MarkVIIIMarc
2020-11-19, 11:03 PM
22
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details 138 HP
Spell Slots
Sim
Bard
Spell Known Count
Level Ups
C
Mage Hand
19 / 11
30'
1 Minute
Action
VS
C
30' Movement, Action to Control, 10lbs carrying power, no Attack
1st
4
C
Minor Illusion
19 / 11
30'
1 Minute
Action
SM
5' Cube, no light, can be sound or image but not both. Enemy ACTION & Int Save reveals its an illusion
2nd
3
C
Message
19 / 11
120'
1 Round
Action
VSM
3rd
3
C
Vicious Mockery
19 / 11
60'
Instant
Action
V
2D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail
4th
3
ASI
4
1
Dissonant Whispers
19 / 11
60'
Instant
Action
V
3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save
5th
3
1
1
Thunderwave
19 / 11
Self
1 Minute
15' Cube
Action
VS
2D8
Thunder
Con
Save for 1/2 and not to get pushed back
6th
2
2
1
Identify
19 / 11
Touch
Instant
1 Minute
VSM
R
Ritual
ID magic item but not curses, on creature learn what spells if any are affecting it.
Fey Touched
7th
2
1
Protection from Evil & Good
19 / 11
Touch
10 Minutes
1 creature
Action
VSM
Pick type of creatures, they have disadvantages against target, target has advantage, no fear, no posession, no charmed
Ohlam's Ocarina
8th
1
2
Silence
19 / 11
120'
10 Minutes
20'r sphere
Action
VS
9th
1
3
2
Heat Metal
19 / 11
60'
1 Minute
Action
VSM
C
2D8
fire
Save just to hold the heated object!
4
ASI
8
2
Phantasmal Force
19 / 11
60'
1 Minute
Action
VSM
C
D6
psychic
Int
Save every turn
5
2
Shatter
19 / 11
60'
Instant
10'r sphere
Action
VSM
3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage
6
2
Levitate
19 / 11
60'
10 Min
Action
VSM
C
Con
20' up & 500lb limit
Ohlam's Ocarina
2
Invisibility
19 / 11
Touch
1 Hour
Action
VSM
C
Ends if you Attack or Cast a Spell, upcast for more creatures
Ohlam's Ocarina
2
Misty Step
19 / 11
Self
Instant
Bonus
V
Up to 30'
Fey Touched
3
Counterspell
19 / 11
60'
Instant
Reaction
S
3rd or lower automatically or bonus =+8, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level
Additional Magical Secrets
Lucky (http://www.jsigvard.com/dnd/Feats.html)
12
3
Fear
19 / 11
Self
1 Minute
30'r sphere
Action
VSM
C
Wis
Frightened and dash away until out of sight then it gets to try to save
Additional Magical Secrets Slot
3
Fly
19 / 11
Touch
10 Minutes
Action
VSM
C
60' Flying Speed, # of creatures scales
Ohlam's Ocarina
3
Sending
19 / 11
1 round
Action
VSM
To a creature 1 Int or more u are familiar with, can replay if it knows you. 25 words or less. To another plane 95% success
7
4
Conjure Woodland Beings
19 / 11
60'
Instant
Action
VSM
C
Fey, 1 CR2, 2 CR1, 4 CR1/2, 8 CR1/4 They get initiative as a group. twice as many 6th level, 3times @ 8th
L10 Magical Secrets
8
4
Confusion
19 / 11
90'
1 Minute
10'r sphere
Action
VSM
C
Wis
Roll D10 to determine effect: 1 random movement, 2-6 No action, 7-8 random melee or nothing, 9-10 normal
Ohlam's Ocarina
4
Dimension Door
19 / 11
500'
Instant
Action
V
U & 1 other person 5' away not encumbered, 4D6 Force Damage & you don't teleport if the spot is occupied already
9
4
Find Greater Steed
19 / 11
Dispelled
10 Min
VS
form you choose: a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger.
L10 Magical Secrets
10
4
Polymorph
19 / 11
60'
1 Hour
Action
VSM
C
Wis
Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)
11
Fey Touched
16
5
Animate Objects
19 / 11
120'/500'
1 Minute
Action
VSM
C
Various
Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects.
