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View Full Version : Deathwatch - Acheros Salient IC



DrK
2020-11-21, 06:35 AM
http://wh40krpgtools.s3.amazonaws.com/images/settings/deathwatch-banner.jpg

http://cdn.edgecast.steamstatic.com/steam/apps/394450/ss_4989ead8277707ac0d2c5fb4ee8deffdac3e0dd0.1920x1 080.jpg?t=1500969254

The Strike Vessel Noctus Purgatory, a dark edifice of Aquilla and macro batteries cruised through the silent void near the Khazant system. Within the near silent halls the newly assembled Kill Team Epsilon - newly formed to replace recent losses amongst the Deathwatch in the brutality of the Jericho Reach from Stigmartus activity. Watch Station Iobel was to be the Kill Team's new posting where they could influence the area.

Aboard the strike vessel a soft beeping alerted the Astartes from their training or contemplation bringing them in their long robes to the observation dome revealing the stars beyond and the red shimmer of the distant Hadex Anomaly. In the briefing room silent chapter serfs sworn to the Deathwatch await you, silently running the ship. They bow low as the towering Astartes enter and wordlessly call up a hololith of Khazant and gesture to the waiting Astropath. He also bows, an Aqulla emblazoned blindfold across his eyes. "My Lords Astartes. I did not wish to disturb your contemplations. I have received an Astropath cry for help. Inquisitor Helena D'Bonham has contacted us. The vessel Spear of Drusus has crashed upon the barren southern ash waste of Khazant, a terrible blow. However of more pressing issue is the loss of the Navis Scion Leanna Benetek. She is the distant daughter of the Navis Partenus, a man of great stature. But she carries with her maps of the warp routes of the whole sector. Initial scans from other orbiting Naval assets have indicated that the ship has not been wholly destroyed and psychic screams and portents have revealed that a witch coven of the great enemy has seized the Navis. No doubt they will emplooy the most hateful of rituals to pry the knowledge from her mind. This is of critical importance to prevent that happening!"

He bows low as the serfs highlight the southern continent on the spinning hololith in the centre of the room. The grey dust world of Khazant, a world of battle wreathed in an orbital cloud of destroyed ships and floating wrecks as the ground below is a mass of destroyed cities and tangled networks of bunkers and trenches. A glowing blip on the southern continent shows that deep beneath the Stigmartus lines is the ash wastes, an area near devoid of life where isolated supply depots and training camps cluster around landing sites or wrecked vessels and supply reinforcements to the front line....

Haval
2020-11-22, 02:54 PM
Baldr grins at the idea that he had been contemplating anything. His fangs are prominent. Other than practicing with the ship's stock of combat servitors he had mostly spent his time roaming the Noctus and getting to know some of the crew. They weren't Astartes but it was preferable to know the calibre of your allies.

'If this Navigator girl is so important perhaps she shouldn't have been employed so close to Khazant.' Baldr had never had the pleasure of visiting the place even before he had joined the Deathwatch but he had heard the stories. 'What are the chances that someone shot her ship down on purpose?'

TheNotoriousSMP
2020-11-22, 03:48 PM
"Tricky to say," Zeruel comments as he steps forward to examine the hololith. He had never had the dubious pleasure of serving on the war world of Khazant, but he had served with a handful of Deathwatch marines who had in the past, and what they had to say was rarely positive, "It could have been a simple attack of opportunity and they would have shot down any ship unfortunate or foolish enough to move into their range...However I'm inclined to agree that to be so quick to capture her and the vessel is likely no coincidence."

The Lamenter strokes his bare chin, angelic features scanning over the information that the holographic display has for them. "Regardless, it goes without saying that we cannot allow this information to fall into the foul hands of the Archenemy. Such a tragedy would no doubt have dire effects on the sector's ability to defend itself from attack."

DrK
2020-11-22, 04:44 PM
As the marines lean over the display looking at the picts and terrain maps Commander Hollis, one of the Deathwing serfs snaps to attention. "My Lords Astares. The Spear was escorting three transports providing reinforcements to the 18th Mordian Regiment and the 3rd Vosytran Armoured regiment. The Naval after action report describes the Spear engaging a pair of Stigmartus corvette size vessels. But they drew her into a trap near the Southern Pole where she was ambushes by havoc fighter bombers staging from the wreck of the "Cauldron of Blood"
and a array of ground based orbital defense lasers."

He looks at the map of the crashed vessel and the heat signatures of scavenger camps nearby. "Will my Lords be deploying via drop pod, teleportarium or a Stormtalon?"

UselessBlob
2020-11-22, 05:31 PM
Elyas stepped up to examine the map as well, bearing the permanent frown typical of Dark Angels. "We do not know what kind of anti-air capabilities they possess beyond the defense lasers, taking a Stormtalon is risky. It is the same for drop pods, though to a lesser extent. The teleportarium should be relatively safest, and we could commandeer vehicles from any camps we may find. Would eliminating the witches reduce any psychic interference? he asked. As an Astartes he understood more about the Warp than the average Imperial citizen (i.e. anything at all,) but he knew more about daemons than human psykers.

Haval
2020-11-22, 07:29 PM
The Lamenter strokes his bare chin, angelic features scanning over the information that the holographic display has for them. "Regardless, it goes without saying that we cannot allow this information to fall into the foul hands of the Archenemy. Such a tragedy would no doubt have dire effects on the sector's ability to defend itself from attack."

'That's right. Plenty of things on Khazant that need killing. Better us then someone who doesn't know what they're doing.'

At Hollis' explanation, 'So either someone got lucky or they planned for her to be there.' If someone had been passing on information that was the Inquisitor's problem. 'Trouble is, if they are that organised, they may be competent enough to expect someone like us to come looking.' Baldr is not especially bothered by that, but it would be foolish not to be prepared.

Baldr nods in agreement with Elyas, although sometimes having air support was useful. 'Air defences and the chance that anything coming down otherwise might attract attention. I can't speak for the Stigmartus but there are likely Traitor Astartes on Khazant. I would expect them to know what a drop pod looks like.' He'll leave the discussion of psykers to the Rune Priest as was proper. Witches were just another target.

To Hollis, 'How far behind the lines are we likely to be? If there are more survivours then just this Navigator it might be difficult to extract them all by air.'

BananaPhone
2020-11-22, 11:28 PM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

During the approach towards the bridge, Ragnir had moved at the back of the Deathwatch team, his image a quiet and perceptive one. When the serfs parted to make way and gave their little bows, Ragnir returned their greetings with a nod of his head in their general direction as an acknowledgement for their service. The Astartes may have been the iron hammer of the Imperium, but without the cogs of their logistical support network, it was doubtful they would have survived as long as they had.

When the situation was explained, Ragnir remained quiet and focused. The particle-color of the hololith draining the color from his tanned face and dark red, neatly trimmed beard.

