Fiery Justice
2007-11-04, 03:26 PM
Okay this is a for fun project, but I'm gonna do an mostly random campaign setting and then I'm gonna try and fill in the blanks...
So Here's the Random Table For Deities:
Number of Gods:
1-20: Monotheism
21-40: Dualism
41-60: Polytheism
61-80: Animism
81-100: Atheism
Method of Power:
1-33: Worship
34-66: Innate
67-99: Imparted
100: Reroll
Number of Pantheons (Polytheism): Roll 1d6, count a six as a five and reroll and add that to the previous roll.
Number of Deities (only for Polytheism, roll once per pantheon): Roll 2d6, if you roll double ones flip a coin, heads means its a monotheistic pantheon.
Alignment (For Individual Deities):
1-11: LG
12-23: LN
24-35: LE
36-47:NG
48-59: N
60-71: NE
72-81: CG
82-93: CN
94-100: CE
Gender (This table was inserted post original set up of deities, thanks to Rex Blunder) d8
1-3: Male
4-6: Female
7: Appears as either with equal frequency
8: Ungendered or characteristics of both
Divine Rank: Roll a 1d20
Domains: 1d6 +1 per 5 DvR (does not include Alignment Domains. Includes only domains from CDiv, CWar, Deities and Demigods, SRD, and Core):
1-2: Air
3-4: Animal
5-6: Death
7-8: Destruction
9-10: Earth
11-12: Fire
13-14: Healing
15-16: Knowledge
17-18: Luck
19-20: Magic
21-22: Plant
23-24: Protection
25-26: Strength
27-28: Sun
29-30: Travel
31-32: Trickery
33-34: War
35-36: Water
37-38: Celerity
39-40: Cold
41-42: Community
43-44: Competition
45-46: Creation
47-48: Domination
49-50: Dream
51-52: Force
53-54: Glory
55-56: Inquisition
57-58: Liberation
59-60: Madness
61-62: Mind
63-64: Mysticism
65-66: Oracle
67-68: Pact
69-70: Pestilence
71-72: Purification
73-74: Summoner
75-76: Weather
77-78: Artifice
79-80: Charm
81-82: Darkness
83-83: Glory
85-86: Repose
87-88: Rune
89-90: Scalykind
91-92: Fate
93-94: Planning
95-96: Tyranny
97-100: Reroll twice
The Planes
Relatively simple actually. The baseline number is 10 (the inner planes and the material. Then roll 2d6 for other planes (making a minimum of 12)
The World:
The Continental Setup:
1-33: Pangea
34-66: Continents (roll 1d4+1)
67-99: Archipelago
100: Reroll.
Before the Timeline:
1-20: Edenic Period
21-40: Hell-on-Earth Period
41-60: Time Immemorial (no one cares)
61-80: Creation began here
81-100: A previous world existed, and was replaced.
Beginning Technology:
1-20: Stone Age
21-40: Bronze
41-60: Iron
61-80: Medieval
81-100: Renaissance
Number of Major Species: 2d6
Major Species (1d10):
1: Human
2: Kobold
3:Elf
4: Dwarf
5: Goblin
6: Orc
7:Halfling
8: Gnome
9: Hobgoblin
10: Nonstandard
If you roll the same thing twice, its a subrace (unless you roll nonstandard twice).
Number of Nations: 1d12
National System of Government (roll 1d10):
1: Magocracy
2: Dictatorship
3: Republic
4: Athenian Democracy
5: Technocracy
6: Oligarchy
7: Feudalism
8: Theocracy (If atheism, then philosophy equivalent)
9: Necrotacy (Rule by the Dead)
10: Anarchy
Wealth:
1-20: Very Poor
21-40: Poor
41-60: Average
61-80: Rich
81-100: Filthy Rich
Time Since Beginning of Timeline (1d100x50)
Major Events in Timeline (Major event every 50 years): 1 Birth of a new deity
2 Collapse of A Kingdom
3 Discovery of a new major technology
4 Collapse of a plane
5 Killer Plague
6 Famine
7 Division of a Kingdom among heirs
8 Civil War
9 Successful war for independence
10 Failed War for Independence
11 Birth of a new major species
12 Death of an old major species
13 Birth of a new plane
14 Schism within a Church
15 Holy War
16 Backlash against magic (Arcane)
17 Major Natural Disaster (Roll 1d4: 1 Series of Earthquake, 2 Tsunami, 3 Major Volcano Eruption, 4 Series of Hurricanes/Tornados)
18 Discovery of a new plane
19 A plane is forgotten
20 A Invasion by lower planer beings
21 An Invasion By Upper Planar beings
22 Breakthrough by Chaos Planar beings
23 Invasion by Lawful Planar beings
24 Merging of kingdoms
25 Founding of a new nation
26 Rebirth of a nation
27 Conquest of a nation
28 Merger of Planes
29 Death of a deity
30 Legendary figure
31 Emergence of a new major species
32 Race War
33 Worldwide Conflict
34 Fall of a major species