12
5
Geas
19 / 11
60'
1 Minute
30 Days
V
5D10
Psychic
Wis
Charmed on a failed day, once a day 5D10 psychic each time it acts against you, upcast for longer
13
5
Seeming
19 / 11
30'
Instant
8hrs
VS
CHA
Any # of creatures within range, 1' height, same body type, illusion, not physical, Investigation vs DC19
14
Tavern Brawler
19
6
Disintegrate
19 / 11
60'
Instant
Action
VSM
10D6+40
Dex
Upcast +3D6 Level target can be a creature, an object, or a creation of magical force, such as the wall created by Wall of Force.
L14 Magical Secrets
15
6
Mass Suggestion
19 / 11
60'
24hrs
Action
VM
Wis
Target up to 12 creatures, 2 sentences, no obvious harm
16
7
Forcecage
19 / 11
100'
1 Hour
10' cube
Action
VSM
CHA
Stuck unless magically teleport then CHA save 10'cube or 20' with bars 1/2" apart
17
7
Simulacrum
19 / 11
Touch
Permanent
12Hrs
VSM
Snow, Ice, 1500GP Ruby Consumed
L14 Magical Secrets
18
7
Fire Storm
19 / 11
150'
Instant
10 10'cubes
Action
VS
7D10
Fire
Dex
1/2 Damage on a save cubes much touch, fire ignites flammable objects not worn or carried, u decide on plant life
Ohlam's Ocarina
7
Plane Shift
19 / 11
Touch
Instant
Action
VSM
CHA
Up to 8 Willing & Forked 250GP attuned rod. Spell Attack & CHA save to use to banish an enemy
L18 Magical Secrets
19
8
Feeblemind
19 / 11
150'
Instant
Action
VSM
4D6
psychic
Int
On a failed save, Int & Cha scores become 1. The creature can't cast Spells, activate Magic Items, understand language, or communicate in any intelligible way.
20
8
Control Weather
19 / 11
5 mile r
8 hours
circle
10 min
VSM
Must be outdoors to cast and keep path to sky for concentration takes D4x10 minutes for new conditions use table
Ohlam's Ocarina
9
True Polymorph
19 / 11
30'
instant
Action
VSM
C
Wis
You decide what action it takes until the change becomes permanent in an hour
21
9
Wish
19 / 11
Instant
Action
V
Cast any spell of 8th level or lower instantly
L18 Magtical Secrets
22
Cleric
C
Light
16 / 8
Touch
1 Hour
Object
Action
VM
Dex
Make a 10' object shed bright light for 20', dim light 20', can be colored as you like, objects held by others they can save
Light Domain Bonus
C
Mending
16 / 8
Touch
Instant
1 Minute
VSM
repairs one break or tear in an object you touch not longer than 1'. Can repair a magic item or construct
C
Toll The Dead
16 / 8
60'
Instant
Action
VS
4(D8orD12)
necrotic
WIS
Four D12 if target is missing any hit points
C
Thaumaturgy
16 / 8
30'
1 Minute
can cast 3x
Action
V
Loud voice, flames change, tremors, sound within 30', unlocked door or window to open or close, altar appearance of your eyes
1
Healing Word
16 / 8
60'
Instant
Bonus
V
D4+2
no effect on undead or constructs
1
Bane
16 / 8
30'
1 Min
3 Creatures
Action
VSM
C
CHA
3 Creatures! Bard or Cleric spell,subtract a D4 from attack rolls or saving throws, can upcast for more victims
1
Detect Magic
16 / 8
30'
10 Min
Action
VS
C
Ritual
For the duration, you sense the presence of magic within 30 feet of you, 1' stone, 1" metal, sheet lead, 3' wood or dirt blocks
swap in?
1
Command
16 / 8
60'
1 round
Action
V
Wis
One word command, Approach, Drop, Flee, Grovel, Halt, upcast to get multiples within 30' of eachother
1
Guiding Bolt
16 / 8
120'
Instant
Action
VS
4D6
Radiant
Ranged attack, on a hit the next attack against that target has advantage
I have been keeping this for awhile through the mid levels and now our DM wants to run a level 20 "one shot". This L19 Lore Bard, L1 Light Cleric is complicated! I don't know what I'd do without this or how folks who don't love spreadsheets do it.
Warlocks get complicated with the different types of magic. Druids get all them wild shapes but man, the Bard is a thing! I find myself double checking my proficiencies and planning spell progression LEVELS in advance.
Would any of you all keep Dimension Door after having Misty Step and Plane Shift?