Ragnir remained quiet as the other marines spoke their piece, including his Chapter-brother Baldr. Finally, when it seemed all had contributed, Ragnir spoke.

"The risk of being stranded without extraction from the planet is greater than the possibility of being shot down were we to land with a Stormtalon," he spoke, gesturing with one large finger to the crash-zone marked on the hololith.

"We are entering the wolfs den, brothers. At the moment of our detection, time will be against us, as they have the forces to mobilise to contain us. We must get in, rescue the navigator and then depart."

TheNotoriousSMP
2020-11-23, 08:36 AM
Zeruel nods in response to Ragnir's words, agreeing with the Space Wolf before he turns his attention back to the serf who'd just spoken. "Tell me, other than the Navigator, is there anyone or anything else on the vessel that is deemed important enough to try and recover? Any relics, or particular significant officers?"

Haval
2020-11-23, 03:11 PM
To Ragnir, 'Better going in quick and dirty then getting caught by something out in the wastes.' They had a job to do after all, and sometimes it was easier to forgo stealth. 'But I'm sure if there's a need, someone will give us a lift offplanet if we ask nicely, even if the Noctus is unable to help. We might need to break those defence lasers on the way out just to make sure of that though.'

Deadguy
2020-11-23, 07:27 PM
The Iron Hands had remained silent during the walk to the briefing. As the others bombarded the serf with questions, he studied the map. The cybernetic eyes whirred loudly as they focused on the details. While giving him the visual acuity of normal marines, they lacked subtleness.

It fit the overall appearance. Subtlety was not a tactic that fit the techmarine. "Recovery of the ship datacore is paramount, lest it fall into the enemy's hands and it's spirit be corrupted to give up it's secrets."

✥ Logic vs pros / cons to entry options [roll0] vs 55


https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Bphill561
2020-11-23, 07:46 PM
Each method has it's risk, the real question is do we have the time for a more stealthy entry? Even approaching the crash site with a ground vehicle is likely to draw attention if it is large enough to carry the squad.

Studying the terrain and possible approaches if teleported in...

Tactics Recon and Stealth base=91

[roll0]

I also don't think we should be concerned about recovering the entirety of the surviving crew, there could be thousands of survivors which we would be unable to move in the best of conditions. It may be worth taking out the defense lasers if possible for later ships to recover personnel, but that is not our goal. Maybe we should take a Teleport Homer if we can use it to cut through the interference for a faster extraction of the Astropath.

UselessBlob
2020-11-23, 10:55 PM
Elyas nods at Korbin's comments. "You are right, we do not have time for stealth, and the enemy is no doubt expecting a rescue attempt anyway." He pauses and contemplates the situation for a moment, and continues.
"Perhaps we could combine approaches. We take the drop pod down to minimize the time they have to mount a response, then we complete our objectives, disable the defenses, and either teleport out or evacuate with a Stormraven, depending on whether or not slaying the witches reduces the interference. Whatever we do, we must decide quickly. Every second we waste here is another the Navis may be having her mind torn asunder."

DrK
2020-11-24, 02:02 AM
The serf's hands flicker over the hololith. "My lord. The Navis was listed as the primary recovery. There is a high ranking Soriatias listed as being on board who has been graded as Secundus. Recovery of her or her personal relics would be welcomed by the Order of the Black Rose."

He gestures at thee large camps nearby (well 10-15 miles) the crashed vessel. "My lords. Telemetry from Mechanics sensor relay stations and a high level pass by a thunderbolt recon flight has tracked ground movement between the crash site. Camp beta near the geothermal power relay is believed to be the defense laser batter. The Navis will be in one of the camps or the wreck however there is no information on her location. But the date core and machine spirit is important."

After a glance at the Mechanicus servant, more machine than man, a binary code flickers up on the screens. "Confirm. Psychic interference block teleportarium. Removal of interference to permit extraction."

Haval
2020-11-24, 10:17 PM
Elyas nods at Korbin's comments. "You are right, we do not have time for stealth, and the enemy is no doubt expecting a rescue attempt anyway."

'I would like to say that they aren't expecting the likes of us, but if they have witches down there who can say.' Baldr nods in agreement with the Dark Angels. Of course anyone who had been taken prisoner by the Archenemy might prefer that they had died in the crash. If nothing else they were an instrument of the Allfather's vengeance.

BananaPhone
2020-11-25, 08:01 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

The Rune Priest listened in silence to the word of his bretheren, and noted what he thought were the pro's and con's of each approach. Finally, he gave his final opinion.

"You all speak with merit, brothers," his smooth, deep voice announced, "but I stick to my mind that we must arrive as swift and silent as possible, acquire our mark and then depart. The Witch Cove may not even be in the area, which will leave us stranded if we are relying on their extermination in order to be retrieved via teleportatium."

The Space Wolf leans forward and points one large finger at the region designated as a geothermal power facility.

"We approach undetected in the Stormraven, retrieve the mark, neutralise the power cables to the defense grid and then depart the planet."

Drawing his hand back and nodding once, "that is my assessment brothers."

It was clear that Ragnir was offering his opinion on the matter. He would, of course, apply himself completely to whatever decision was taken.

Deadguy
2020-11-26, 02:16 PM
Kheres looked over each of his brothers. Quite a few opinions. Inefficient. This was taking longer than it should.

"Each has made their thoughts known. Best we select who will be take lead. They can make the determination. It makes little difference how we arrive and depart, so long as the objectives are complete."

As he waited for the inevitable feedback, he considered the list of objectives. The witches were one of them, though much lower priority. Kheres tried to recall any knowledge on how their dark magics interfered with the teleportation technology the Imperium utilized.

✥ Forbidden Lore: Archeotech vs range of psychic interference on teleportarium [roll0] vs 90


https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Haval
2020-11-26, 08:12 PM
Baldr grins at Ragnir, 'I feel we would need a pilot of some skill to approach the area unnoticed in a Stormraven brother. I am with the Dark Angel for the moment. The gunship can extract us or provide air support as needed.The only difficulty with that approach may be that the Noctus is engaged by the Archenemy while we are busy on the ground. But in that instance all we need is to have the Stormraven come down in our wake. With any luck the bastards will be do busy dealing with us to have much hope of downing it.'

He largely agreed with Kheres, 'Going on an Undertaking into a warzone containing uncertain categories of enemy and and a high likelihood of Witches. Let the Rune Priest, myself or Brother Elyas do it.' Baldr named their only psyker and the two tactical marines. A Grey Hunter wasn't quite the same but it was close enough here. In theory they were the most flexible choice. 'I would rule myself out unless Ragnir or Brother Elyas would prefer otherwise. I find I lack the patience for it.'

