks about how there's an invisible threat to the kingdom and flips the thing on.
Obviously the civilians are going to be freaked out, but the soldiers are ready to attack as soon as it happens. A lot of the civilians run away, but a significant amount stay and fight using whatever they can find.
Now the big thing about this campaign is that 4/5 of the party are actually spirits and there's one human. The party has a couple options, flee the city, or stay and fight.. if they choose to flee they might have to fight a couple soldiers, but I'm not making it at all difficult for them.. seeing as 2 can fly, and 1 can earth glide, the last one is also pretty small and stealthy. The human can literally walk out of the city.
The other option is they stay and fight.. the alignment based question comes from if they willingly attack the civilians.. like not even hold back.. would that cause an alignment shift?
Spirits in this campaign are anything not human or animal. Elves and dwarves are considered spirits for the campaign purposes and only exist within the spirit realm.
Because of the veil between realms, they can't really interact much. There are mortals that can completely interact with spirits, even fight them.
Some of these mortals have banded together and created an organization that is dedicated to hunting them. The organization has been around for some time, and it's numbers rival that of the royal army. The leader of this group is one of the king's top advisors too.
The leader has been devising a way to make it so they can fight against these spirits. Using some aid from a powerful person he created an object that removes the veil within a decent distance.
He took that idea and made it bigger, creating a spire that removes the veil from within the entire vicinity of the capitol city.
Before activating it the royal army has a parade through the center of the city then they spread out. The guy talks about how there's an invisible threat to the kingdom and flips the thing on.
Obviously the civilians are going to be freaked out, but the soldiers are ready to attack as soon as it happens. A lot of the civilians run away, but a significant amount stay and fight using whatever they can find.
Now the big thing about this campaign is that 4/5 of the party are actually spirits and there's one human. The party has a couple options, flee the city, or stay and fight.. if they choose to flee they might have to fight a couple soldiers, but I'm not making it at all difficult for them.. seeing as 2 can fly, and 1 can earth glide, the last one is also pretty small and stealthy. The human can literally walk out of the city.
The other option is they stay and fight.. the alignment based question comes from if they willingly attack the civilians.. like not even hold back.. would that cause an alignment shift?