35 Transformer Plague (improves victims)
36 Transformer Plague (worsens victims)
37 Birth of a new form of nation
38 Emergence of a transnational power (like a very powerful guild or a conspiracy)
39 Birth of a major new philosophy
40 Backlash against magic (divine)
41 New domesticated animal
42 Marriage of a pair of deities
43 Major new material discovered
44 Invention of a new technology (I know its a repeat)
45 Destruction of a plane
46 Beast Hunt (Kill monster X)
47 Rebirth of a legendary figure (if none previously existed, then just birth)
48 Rediscovery of ancient relic
49 Useless War
50 Conquest of A Nation (Lots of repeats from here on)
51 Religious War
52 Merger of Churches
53 Worldwide Conflict
54 Division of a nation
55 Peaceful Union of Nations
56 Discovery of a new technology
57 Fall into anarchy of a nation (not claimed by others)
58 Failed Rebellion
59 New legendary figure
60 Peaceful split of nations
61 Worldwide Depression
62 Discovery of a new technology
63 Civil War
64 World becomes progress obsessed
65 World turns luddite
66 Worldwide Conflict
67 Widespread Revolution
68 Attempted/Achieved Genocide
69 New Church
70 Establishment of a Confederacy
71 New domesticated animal
72 Peaceful split of nations
73 Failed Rebellion
74 Destruction of a plane
75 A Invasion by lower planer beings
76 Transformer Plague (worsens victims)
77 Race War
78 World turns luddite
79 Backlash against magic (divine)
80 Birth of a new ideology
81 Invasion by Lawful Planar beings
82 Fall into anarchy of a nation (not claimed by others)
83 Legendary figure
84 Failed Rebellion
85 Rediscovery of ancient relic
86 Famine
87 Peaceful Union of Nations
89 Discovery of a new major technology
90 Useless War
91 Destruction of a plane
92 Division of a nation
93 Rediscovery of ancient relic
94 A Magical Devastation
95 Development of a very important building (like say, a stonehenge, or a Library of Alexandria like thing).
96 Birth of a new ideology
97 Plague of Undeath
98 Collapse of a church
99 Destabilization of nations
100 Replacement of Pantheon.
Those are the tables, I'll set to work in a moment.
So Here's the Random Table For Deities:
Number of Gods:
1-20: Monotheism
21-40: Dualism
41-60: Polytheism
61-80: Animism
81-100: Atheism
Method of Power:
1-33: Worship
34-66: Innate
67-99: Imparted
100: Reroll
Number of Pantheons (Polytheism): Roll 1d6, count a six as a five and reroll and add that to the previous roll.
Number of Deities (only for Polytheism, roll once per pantheon): Roll 2d6, if you roll double ones flip a coin, heads means its a monotheistic pantheon.
Alignment (For Individual Deities):
1-11: LG
12-23: LN
24-35: LE
36-47:NG
48-59: N
60-71: NE
72-81: CG
82-93: CN
94-100: CE
Gender (This table was inserted post original set up of deities, thanks to Rex Blunder) d8
1-3: Male
4-6: Female
7: Appears as either with equal frequency
8: Ungendered or characteristics of both
Divine Rank: Roll a 1d20
Domains: 1d6 +1 per 5 DvR (does not include Alignment Domains. Includes only domains from CDiv, CWar, Deities and Demigods, SRD, and Core):
1-2: Air
3-4: Animal
5-6: Death
7-8: Destruction
9-10: Earth
11-12: Fire
13-14: Healing
15-16: Knowledge
17-18: Luck
19-20: Magic
21-22: Plant
23-24: Protection
25-26: Strength
27-28: Sun
29-30: Travel
31-32: Trickery
33-34: War
35-36: Water
37-38: Celerity
39-40: Cold
41-42: Community
43-44: Competition
45-46: Creation
47-48: Domination
49-50: Dream
51-52: Force
53-54: Glory
55-56: Inquisition
57-58: Liberation
59-60: Madness
61-62: Mind
63-64: Mysticism
65-66: Oracle
67-68: Pact
69-70: Pestilence
71-72: Purification
73-74: Summoner
75-76: Weather
77-78: Artifice
79-80: Charm
81-82: Darkness
83-83: Glory
85-86: Repose
87-88: Rune
89-90: Scalykind
91-92: Fate
93-94: Planning
95-96: Tyranny
97-100: Reroll twice
The Planes
Relatively simple actually. The baseline number is 10 (the inner planes and the material. Then roll 2d6 for other planes (making a minimum of 12)
The World:
The Continental Setup:
1-33: Pangea
34-66: Continents (roll 1d4+1)
67-99: Archipelago
100: Reroll.
