unseenmage
2020-11-20, 06:42 AM
In this thread (https://forums.giantitp.com/showsinglepost.php?p=24808451&postcount=9) I'm planning to craft as many Warforged like Constructs as I can. The more obscure and esoteric the better.
So I've been digging through 3rd party sources and other campaign settings for other similar magic robots and I could use some help sourcing and populating my list.
To qualify the Construct just needs to be free-willed and preferably Humanoid shaped.
Clockwork Horrors and Inevitables are programmed for specific roles largely at odds with having enough free will to be airship crewman so they're not included.
EDIT: Am breaking the list into PF and 3.x and 'other' and also separating the creatures with more than 1 starting ECL. For my purposes CR1 creatures are ECL 1 creatures (we use the PF monsters as PCs (http://legacy.aonprd.com/bestiary/monstersAsPcs.html) using CR as starting ECL rules.).
The list so far:
PF ECL 1
- Android (https://aonprd.com/MonsterDisplay.aspx?ItemName=Android) (Bestiary 5 pg. 19, Inner Sea Races pg. 239, Iron Gods Player's Guide pg. 6, People of the Stars pg. 6, Inner Sea Bestiary pg. 3)
+2 Dexterity, +2 Intelligence, –2 Charisma.
(android bodies will eventually attract a soul of their own)
- Artificial Intelligence, Aggregate (https://legacy.aonprd.com/technologyGuide/ai.html) (Pathfinder Campaign Setting: Technology Guide ) (via neurocam (https://aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Neurocam) or Psychic Imprinter (https://aonprd.com/EquipmentTechArtifactsDisplay.aspx?ItemName=Psychi c%20Imprinter))
+4 Int, +2 Wis and "For every 2 points of CR it possesses, it gains a +2 bonus to an ability score (assigned by the GM)."
- Automata, Eir—The Worker (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+2 Strength and +2 Intelligence but suffer -2 Charisma
- Automata, Gondul—The Scout (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+2 Dexterity
- Automata, Sigrun—The Storm (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+4 Strength but suffer -2 Charisma
- Automata, Skuld—The Diplomat (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+2 Intelligence and +2 Charisma but suffer -2 Strength
- Created (http://spheresofpower.wikidot.com/created) (Drop Dead Studios' Spheres of Power)
+2 racial bonus to one ability score of their choice
- Wyrwood (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Wyrwood) (Inner Sea Races pg. 253, Bestiary 4 pg. 280)
+2 Dexterity, +2 Intelligence, –2 Charisma. No Constitution score normally, but the "Living Machine" alternate race trait gives them one.
3.X ECL 1
- Awaken Construct spell (Spell Compendium)
An awakened construct's Intelligence, Wisdom, and Charisma scores are all 3d6
- Soulfused (Magic of Incarnum)
Dex +2, Cha +4. The soulfused construct also gains an Intelligence score of 3 and a Constitution score of 10
- Warforged (Eberron Campaign Setting)
+2 Con, -2 Wis, -2 Cha.
- Warforged Scout (Monster Manual 3)
+2 Dexterity, –2 Strength, –2 Wisdom, –2 Charisma
Other ECL 1
- Fabricant, Dwarf (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Wisdom, -2 Charisma
- Fabricant, Elf (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Dex, -2 Str
- Fabricant, Gnome (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Int, -2 Str
- Fabricant, Halfling (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Dex, -2 Str
- Fabricant, Human (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 to any one ability score, -2 to any one ability score
- Fabricant, Orc (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Str, -2 Dex
- Gearforged (Kobold Press's Midgard campaign setting)
no ability score adjustments
(requires a living creature's soul transferred into them)
- Impending (Rogue Genius Game's Monster Menagerie: The Construct Campanion)
+2 Constitution, +2 Intelligence, -4 Wisdom
- Inexorable (Rogue Genius Game's Monster Menagerie: The Construct Campanion)
+2 Dexterity, +2 Wisdom, -2 Charisma
- Ironborn (Book of Iron Might)
"When building your character, you may give a +2 racial bonus to any ability score other than Strength in return for a –2 penalty to any other score. Or, if you want a +2 bonus to Strength, you must assign –2 penalties to two other scores. You do not have to take any ability score modifiers if you do not wish to."