BananaPhone
2020-11-26, 08:48 PM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

That one of his brothers would heed the counsel from a Son of the Lion over the words of him, a Rune Priest of Russ....this was a grim day indeed and perhaps a portent of things to come. May their great father forgive him.

Nodding at the holoflim, Ragnir spoke calmly "Drop pod insertion it is then. I will guide you against the Witch Coven. They are the barrier impeding our extraction, and their elimination is all the more necessary."

DrK
2020-11-27, 03:44 PM
At Ragnir's words the serf's nod. "As you say my Lords. We shall prepare a drop pod for launch. For the targetting co-ordinates will you be landing upon the wreck of the vessel or one of the heretic camps?" He looks up obedient, nimble fingers flickering over the arcane items on the consoles as he programs the launch sequence. As he watches Kheres ponders the impact of the psychic interference on the ancient teleportarium that thrummed in an an anointed chamber deep in the bowels of the strike vessel. It was an ancient piece of technology, predating even the keel of the vessel itself, understood by none and tended to by a small cult of the red priests. The teleportarium involves the immaterium in some way so the interference is likely to relate to the power of the coven. In this case if they were powerful it may interfere with tens of miles from the coven, if weaker then the effect would be lessened.

As you troop from the bridge to the armoury, servitors and serfs bless and anoint your armour with sacred ungents and read prayers and gun blessings to placate the machine spirits of the weapons. It is the work of an hour to collect your weapons, pray over the tools and strap magazines of bolt shells to the mag locks on your armour and calibrate the sights of your weapons. Soon the dull lights of the vessel flicker to dull red. An vox intoning "Approaching orbital insertion point. Proceeed to the drop bay."


https://halo.bungie.org/misc/sloftus_hev/images/HEV-deploy2.jpg

As you enter the bay the doors of the pod beckon, the gravity couches awaiting you, holsters for your weapons awaiting you. The serfs manning the pods drop to a knee awaiting your oath of battle before you board the pub.

UselessBlob
2020-11-27, 08:27 PM
Elyas steps forward and motions the team to form a circle.
"We are about to face psykers of the most insidious sort, so we must maintain the utmost resolve. I shall lead us in an Oath to the Emperor, so that we may keep Him in our hearts and minds."

Aware that they are on a time crunch, Elyas cannot perform the full hours-long suite of prayers necessary to properly invoke the Emperor's righteous fury, but he does his best to make his oath as inspiring as possible.

Haval
2020-11-27, 10:56 PM
Baldr notes Ragnir's disquiet but says nothing in front of the others. He had little respect for the ancient rivalry unless one of them aimed to be particularly offensive to him or to the Rout. Most Dark Angels likely fought with a stick up their ass but he knew enough to trust the Deathwatch to choose their recruits with care. If his assessment was wrong it would be better to know about that now.

When Elyas gives the Oath he will join in with the words as needed, but will end it with a brief scrap of a litany in Fenrisian. '<We are the wolf that stalks the stars in the sky and swallows the star-fire. We hide amongst the night. When light is gone the light is within us. We run the ruin of Fire. In the darkness foes burn in our passing.'>

TheNotoriousSMP
2020-11-27, 10:59 PM
Zeruel joins the rest of the kill team in a circle, already eager to sink his blade in the bodies of the Imperium's foes. He takes a knee as Elyas begins their oath, inclining his head as he contemplates the glorious will of the Emperor. Fully absorbed in the team-leader's words, the Lamenter swears to bring the Emperor's fury down on the foolish foes who thought that they could get away with attempting to bring harm to their eternal lord's Imperium

BananaPhone
2020-11-28, 12:02 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


With the matter settled, Ragnir reached for a pouch upon his belt and withdrew from within a handful of runes. Drawing his clenched fist above the holofilm, his eyes closed and lips uttering a quiet chant, the Rune Priest moved his closed hand in a circular motion over the representation of the crash-site, before finally letting go of the small, decorated bones within. The collection of rune-covered osseins clattered across the metal flat-top of the projector to reveal a set of portents that only Ragnir could read.


oOo

Ragnir followed the rest of his fellows towards the drop pods, the towering figures of the Astartes contrasting with the normal sized crew that shuffled about them. The heavy, foot-falls of the Astartes rang out throughout the corridor in a metallic chorus while words from the crews and commanders added to the choir over the vox-comms as orders and reports were issued.

Finally, the group joined together in a circle within the dispatch zone, Ragnir standing quietly with the others. In one hand the Rune Priest grasped the shaft of her axe, its heavy head exhibiting a conservative number of runes that would soon glow when filled with the energy of his powerful mind. His other hand, for now, was free, but a bolt pistol was holstered on his hip, and the sling of a bolter ran from one shoulder to his hip.

DrK
2020-11-29, 12:47 PM
As the massive marine readies himself he prays to the ancients and throws the runes on the table. The runes rolls and flip over arranging in a tale of woe and fire. Witches, and sorcerery the runes warn of, powerful magicks that will see him sorely pressed. The witches have demonic allies, although the runes that would have identified the nature of them remain clouded and in mystery.

Other runes glow and stand out from the array representing the "Beast" "the traitor" and "the machine" - as Ragnir muses he thinks that these may manifest as the beast cults that form the bulk of the stigmartus ranks, possibly some of the ancient enemy -Traitor legions and some sort of mechanised foe, be it deamon engines or just threat from the crashed ship itself.



The kill squad strap into the drop pod, the dim light making little difference to their enhanced vision and thermo graphic and passive sensors in their helms. Serfs strap down the restraint harnesses, crawling over the marines like ants on grox before sealing the exterior door of the vox. Aboard the pod the venerable machine spirit slowly awakens and stirs itself to life. Ancient cogitators whir and slowly status lights change from red to green and the targetting scanners are fed from the bridge with the co-ordinates of vessel.

After the warm up routine the seals hiss as the pod switches to its own life support systems and the couches begin to vibrate as the thrusters warm up. A voice on the vox from the bridge contacts you, "Kill Squad. Vessel is in geo-synchronous position above the target region. Permission to deploy?"

UselessBlob
2020-11-29, 02:59 PM
As Elyas straps into the large projectile about to be shot straight into the ground, he suppresses the shudder that always sneaks up on him. He doesn't mind dying in battle. In fact, any other death would be a disgrace. What Elyas fears most is a death entirely out of his control. Falling to the venom of a Hive Tyrant after blowing its brain out is one thing, but if there is the slightest flaw in the pod's construction, they would either be incinerated by the atmosphere or smeared across the ground like an Ork under a Baneblade. All Elyas can do is pray to the Emperor for safe passage.

After preparations are complete, he responds to the bridge "This is Mission Leader Elyas speaking. We are ready to launch."