Before the Timeline:
1-20: Edenic Period
21-40: Hell-on-Earth Period
41-60: Time Immemorial (no one cares)
61-80: Creation began here
81-100: A previous world existed, and was replaced.
Beginning Technology:
1-20: Stone Age
21-40: Bronze
41-60: Iron
61-80: Medieval
81-100: Renaissance
Number of Major Species: 2d6
Major Species (1d10):
1: Human
2: Kobold
3:Elf
4: Dwarf
5: Goblin
6: Orc
7:Halfling
8: Gnome
9: Hobgoblin
10: Nonstandard
If you roll the same thing twice, its a subrace (unless you roll nonstandard twice).
Number of Nations: 1d12
National System of Government (roll 1d10):
1: Magocracy
2: Dictatorship
3: Republic
4: Athenian Democracy
5: Technocracy
6: Oligarchy
7: Feudalism
8: Theocracy (If atheism, then philosophy equivalent)
9: Necrotacy (Rule by the Dead)
10: Anarchy
Wealth:
1-20: Very Poor
21-40: Poor
41-60: Average
61-80: Rich
81-100: Filthy Rich
Time Since Beginning of Timeline (1d100x50)
Major Events in Timeline (Major event every 50 years): 1 Birth of a new deity
2 Collapse of A Kingdom
3 Discovery of a new major technology
4 Collapse of a plane
5 Killer Plague
6 Famine
7 Division of a Kingdom among heirs
8 Civil War
9 Successful war for independence
10 Failed War for Independence
11 Birth of a new major species
12 Death of an old major species
13 Birth of a new plane
14 Schism within a Church
15 Holy War
16 Backlash against magic (Arcane)
17 Major Natural Disaster (Roll 1d4: 1 Series of Earthquake, 2 Tsunami, 3 Major Volcano Eruption, 4 Series of Hurricanes/Tornados)
18 Discovery of a new plane
19 A plane is forgotten
20 A Invasion by lower planer beings
21 An Invasion By Upper Planar beings
22 Breakthrough by Chaos Planar beings
23 Invasion by Lawful Planar beings
24 Merging of kingdoms
25 Founding of a new nation
26 Rebirth of a nation
27 Conquest of a nation
28 Merger of Planes
29 Death of a deity
30 Legendary figure
31 Emergence of a new major species
32 Race War
33 Worldwide Conflict
34 Fall of a major species
35 Transformer Plague (improves victims)
36 Transformer Plague (worsens victims)
37 Birth of a new form of nation
38 Emergence of a transnational power (like a very powerful guild or a conspiracy)
39 Birth of a major new philosophy
40 Backlash against magic (divine)
41 New domesticated animal
42 Marriage of a pair of deities
43 Major new material discovered
44 Invention of a new technology (I know its a repeat)
45 Destruction of a plane
46 Beast Hunt (Kill monster X)
47 Rebirth of a legendary figure (if none previously existed, then just birth)
48 Rediscovery of ancient relic
49 Useless War
50 Conquest of A Nation (Lots of repeats from here on)
51 Religious War
52 Merger of Churches
53 Worldwide Conflict
54 Division of a nation
55 Peaceful Union of Nations
56 Discovery of a new technology
57 Fall into anarchy of a nation (not claimed by others)
58 Failed Rebellion
59 New legendary figure
60 Peaceful split of nations
61 Worldwide Depression
62 Discovery of a new technology
63 Civil War
64 World becomes progress obsessed
65 World turns luddite
66 Worldwide Conflict
67 Widespread Revolution
68 Attempted/Achieved Genocide
69 New Church
70 Establishment of a Confederacy
71 New domesticated animal
72 Peaceful split of nations
73 Failed Rebellion
74 Destruction of a plane
75 A Invasion by lower planer beings
76 Transformer Plague (worsens victims)
77 Race War
78 World turns luddite
79 Backlash against magic (divine)
80 Birth of a new ideology
81 Invasion by Lawful Planar beings
82 Fall into anarchy of a nation (not claimed by others)
83 Legendary figure
84 Failed Rebellion
85 Rediscovery of ancient relic
86 Famine
87 Peaceful Union of Nations
89 Discovery of a new major technology
90 Useless War
91 Destruction of a plane
92 Division of a nation
93 Rediscovery of ancient relic
94 A Magical Devastation
95 Development of a very important building (like say, a stonehenge, or a Library of Alexandria like thing).
96 Birth of a new ideology
97 Plague of Undeath
98 Collapse of a church
99 Destabilization of nations
100 Replacement of Pantheon.
Those are the tables, I'll set to work in a moment.