- Phalanx (Aethera Campaign Setting)
+2 Con, +2 Cha, -2 Wis
- Soulmech (Dragonstar)
+2 Str, +2 Int, -2 Dex, -2 Cha
(requires a living creature's soul transferred into them)
PF CR1 humanoid shaped Constructs
Celedon (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Celedon)
Degenerate (https://aonprd.com/MonsterTemplates.aspx?ItemName=Degenerate) Mannequin Robot (https://aonprd.com/MonsterDisplay.aspx?ItemName=Mannequin%20Robot) (variant mannequin robots explicitly advance by class level)
Degenerate Mannequin Robot, Rescue
Degenerate Mannequin Robot, Target
ECL 2+
- Awakened Sand shapesand (3.5, Sandstorm)
CR 5, Str +10, Dex -2, Con --, Intelligence, Wisdom, and Charisma scores are each 3d6
- Maug (3.0, Fiend Folio)
CR 3, +10 Str, +4 Dex, Con --, Int +2, Cha +2
- Minor Servitor (3.0, Savage Species)
The object gains an Intelligence score (roll 3d6) and a Charisma score (roll 1d3) from the spell. Other statistics for animated objects are found in the Monster Manual.
- Nimblewright (3.5, Monster Manual II)
CR 7, +8 Str, +14 Dex, Con --, Wis +6, Cha +8
- Vessel of Cyriss, Clockwork Adept (Iron Kingdoms, Liber Mechanica)
CR+3
+2 Str, +4 Dex, Con --
- Vessel of Cyriss, Clockwork Priest (Iron Kingdoms, Liber Mechanica)
CR+3
+2 Str, +2 Dex, Con --
- Vessel of Cyriss (Iron Kingdoms, Liber Mechanica)
CR+3
Clockwork Warder
+8 Str, +1 Dex, Con --
Other
- Droids (Star Wars d20)
So I've been digging through 3rd party sources and other campaign settings for other similar magic robots and I could use some help sourcing and populating my list.
To qualify the Construct just needs to be free-willed and preferably Humanoid shaped.
Clockwork Horrors and Inevitables are programmed for specific roles largely at odds with having enough free will to be airship crewman so they're not included.
EDIT: Am breaking the list into PF and 3.x and 'other' and also separating the creatures with more than 1 starting ECL. For my purposes CR1 creatures are ECL 1 creatures (we use the PF monsters as PCs (http://legacy.aonprd.com/bestiary/monstersAsPcs.html) using CR as starting ECL rules.).
The list so far:
PF ECL 1
- Android (https://aonprd.com/MonsterDisplay.aspx?ItemName=Android) (Bestiary 5 pg. 19, Inner Sea Races pg. 239, Iron Gods Player's Guide pg. 6, People of the Stars pg. 6, Inner Sea Bestiary pg. 3)
+2 Dexterity, +2 Intelligence, –2 Charisma.
(android bodies will eventually attract a soul of their own)
- Artificial Intelligence, Aggregate (https://legacy.aonprd.com/technologyGuide/ai.html) (Pathfinder Campaign Setting: Technology Guide ) (via neurocam (https://aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Neurocam) or Psychic Imprinter (https://aonprd.com/EquipmentTechArtifactsDisplay.aspx?ItemName=Psychi c%20Imprinter))
+4 Int, +2 Wis and "For every 2 points of CR it possesses, it gains a +2 bonus to an ability score (assigned by the GM)."
- Automata, Eir—The Worker (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+2 Strength and +2 Intelligence but suffer -2 Charisma
- Automata, Gondul—The Scout (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+2 Dexterity
- Automata, Sigrun—The Storm (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+4 Strength but suffer -2 Charisma
- Automata, Skuld—The Diplomat (https://www.d20pfsrd.com/races/3rd-party-races/storm-bunny-studios/the-automata/) (Rhune: Dawn of Twilight Campaign Guide)
+2 Intelligence and +2 Charisma but suffer -2 Strength
- Created (http://spheresofpower.wikidot.com/created) (Drop Dead Studios' Spheres of Power)
+2 racial bonus to one ability score of their choice
- Wyrwood (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Wyrwood) (Inner Sea Races pg. 253, Bestiary 4 pg. 280)
+2 Dexterity, +2 Intelligence, –2 Charisma. No Constitution score normally, but the "Living Machine" alternate race trait gives them one.