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details 138 HP
Spell Slots
Sim
Bard
Spell Known Count
Level Ups
C
Mage Hand
19 / 11
30'
1 Minute
Action
VS
C
30' Movement, Action to Control, 10lbs carrying power, no Attack
1st
4
C
Minor Illusion
19 / 11
30'
1 Minute
Action
SM
5' Cube, no light, can be sound or image but not both. Enemy ACTION & Int Save reveals its an illusion
2nd
3
C
Message
19 / 11
120'
1 Round
Action
VSM
3rd
3
C
Vicious Mockery
19 / 11
60'
Instant
Action
V
2D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail
4th
3
ASI
4
1
Dissonant Whispers
19 / 11
60'
Instant
Action
V
3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save
5th
3
1
1
Thunderwave
19 / 11
Self
1 Minute
15' Cube
Action
VS
2D8
Thunder
Con
Save for 1/2 and not to get pushed back
6th
2
2
1
Identify
19 / 11
Touch
Instant
1 Minute
VSM
R
Ritual
ID magic item but not curses, on creature learn what spells if any are affecting it.
Fey Touched
7th
2
1
Protection from Evil & Good
19 / 11
Touch
10 Minutes
1 creature
Action
VSM
Pick type of creatures, they have disadvantages against target, target has advantage, no fear, no posession, no charmed
Ohlam's Ocarina
8th
1
2
Silence
19 / 11
120'
10 Minutes
20'r sphere
Action
VS
9th
1
3
2
Heat Metal
19 / 11
60'
1 Minute
Action
VSM
C
2D8
fire
Save just to hold the heated object!
4
ASI
8
2
Phantasmal Force
19 / 11
60'
1 Minute
Action
VSM
C
D6
psychic
Int
Save every turn
5
2
Shatter
19 / 11
60'
Instant
10'r sphere
Action
VSM
3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage
6
2
Levitate
19 / 11
60'
10 Min
Action
VSM
C
Con
20' up & 500lb limit
Ohlam's Ocarina
2
Invisibility
19 / 11
Touch
1 Hour
Action
VSM
C
Ends if you Attack or Cast a Spell, upcast for more creatures
Ohlam's Ocarina
2
Misty Step
19 / 11
Self
Instant
Bonus
V
Up to 30'
Fey Touched
3
Counterspell
19 / 11
60'
Instant
Reaction
S
3rd or lower automatically or bonus =+8, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level
Additional Magical Secrets
Lucky (http://www.jsigvard.com/dnd/Feats.html)
12
3
Fear
19 / 11
Self
1 Minute
30'r sphere
Action
VSM
C
Wis
Frightened and dash away until out of sight then it gets to try to save
Additional Magical Secrets Slot
3
Fly
19 / 11
Touch
10 Minutes
Action
VSM
C
60' Flying Speed, # of creatures scales
Ohlam's Ocarina
3
Sending
19 / 11
1 round
Action
VSM
To a creature 1 Int or more u are familiar with, can replay if it knows you. 25 words or less. To another plane 95% success
7
4
Conjure Woodland Beings
19 / 11
60'
Instant
Action
VSM
C
Fey, 1 CR2, 2 CR1, 4 CR1/2, 8 CR1/4 They get initiative as a group. twice as many 6th level, 3times @ 8th
L10 Magical Secrets
8
4
Confusion
19 / 11
90'
1 Minute
10'r sphere
Action
VSM
C
Wis
Roll D10 to determine effect: 1 random movement, 2-6 No action, 7-8 random melee or nothing, 9-10 normal
Ohlam's Ocarina
4
Dimension Door
19 / 11
500'
Instant
Action
V
U & 1 other person 5' away not encumbered, 4D6 Force Damage & you don't teleport if the spot is occupied already
9
4
Find Greater Steed
19 / 11
Dispelled
10 Min
VS
form you choose: a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger.
L10 Magical Secrets
10
4
Polymorph
19 / 11
60'
1 Hour
Action
VSM
C
Wis
Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)
11
Fey Touched
16
5
Animate Objects
19 / 11
120'/500'
1 Minute
Action
VSM
C
Various
Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects.
