Rfkannen
2020-11-18, 12:17 AM
In my gm's setting there is a Giant prison in the far realm, it is owned by a Giant yog sothoth style tentacle monster who will imprison anyone as long as a client will pay them enough souls to do it, and the prisoner is successfully brought to the prison. The prison mostly keeps gods and demigods, archfiends and solars. Extremely powerful beings of both good and evil.
The current bbeg is trying to break an evil demigod out of the prison, and because of some bad plays on our part the demigod is probably going to escape, and my current character is probably going to get stuck in the far realm prison forever (Hoping to avoid both possibilities, but best to plan for the worst)
I had an idea for a backup character, but I am not sure how to build them.
So the prison does have custodians and guards of varies different species that keep the prison running in exchange for magical power and immortality. My idea is that although the bbeg's plan means the eldritch horror won't notice the prison break, there was one lone guard who does notice the escape, and decides to leave the far realm to capture the escapee.
Some fun things about this character: 1) I really like the idea of playing with the blue and orange morality, their worldview is based entirely off of client business relationships, the person who hires them is good, the enemy of the client is evil. The contract is god. They aren't really interested in normal human morality. 2) They will be level 13, and where they are from level 13 is super weak, but in the material plane they are suddenly stronger than 99% of people (at least in this setting), I think it would be fun to have them not notice how weak most people are.
Problem is that i am not sure what race or class fits.
Race could really be anything, but something that fits the far realm theme would be good:
Main class ideas:
Order cleric; I like the idea that this character has a lot of debuff and controll spells which this would give. Problem is that the Eldritch abomination thing doesn't really care about order, but that's all fluff.
Aberrant mind sorcerer: REALLY gets the far realm theme across which I like, not sure if they get enough cc though.
Some sort of paladin: considering their whole morality thing with only caring about contracts, I think paladin fits.
Warlock: same reason as paladin.
Any ideas? How would you build them?
The current bbeg is trying to break an evil demigod out of the prison, and because of some bad plays on our part the demigod is probably going to escape, and my current character is probably going to get stuck in the far realm prison forever (Hoping to avoid both possibilities, but best to plan for the worst)
I had an idea for a backup character, but I am not sure how to build them.
So the prison does have custodians and guards of varies different species that keep the prison running in exchange for magical power and immortality. My idea is that although the bbeg's plan means the eldritch horror won't notice the prison break, there was one lone guard who does notice the escape, and decides to leave the far realm to capture the escapee.
Some fun things about this character: 1) I really like the idea of playing with the blue and orange morality, their worldview is based entirely off of client business relationships, the person who hires them is good, the enemy of the client is evil. The contract is god. They aren't really interested in normal human morality. 2) They will be level 13, and where they are from level 13 is super weak, but in the material plane they are suddenly stronger than 99% of people (at least in this setting), I think it would be fun to have them not notice how weak most people are.
Problem is that i am not sure what race or class fits.
Race could really be anything, but something that fits the far realm theme would be good:
Main class ideas:
Order cleric; I like the idea that this character has a lot of debuff and controll spells which this would give. Problem is that the Eldritch abomination thing doesn't really care about order, but that's all fluff.
Aberrant mind sorcerer: REALLY gets the far realm theme across which I like, not sure if they get enough cc though.
Some sort of paladin: considering their whole morality thing with only caring about contracts, I think paladin fits.
Warlock: same reason as paladin.
Any ideas? How would you build them?