3.X ECL 1
- Awaken Construct spell (Spell Compendium)
An awakened construct's Intelligence, Wisdom, and Charisma scores are all 3d6
- Soulfused (Magic of Incarnum)
Dex +2, Cha +4. The soulfused construct also gains an Intelligence score of 3 and a Constitution score of 10
- Warforged (Eberron Campaign Setting)
+2 Con, -2 Wis, -2 Cha.
- Warforged Scout (Monster Manual 3)
+2 Dexterity, –2 Strength, –2 Wisdom, –2 Charisma
Other ECL 1
- Fabricant, Dwarf (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Wisdom, -2 Charisma
- Fabricant, Elf (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Dex, -2 Str
- Fabricant, Gnome (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Int, -2 Str
- Fabricant, Halfling (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Dex, -2 Str
- Fabricant, Human (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 to any one ability score, -2 to any one ability score
- Fabricant, Orc (Necromancers of the Northwest's Codex Mechanica: On the Creation of Fabricants)
+2 Str, -2 Dex
- Gearforged (Kobold Press's Midgard campaign setting)
no ability score adjustments
(requires a living creature's soul transferred into them)
- Impending (Rogue Genius Game's Monster Menagerie: The Construct Campanion)
+2 Constitution, +2 Intelligence, -4 Wisdom
- Inexorable (Rogue Genius Game's Monster Menagerie: The Construct Campanion)
+2 Dexterity, +2 Wisdom, -2 Charisma
- Ironborn (Book of Iron Might)
"When building your character, you may give a +2 racial bonus to any ability score other than Strength in return for a –2 penalty to any other score. Or, if you want a +2 bonus to Strength, you must assign –2 penalties to two other scores. You do not have to take any ability score modifiers if you do not wish to."
- Phalanx (Aethera Campaign Setting)
+2 Con, +2 Cha, -2 Wis
- Soulmech (Dragonstar)
+2 Str, +2 Int, -2 Dex, -2 Cha
(requires a living creature's soul transferred into them)
PF CR1 humanoid shaped Constructs
Celedon (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Celedon)
Degenerate (https://aonprd.com/MonsterTemplates.aspx?ItemName=Degenerate) Mannequin Robot (https://aonprd.com/MonsterDisplay.aspx?ItemName=Mannequin%20Robot) (variant mannequin robots explicitly advance by class level)
Degenerate Mannequin Robot, Rescue
Degenerate Mannequin Robot, Target
ECL 2+
- Awakened Sand shapesand (3.5, Sandstorm)
CR 5, Str +10, Dex -2, Con --, Intelligence, Wisdom, and Charisma scores are each 3d6
- Maug (3.0, Fiend Folio)
CR 3, +10 Str, +4 Dex, Con --, Int +2, Cha +2
- Minor Servitor (3.0, Savage Species)
The object gains an Intelligence score (roll 3d6) and a Charisma score (roll 1d3) from the spell. Other statistics for animated objects are found in the Monster Manual.
- Nimblewright (3.5, Monster Manual II)
CR 7, +8 Str, +14 Dex, Con --, Wis +6, Cha +8
- Vessel of Cyriss, Clockwork Adept (Iron Kingdoms, Liber Mechanica)
CR+3
+2 Str, +4 Dex, Con --
- Vessel of Cyriss, Clockwork Priest (Iron Kingdoms, Liber Mechanica)
CR+3
+2 Str, +2 Dex, Con --
- Vessel of Cyriss (Iron Kingdoms, Liber Mechanica)
CR+3
Clockwork Warder
+8 Str, +1 Dex, Con --
Other
- Droids (Star Wars d20)