12
5
Geas
19 / 11
60'
1 Minute
30 Days
V
5D10
Psychic
Wis
Charmed on a failed day, once a day 5D10 psychic each time it acts against you, upcast for longer
13
5
Seeming
19 / 11
30'
Instant
8hrs
VS
CHA
Any # of creatures within range, 1' height, same body type, illusion, not physical, Investigation vs DC19
14
Tavern Brawler
19
6
Disintegrate
19 / 11
60'
Instant
Action
VSM
10D6+40
Dex
Upcast +3D6 Level target can be a creature, an object, or a creation of magical force, such as the wall created by Wall of Force.
L14 Magical Secrets
15
6
Mass Suggestion
19 / 11
60'
24hrs
Action
VM
Wis
Target up to 12 creatures, 2 sentences, no obvious harm
16
7
Forcecage
19 / 11
100'
1 Hour
10' cube
Action
VSM
CHA
Stuck unless magically teleport then CHA save 10'cube or 20' with bars 1/2" apart
17
7
Simulacrum
19 / 11
Touch
Permanent
12Hrs
VSM
Snow, Ice, 1500GP Ruby Consumed
L14 Magical Secrets
18
7
Fire Storm
19 / 11
150'
Instant
10 10'cubes
Action
VS
7D10
Fire
Dex
1/2 Damage on a save cubes much touch, fire ignites flammable objects not worn or carried, u decide on plant life
Ohlam's Ocarina
7
Plane Shift
19 / 11
Touch
Instant
Action
VSM
CHA
Up to 8 Willing & Forked 250GP attuned rod. Spell Attack & CHA save to use to banish an enemy
L18 Magical Secrets
19
8
Feeblemind
19 / 11
150'
Instant
Action
VSM
4D6
psychic
Int
On a failed save, Int & Cha scores become 1. The creature can't cast Spells, activate Magic Items, understand language, or communicate in any intelligible way.
20
8
Control Weather
19 / 11
5 mile r
8 hours
circle
10 min
VSM
Must be outdoors to cast and keep path to sky for concentration takes D4x10 minutes for new conditions use table
Ohlam's Ocarina
9
True Polymorph
19 / 11
30'
instant
Action
VSM
C
Wis
You decide what action it takes until the change becomes permanent in an hour
21
9
Wish
19 / 11
Instant
Action
V
Cast any spell of 8th level or lower instantly
L18 Magtical Secrets
22
Cleric
C
Light
16 / 8
Touch
1 Hour
Object
Action
VM
Dex
Make a 10' object shed bright light for 20', dim light 20', can be colored as you like, objects held by others they can save
Light Domain Bonus
C
Mending
16 / 8
Touch
Instant
1 Minute
VSM
repairs one break or tear in an object you touch not longer than 1'. Can repair a magic item or construct
C
Toll The Dead
16 / 8
60'
Instant
Action
VS
4(D8orD12)
necrotic
WIS
Four D12 if target is missing any hit points
C
Thaumaturgy
16 / 8
30'
1 Minute
can cast 3x
Action
V
Loud voice, flames change, tremors, sound within 30', unlocked door or window to open or close, altar appearance of your eyes
1
Healing Word
16 / 8
60'
Instant
Bonus
V
D4+2
no effect on undead or constructs
1
Bane
16 / 8
30'
1 Min
3 Creatures
Action
VSM
C
CHA
3 Creatures! Bard or Cleric spell,subtract a D4 from attack rolls or saving throws, can upcast for more victims
1
Detect Magic
16 / 8
30'
10 Min
Action
VS
C
Ritual
For the duration, you sense the presence of magic within 30 feet of you, 1' stone, 1" metal, sheet lead, 3' wood or dirt blocks
swap in?
1
Command
16 / 8
60'
1 round
Action
V
Wis
One word command, Approach, Drop, Flee, Grovel, Halt, upcast to get multiples within 30' of eachother
1
Guiding Bolt
16 / 8
120'
Instant
Action
VS
4D6
Radiant
Ranged attack, on a hit the next attack against that target has advantage
I have been keeping this for awhile through the mid levels and now our DM wants to run a level 20 "one shot". This L19 Lore Bard, L1 Light Cleric is complicated! I don't know what I'd do without this or how folks who don't love spreadsheets do it.
Warlocks get complicated with the different types of magic. Druids get all them wild shapes but man, the Bard is a thing! I find myself double checking my proficiencies and planning spell progression LEVELS in advance.
Would any of you all keep Dimension Door after having Misty Step and Plane Shift?