Haval
2020-11-29, 08:13 PM
Baldr will do what he could to scrutinize the feed from the ship's auspex to see what the situation on the ground looked like. He'll also try to keep an eye on the tactical situation up in the void to see if there was anyone close enough to be a threat to them or the Noctus itself.


Successful awareness test in the ooc

BananaPhone
2020-11-29, 09:01 PM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


The Rune Priest stood with his fellows against the oscilations of the drop pod as it was hurtled towards the planet below them.

"Witches. Daemons. Cultists. Traitors and machine-spirits lay against us, brothers." he announced, the vocabulator of his helmet tinging his normally smooth, baritone voice with a mechanical quality.

Deadguy
2020-11-30, 10:14 AM
The techmarine watched over the blessing of the kill team's equipment by the serfs. The knowledge of the techpriests was imbedded into his very body. Once he was sure that the individual spirits of the carried equipment were placated, he turned his attention to their transportation.

He attempted to recall where the data core on that specific model of ship to save the team time. Once he had made the determination, he let Elyas know where it should be located.

As the Librarian made known the threats, he couldn't help but look around to those strapping in and smile. "In the infinite wisdom of the Emperor, this team has the exact skills required then."

Kheres intoned a chant as they began departure preparations.

✥ Forbidden Lore: Archeotech to determine location of the ship datacore [roll0] vs 90
✥ Use Tech to conduct machine spirit rituals [roll1] vs 90


https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

DrK
2020-12-04, 09:55 AM
Kheres adjusts the targeting co-ordinates slightly of the drop pod slightly towards the aft of the downed vessel. THe nature of the vessel meant that the main cogitator banks were in the aft of the vessel, around deck 30, so just at base of the aft-tower above the ancient (but now ruined) fusion drives. THe drop pod's machine spirit accepted Khere's blessing as it plunged through the atmosphere, its automated systemes firing and guiding it ina tight spiral.

As the pod plummets through the atmosphere trailing smoke and fire its obvious for hundreds of miles and alerting ground stations of the "enemy". Within the pod the team is helpless to do much as the sensors flash up warning lights sensing enemy anti-air auspex systems locking on and detecting incoming fire. Defensive measures fire from the pod and the ride becomes bumpier as the jets fire causing the pod to spin and the evasive pattern saves the pod from harm, the buffeting of close misses not causing more than surface damage.

With a massive impact that shakes even the mighty marines! the pod slams into the ground some 300m from the shattered stern of the ship that towers like metallic cliff 300m high into the sky, rent with macrocannon marks and marred by re-entry burns. As the doors of the pod fall open, like petals revealing the deadly cargo inside sensors on your power armour register the slightly toxic burnt air, and the heat of the sun and the gas giant high in sky beating down upon the ashy wastes. The air tasets duty and a great plume of the greying ash surrounds you from your impact crater.

Shouts from the stern of the ship nearby alert you, and you can all see a pack scavengers gesturing, bullet strikes and las blastss already scarring the ground around you and pinging loudly off the drop pod as they spray fire in your general direction. Leapring free from the restraints the mob of Stigmartus looters is easily in range and will be the first to feel your fury!!

With your astartes enhanced eyes and the sensors of our armou you can pick them out easily, red shapes running across the grey rock, three clambering aboard an antiquated warbuggy of some sort with a heavy cannon on its back, the rest of the men, some 30 strong spreading out into a loose skirmish line, extorted on by an oficer of some sort with a skull mask for a face waving a chainsword behind them....



You have landed! You can have the initaitive
Choose if you are in squad or solo mode
Players go first....

180m away
* Horde of ~40 scavengers/chaos cultists (flak/chain mail armour and basic weapons)
* Enemy cult leader
* Warbuggy with some sort of heavy gun on its back

Haval
2020-12-04, 02:28 PM
Baldr will take a moment to unholster his rifle before leaving the drop pod. The cultist shooting was likely far too distant to be a risk to him, even if they manage to get lucky. He'll simply ignore it.

It was too far to easily connect with anything with his bolter, but he had brought the rifle for just such an occasion. 'They should have brought more men.' he says over the vox. Their commander was an obvious target, but maybe it would be better to leave him till last. He'll draw a bead on one of the cultists that was operating the big gun.


Half Action - Aim
Half Action - Shoot one of the buggy gunners with sniper rifle (range 200m)

vs. BS 48 (+10 aim) (+10 accurate weapon)
[roll0]

Any damage 1d10 R with Toxic
[roll1]

Any damage caused after soak needs a T test to avoid taking more damge




Sniper Rifle 5/6

Oath of the Emperor: +10 Wp
In Squad Mode

Acquisitions
Stummer (5), Astartes Sniper Rifle (20), Photon Flash Grenade (5), 2 clips of Stalker rounds (10)

Other acquisitions
1 clip of Kraken ronds, chainsword

Deadguy
2020-12-04, 03:16 PM
Despite the harsh atmosphere, Kheres helmet remained off. A testament to the Iron Hands tenacity. Upon exiting the drop pod, the techmarine did not draw his rifle despite the threats that had quickly appeared. Instead, he quickly assessed the crater formed by their landing.

The hydraulics of the servo-arm hissed and whirred as he began to peel away portions of the ceramite plating that protected the hull from the atmosphere's heat, slamming them into the edge of the crater to form a make-shift trench shield.

"Spirit of this machine, continue to aid the Emperor's Will by providing his chosen with protection even as your body has been spent."

Squad Mode
✥ Full Action: Improve Cover (add 14 armor)


https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

UselessBlob
2020-12-04, 05:42 PM
Elyas ducks down behind Kheres' makeshift wall and opens the vox channel. "Strongpoint on me, men! Focus fire on the leader, we can use grenades on the buggy when it gets closer!"

A squad member may be designated Centre of a Strongpoint for as long as they remain stationary. The Centre may Call a Target as a free action or a reaction, which grants all members in Squad Mode and in Support Range +20 to attack tests against them.

TheNotoriousSMP
2020-12-04, 08:19 PM
The descent to the planet's surface is certainly a memorable one in Zeruel's opinion. Still, it's not so bad that they can't walk away, and once Kheres has a bit of cover built up the Lamenter joins him behind it. With the dozens strong horde still out of range of all but the most long range weaponry, the Lamenter draws his chainsword and mentally prepares himself for the battle to come.

"Aye Elyas," Zeruel comments as his hands clench around the hilt of his blade, "We'll make them pay for every inch!"

Half Action: Aim (+10 to BS Test)
Half Action: Single shot on the apparent leader (+10 to BS Test, additional +10 from laser sight)
Additional +20 from Strongpoint

[roll0] BS Test vs 86

BananaPhone
2020-12-05, 12:17 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


Ragnir stood collected and stalwart against the oscilations of the drop pod. The fire scraping against its external chassis did not bother him. He had seen fragments of the future - their future. He knew it was their destiny to land and embark on their question, and so what dnager did the flak pose to the fate of his insight?

When the drop pod came down heavy and the doors sprung open, Ragnir moved forward and pressed a shoulder against the cover provided by their arrival. In his right hand he grasped the shaft of his Force Axe, the runes on its head-blade shimmering with a mystical energy that hungered for the flesh of the enemies of man. In his left, Ragnir held his bolt-pistol, a reliable weapon whose range was, unfortunately, too short to rip and tear their foes.

Stealing a glance beyond the barrier, Ragnir focused his mind and awaited the approach of the buggy. When it drew too close, an arcing web of lightning would flash across the battle field, connecting Ragnir and the cultists for the briefest second to transmit fury power from one to the other...


ooc:
Ragnir will hold his action for when the buggy draws within 40 meters.

When that happens, Ragnir will use a half-action to caste Smite: [roll0] vs TN 107 (57 will + 20 psy rating + 10 psy focus + 20 Centre of a Strongpoint (Smite gets bonuses/penalties as if it were a ranged attack).

Damage: [roll1] with Pen 4. Everyone within 4 meters takes this same damage. (this would include the driver/gunner)

DrK
2020-12-08, 03:56 PM
As the shots ring out, the faint ping of auto rounds bouncing off the landing pod and the crack of las fire whipping sound out. The marines like a well oiled machine leap free from the couches weapons coming free as they ready for action!

Baldir drops to a knee the long sniper rifle coming up and a shot sounding out but the round misses as the war buggy bounces erratically over the ash wastes. Beside him the techmarine's Servo arm rips free one of the drop pod doors and wedges into the ash forming a solid burnt ceramite wall to cover the marines landing ground. Beside him the Dark Angel motions to the barricade and orders a strongpoint as the kill team fall in around him. Beside them Zuriel- chainsword in hand and Ragnir - eyes crackling with lightning stand ready waiting for the enemy to close.

Across the far side of the barricade the enemy begin to run forward, long flak coats and boots kicking up dust s they all race forward firing wildly into the air as they begin to close the distance. Behind them, at the officer's urging another 3 of the Stigmartus troops appear and begin setting up what looks like a heavy mortar type weapon, one of them carrying a massive shell to the open end of the pipe. The rest of the troops run at speed closing to ~150m with their officer in their midst.

To the left the warbuggy accelerates and races closing to ~80m, the heavy cannon on the back spraying a blast of rounds at the marines, starting with Elyas atthe heart of the centrepoint...



[roll0] TN 42 dam [roll1] PEN 6 dam [roll2] PEN 6 dam [roll3] PEN 6 - as needed

UselessBlob
2020-12-08, 06:34 PM
Elyas gets his head down just in time to avoid a large caliber slug flying at it. The rest of the bullets impact harmlessly against the armor of the drop pod's door. The Machine Cult will be less than delighted that it was used as a glorified wall, but its purpose was to protect Space Marines, and that was what it was doing.

"Never mind, forget the commander! Baldr, take down the mortar crew, everyone else needs to focus on the buggy!" Elyas orders over the vox. He raises his bolter and toggles the shot selector to Kraken rounds, returning fire with a fully automatic burst.

(Target Called on the buggy)

[roll0] TN 93 Damage [roll1][roll2][roll3][roll4] PEN 8

Haval
2020-12-08, 09:32 PM
Baldr is annoyed by his miss but knows better then to let himself be properly angry in the middle of all this. Better to just move onto another target and redeem himself. The mortar crew was as good a target as any. He'll aim towards one of those carrying the explosive shell.


Half Action - Aim
Half Action - Sniper Rifle towards the mortar loader

vs. BS 48 (+10 Aim) (+10 Accurate Weapon)
[roll0]
rerolled to a 3 with fate in the ooc

Any damage 1d10 R with Toxic, possible extra damage for aim
[roll1]
10 extra damage rolled for accurate

Any damage caused after soak needs a T test to avoid taking more damage



Sniper Rifle 4/6

Oath of the Emperor: +10 Wp
In Squad Mode

Acquisitions
Stummer (5), Astartes Sniper Rifle (20), Photon Flash Grenade (5), 2 clips of Stalker rounds (10)

Other acquisitions
1 clip of Kraken ronds, chainsword

Deadguy
2020-12-09, 09:06 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

With his primary duty completed and the others utilizing the cover he had provided, Kheres brings his bolter to bear and follows Elyas' call to focus on the heavy weapon toting buggy. The techmarine takes aim at the gunner.

"Glorious spirit of battle and death, send thy rounds straight and true by the Emperor's grand design."

A semi-auto burst erupted from the bolter as soon as the prayer was finished.

Squad Mode
✥ Half Action: Aim at Buggy Gunner (+10)
✥ Half Action: Semi-auto burst [roll0] vs BS 75 (45 base + 10 aim + 20 strong point)
Damage: Higher of [roll1] or [roll2] +9, Pen 4
Potential Burst Damage: Higher of [roll3] or [roll4] +9, Pen 4 || Higher of [roll5] or [roll6] +9, Pen 4

Righteous Fury check (https://forums.giantitp.com/showsinglepost.php?p=24836853&postcount=66): (1d100)[17] vs BS 75

Damage: (1d10)[9]; tearing (1d10)[2] +9

Bphill561
2020-12-09, 10:50 PM
Korbin spent too much time considering how to approach from cover, when the buggy advances. He takes aim and fires a single round at the approaching vehicle. "If only I was as good at making holes as I am at fixing them. Good news though Brothers, every shot will be recorded for review."



Initiative

[roll0]

Half-action Aim (+10)
Half-action Standard Attack (+10)

Bolter (WS39+20) [roll1]

TheNotoriousSMP
2020-12-10, 09:33 PM
Zeruel keeps his head down as ammunition rains down on their location, thankfully none of it hitting anything but metal or dirt. "It seems that their aim is as poor as their loyalty," he notes, before drawing his pistol with his free hand, rising up from behind the barrier, and firing off a semi-automatic barrage at the buggy before ducking back down to await their closing in to melee range.

"Although it appears mine is hardly any better," he scowls to himself.

Half Action: Aim (+10 BS)
Half Action: Semi-Auto Burst (+0 BS)
+20 BS from Strongpoint, +10 from size, -10 from range=+30

[roll0] TN is 66

[roll1]+9 Possible Hit 1 Explosive Damage
[roll2]+9 Possible Hit 2 Explosive Damage

Bphill561
2020-12-11, 09:17 PM
Korbin mental notes to include his opening first shot in the highlight reel for later viewing.



Using the weapons errata mentioned in the character creation thread,

[roll0]

Righteous Fury If needed
[roll1]

Vehicle Crit on Fury if needed

[roll2]

DrK
2020-12-12, 04:16 AM
The attacking buggy shakes suddenly as a hail of targeted rounds from 3 massive marines converge on it. The promethium rockets of the bolt shells giving an almost laser like quality of the tracers as they intesect on it. ELyas hoses the frame of the buggy, the bolt shells blowing off the door and leaving massive stuctural damage on the ramshackle vehicle. On the back of the truck the gunner is horrifically bisected by Kheres's accurate fire... The remaining marines also laying down fire with pistols and anything else...

Even as it continues to roll forward, steam rising from its fractured engine it gets close enough for Baldir to release the pent up psychic smite. A massice arc of lightning flowing from the Rune Priest to the buggy. There are faint screams from within the vehicle as the two drivers are immolated by the flowing lightning before seconds later the arcing energy sets off the leaking fuelfrom the damage engine and it careens into a small crater a smoking wreck.

Towards the back the loader with mortar shell was leaning carefully over the barrel before he crumpled in a screaming convulsion, the bulet striking his head not killing outright before the toxins in the round quickly overcome his weak immune system and leave him very dead! The gunner looks about, before dashing forward and recovering the mortar shell, takig what cover he can.

OOC: He moves to recover the shell and picks it up as his two half actions

Undeterred by the messy expiry of the warbuggy the mass of troops howling blessings to the Dark Gods of Chaos and spurred on by the their skull face officer/bishop continue theur headling advance, darting from cover to cover and racing across the grey dusty ash as they close to ~120m

UselessBlob
2020-12-12, 09:06 AM
Elyas wastes no time with praise when there is still a horde of armed heretics rushing to eviscerate them all. "Keep it up Baldr. Everyone else..." He switches to Metal Storm rounds and braces his bolter against the wall. "FIRE AT WILL!"

(Called Target on mortar crew)

[roll0] TN 83 Damage
[roll1] [roll2] [roll3] [roll4] PEN 3
Bonus Hits to Magnitude 4

Haval
2020-12-13, 08:38 PM
Baldr just grins at having made that head shot and moves to target the second man before he was able to take cover. The others would have to deal with the horde.


Half Action - Aim
Half Action - Snipe the other loader

vs. BS 48 (+10 Aim) (+10 Accurate Weapon) (+10 for a standard attack) (+20 for Strongpoint)
[roll0]

Any damage 1d10 R with Toxic, possible extra damage for aim (strongpoint lets you reroll damage)
[roll1]
messed up the code, rolled a 9 in the ooc
+ 18 extra damage for aim


Any damage caused after soak needs a T test to avoid taking more damage


Sniper Rifle 3/6

Oath of the Emperor: +10 Wp
In Squad Mode

Acquisitions
Stummer (5), Astartes Sniper Rifle (20), Photon Flash Grenade (5), 2 clips of Stalker rounds (10)

Other acquisitions
1 clip of Kraken ronds, chainsword

Bphill561
2020-12-14, 12:41 AM
Korbin takes aim at the attacking horde...



Semi Automatic
BS 39 +10 Aim + 20 Strong point =69 assuming no horde size mod

[roll0]

Damage per hit made

[roll1]

[roll2]

[roll3]

Deadguy
2020-12-14, 11:37 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Kheres felt invigorated. The vehicle decimated, the artillery floundering. What could stand against them? Surely not the rabble charging incoherently.

"The Emperor has blessed us! See the result of the technology granted in his infinite wisdom, maintained by the great Omnissiah."

He turned his bolter from the mechanical target to the horde. A second semi-auto burst caused the weapon to bark it's approval.

Squad Mode
✥ Half Action: Aim at Horde (+10)
✥ Half Action: Semi-auto burst [roll0] vs BS 55 (45 base + 10 aim + unknown size bonus)
Damage: [roll1] or [roll2] +9, Pen 4
Potential Burst Damage: [roll3] or [roll4] +9, Pen 4 || [roll5] or [roll6] +9, Pen 4

BananaPhone
2020-12-15, 07:54 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


The Rune Priest watched with personal satisfaction as his mind blasted not only the buggy, but the three crew within - sending the vehicle careening off into a twisted, smoking mass of broken steel.

Turning his eyes to the charging swarm of screeching cultists, Ragnir brought the bolter in his left hand up and about, aiming down the length of the barrel and unleashing the ammo within into the charging mass...


ooc:
Ragnir will hold his action for when the horde draws within 100 meters.

When that happens, Ragnir will use a full action to autofire: [roll0] vs TN 70

As needed:

Pen 4:
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

DrK
2020-12-18, 04:24 PM
Almost as one the marines from knee or standing tall level bolters and open fire at the hapless deluded heretics running towards them across the ash wastes. A dozen men are blow backwards by the hail of bolter fire, limbs and chests exploding as a veritable cloud of gore erupts along the line of advancing men. The cultists, still some 120m distant drop to the their knees, some laying down supporting fire, others advancing as they try and return fire at the black garbed marines. Even as almost half their number lie dead the officer bishop can be heard singing out praises to the dark gods and driving them on!
At the back of the group, another man explodes as Baldir picks off the second man to try and retrieve the mortar shell, the third man vanishes from sight as he dives into a nearby crater away from the heavy weapon, and away from the officer-bishop's baleful glare who would surely execute him for such cowardice!

As the autoguns and las fire assail the marine's strongpoint he fire intensifies around Korbin and the towering rune priest, elements of psychic lightning still crackling around him



Advance to 110m
Semi-auto at Ragnir and Korbin

vs Ragnir [roll0] TN 34 (range is a factor) damage [roll1]+3 PEN 2 & TN 13 damage [roll2]+3 PEN 2

EDIT: 14 PEN 2 damage to Ragnir's head!

vs Korbin [roll3] TN 34 (range is a factor) damage [roll4]+3 PEN 2 & TN 13 damage [roll5]+3 PEN 2

UselessBlob
2020-12-18, 05:48 PM
Elyas scowls at his bolter. The sight must be off. How else could he miss a mob of frothing lunatics running right at him with 3/4 of his attack? Adjusting it properly with power armor on is not going to happen, so he contents himself with firing slower.

"We are almost finished, brothers. Fell the leader and the rest will scatter like the rats they are."

(Called Target on the officer, if he counts as separate from the horde. If not then just on the horde.)

[roll0] TN 103
[roll1]
[roll2]
Pen 3
Bonus Hits 4

Haval
2020-12-18, 10:01 PM
'Any one that makes it this far will wish they hadn't.' Now the cultists were close enough the sheer volume of fire had a chance of doing some damage. Baldr will turn his attention to their leader so the rest could deal with the horde. At a certain point it would be hard not to hit something.


Half Action - Aim
Half Action - Snipe the cultist bishop

vs. BS 48 (+10 Aim) (+10 Accurate Weapon) (+10 for a standard attack) (+20 for Strongpoint)
[roll0]

Any damage 1d10 R with Toxic, possible extra damage for aim (strongpoint lets you reroll damage)
[roll1]

Any damage caused after soak needs a T test to avoid taking more damage


Sniper Rifle 2/6

Oath of the Emperor: +10 Wp
In Squad Mode

Acquisitions
Stummer (5), Astartes Sniper Rifle (20), Photon Flash Grenade (5), 2 clips of Stalker rounds (10)

Other acquisitions
1 clip of Kraken ronds, chainsword

Bphill561
2020-12-19, 04:37 AM
Seeing multiple bolter shells hit the leader, Korbin decides to just fire a shot of at one of the standard cultist.



BS 38 +10 Aim +10 Single Shot (-10 if Range is still over 100, mod for horde size if any)

[roll0]

Are we using the 2d10+5 or the 1d10+9 in the errata?

Damage
[roll1] +9 Tearing take the higher die roll

Deadguy
2020-12-19, 12:59 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Kheres gazed at the destruction as the kill team unloaded into the horde, almost in awe of the effectiveness of the Emperor's weapons. As the heretical mob returned fire, he stood tall, confident in his armor and cybernetic systems. Wounded flesh can be replaced... No, should be replaced! There was a sense of disappointment when other members of the team were targeted over him.

"Stand fast! There is no greater honor than to bear the scars of battle in the name of the Emperor!"

He unleashed another second semi-auto burst into the horde.

Squad Mode
✥ Half Action: Aim at Horde (+10)
✥ Half Action: Semi-auto burst [roll0] vs BS 75 (45 base + 10 aim + 20 size bonus)
Damage: [roll1] or [roll2] +9, Pen 4
Potential Burst Damage: [roll3] or [[roll4] +9, Pen 4 || [roll5] or [roll6] +9, Pen 4

TheNotoriousSMP
2020-12-20, 10:33 PM
"Yes, don't let up!" Zeruel calls out as he too fires off a burst of semi-automatic fire at the incoming horde in unison with the rest of the kill team, "Give them no quarter!"

Half Action: Aim (+10 BS)
Half Action: Semi-Auto Burst at the Horde (+0 BS)
+20 (Strongpoint), +20 (Size), -10 (Range)=+40 BS

[roll0] TN 76

[roll1]+9 Explosive Damage Hit 1
[roll2]+9 Explosive Damage Hit 2

DrK
2020-12-23, 02:40 AM
As auto round and las blasts flick past the marines, Ragnir taking the brunt of it as the rounds hammer his ceramtite like hail on a tin roof the plate and Ragnir's innate toughness hold and he wards off the worst of the damage. The return fire against the survivors is intense and Elyas leads the assault, more men fall, limbs blown off and bodies exploding before the officer biship falls dead to the ground, foam pouring from his mouth as Baldir's round takes him in the head...

With screams of despair the last few survivors scatter, running like terrified hares across the grey wastes....

With the landing secured and the last few remaining heretical scavengers fleeing the huge bulk of the crashed imperial vessel beckons you forwards like a mountain of adamantine!

Deadguy
2020-12-23, 09:14 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Kheres stood from behind his makeshift cover and stepped up and out of the crater. His eyes fell on the burning hulk of the buggy first, focused on the heavy weapons. The team didn't need the scattered heretics forming back up with a crew served weapon in the very bunker he had hastily established.

"All praise and glory to the Emperor. Thanks be to him for granting this lowly servant the mighty machine spirits of his blessed technology."

As he strode forward, he reloaded the bolter, keeping it at low ready as he closed on the buggy.

Squad Mode
✥ Tech Use TN 100 [roll0] - ensuring no salvageable weapons remain

UselessBlob
2020-12-23, 10:10 AM
Elyas gets off of the filthy ground and attempts futilely to dust himself off."Excellent work, brothers. Now we must make haste towards the data core. The traitors might lack the equipment to access its contents, but we cannot take that chance. Move out!" he orders. He himself makes a steady pace towards the monstrous carcass of the ship.

Haval
2020-12-23, 04:13 PM
Baldr watches the remaining cultists flee through his gun sight. There was no reason to think that something couldn't corral them and send them back this way eventually. 'I know many a Jarl who would make a point of running people like that down.'

Baldr will follow Elyas but take a detour to the body of the officer that he just killed. He's checking for communication equipment that might give them some idea of anyone the officer-bishop might have been talking to.

DrK
2020-12-27, 11:10 AM
The massively armoured marines bound easily across the ash waste raising clouds of cloying grey dust with each step, as they leap over the line of fallen and dead foes a couple of bolter shots ring out as wounded become dead! Kheres approaches the smoking buggy, the crew all very dead and easily disables the crude engines and shears off the firing pins on the small bore autocannon rendering it all melted scrap metal.

By the dead officer bishop Baldr squats down and finds a map of the area with a few scattered notes, a blue icon 8 miles away designating their base camp and then various heretical runes denoting 3 other camps although the jumble of letters are clearly in some sort of cypher. A larger comm unit is also clipped to his waist, a crackling voice "Astioch, Sub Cardinal, come in? Have you engaged the Imperial dogs?..... Sub Cardinal?"

As you scan the massive edifce of the stern castle you can see there are several options for gaining ingress into the vessel. A massive hole in the hull opens up into what you all know is the general storage and crew quarters although the damage looks severe. Another option would be to scale the 200m side of the ship and directly access the aft castle. The third option would be to be brave the leaking promethium pools and toxic fumes and enter the rear drive section past the engines that still glow a dull red from days of residual heat.

Haval
2020-12-28, 08:38 AM
Baldr will tuck the map into his belt and remove the comm unit from the cultist's body before catching up to the others. He will ignore the noises coming over the enemy vox. They would find out eventually but there was no need to hurry the process. To the others over their own vox, 'Their priest had a comm unit. If they're talking to each other we might want to be listening.'

On the ship, 'We looking to be fast here? Going in through the big hole might be easier at first, but the ship might be a mess once you get inside. Couldn't say that it wouldn't slow us down.'

BananaPhone
2020-12-28, 01:31 PM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


Ragnir's head was tilted back for a brief second as that stray round managed to impact against the processed steel of his helmet with a dull Twang!. When he had brought his gaze back to the battle, the firepower of his brothers had settled the matter, and the Rune Priest stood from behind his cover - for what good it had done him.

Moving with his squad to first inspect the bodies for anything useful, and then to progress towards the crash site, Ragnir peered at the down vessel with eyes that had narrowed into suspicious slits.

Bphill561
2020-12-29, 12:42 AM
It is good to see your head is as hard as the emperor's blessed ceramite Ragnir. Otherwise I might have had to be of some use. Looking in Baldr's direction I did bring along Bulk Head Shears if they are of any help, although it does not ensure a expeditious boarding action.

BananaPhone
2020-12-29, 08:38 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

"They should have shot me somewhere that I need," Ragnir returned, his tone sly and cry in sarcastic, self-depreciating humour.

UselessBlob
2020-12-29, 09:32 AM
Elyas examines the hull breach, calculating the odds of getting through it safely. He finds them wanting. "We may survive a collapse but we would waste time freeing ourselves from it. We should take the rear drive section. Our armor shall protect us from most hazards."

Deadguy
2020-12-30, 09:09 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Kheres studied the tail section for a moment as the suggestion to move through the engines was made. He had no doubt that his doubly-blessed body could withstand the exposure, but he wasn't too sure about the rest of the team.

"Indeed, the Emperor protects. May the spirits housed within the armor you wear keep you all safe."


✥ Logic TN 55 [roll0] - being able to withstand exposure to promethium and heat

Haval
2020-12-30, 06:19 PM
Looking in Baldr's direction I did bring along Bulk Head Shears if they are of any help, although it does not ensure a expeditious boarding action.

'Better to have them and not need them, but less useful if we need to dig through a deck collapse. The drive section might be the better option. If it's too hot still even for us we can always take the climb.'

TheNotoriousSMP
2020-12-31, 02:09 PM
"I find myself agreeing with Elyas," Zeruel replies after looking between the gaping wound in the vessel's hull and rear drive, "Unless there is blockage further within I believe that we are capable of getting through intact, and if nothing else I have doubts that any remaining traitors inside will expect us to come through there."

DrK
2020-12-31, 05:17 PM
The massive marines bound over the ash waste and slowly come to the shattered, melted and broken ground. The plasma plumes creating a swathe some 3 miles long of fused black obsidian glass strewn with wreckage from the plummeting ship. The area around the drives still smokes and steams with residual heat despite the crash, and at one point a streaming pool of promethium still burns merrily away where thousands of gallons of liquid fuel spilled out onto the ground.

The massive drive tubes, 6 in total arrayed in 3 clusters of three are like yawning caves, each of the 6 thrusters some 200m in diameter. the bottom one crumpled and mangled beyond belief as the colossal weight of the ship has crushed them. The upper two more accessible and although smoke and steam still create a faint haze with the dark sight scopes and thermal imagery you can see the mean temperature is only some 80°C or so within the tube. Kheres knows from his previous studies of the schematics that within the tubes there are several access hatches through the 3m thick ceramite plating used to service and insepect the drive tubes when the vessel docks and powers down the ancient drives. AT the end of the tunnel of course would be the access point to the pulsing heart of the fusion reactor, a fusion reactor you assume must have managed to be shut down in some sort of emergency crash to avoid the entire ship (and most of the land within 20 miles vanishing in a thermofusion explosion).

You're immediate problem is how to climb up the 60m of broken metal and twisted plates to access the tubes....

Haval
2021-01-03, 08:01 PM
Once he's satisfied that the heat or radiation proved no problem for them, Baldr will maglock his rifle to the back of his armour and attempt to climb up to the nearest drive tube. Back home he had attempted worse climbs.


Climb test vs. Str 40 (+20 Power Armour) (Unnatural Strength reduces the difficulty by one level if it helps)
[roll0]

DrK
2021-01-04, 12:20 PM
WIth the armour's strength and ability to make its own purchase in the tortured metal and the mag-soles of the boots able to provide purchase the Space Wolf is able to relatively easily scale the tangled metal and reach the huge thruster exhasut. Pausing on the lip his dark sight image enhancers activate and he can see some 120m further down the tube an open portal - clearly someone used a similar access hatch to gain entry or exit from the ship...

Deadguy
2021-01-04, 12:42 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Once his brother had ascended and given the all-clear, Kheres secured his rifle and activated the massive servo-arm to assist in his own climb.


✥ Strength TN 83 (Unnatural x2) [roll0]

Haval
2021-01-04, 12:52 PM
Baldr will rely the information to the others, 'Hatch is already open. Could be survivors getting out that way but if they were mortals I don't think they would have gotten far. Maybe someone came through here before us.' He'll look for a blood trail or anything that could give him more information.


Tracking vs. Int 46 (Tracking +10)
[roll0]

Bphill561
2021-01-05, 03:09 AM
Korbin eyes Kheres assent with some skepticism. Well brothers, the good news is I "fly" gracefully. Still working on the landing part though, much easier in low G.



Str 43 +20 Power armor

[roll0]

UselessBlob
2021-01-05, 02:47 PM
Elyas watches as his courageous and foolhardy squadmate scales the twisted wreckage without much problem. If he can do it, so can Elyas.

[roll0] TN 64

DrK
2021-01-07, 12:45 PM
THe kill team slowly scramble up the twisted metal struts and thermal tiles with varying degrees of finesse and grace. As they do so Baldr casts about for some tracks of who may have passed, but the residual heat and smooth metallic surface leaves little impressions and its hard to find any trace of what may have passed.

Walking up the shaft the heat grows more intense, but not to a level that troubles one as mighty as an Astartes although you suspect an unprotected man may pass out if left here for too long. The hatch, some 2ft thick leads to a small airlock filled with super heavy duty thermal suits and then you can see a dull blinking of an emergency door, the sold metal bulkhead emblazoned with the cogs of the Mechanicus. Currently the lights are a dull red indicating that the door is sealed leaving brute force or technical wizardry to circumvent the lock.

Haval
2021-01-07, 01:05 PM
Baldr frowns to himself. Not being able to find any tracks didn't necessarily mean that no one had been through here. Still, this was not the place to remove his helmet to get a better look. When he gets closer to the door, 'Hey brother Kheres, if the door's sealed what are the chances that somethings still burning in there?' He'll leave it to the tech marine to get the door open.

Deadguy
2021-01-07, 01:28 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Kheres stepped forward and ran his prosthetic hand over the cogs on the door, almost reverently. Flipping open a console on the wrist of his armor and retrieving a set of wires, he plugged the combi-tool into the hatch near the flashing light to begin the override process.

He glanced over his shoulder as he worked, to address the question. "The spirit of the reactor is silent, else there would be no hull remaining. As for auxiliary system collapses, I've no doubt that the landing damaged and ruptured any number of lines carrying the volatile lifebloods of the ship."


✥ Security TN 80 [roll0]

TheNotoriousSMP
2021-01-10, 10:56 PM
Making his way up the hull as well, Zeruel, stands with his weapon ready as Kheres worked on getting the emergency door open. "Once we're through we will need to move quickly," he comment, "The traitors may even now be preparing for our arrival."

BananaPhone
2021-01-11, 09:46 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

Ragnir makes his way up the side of the hill to join the others, rolling his shoulders once he has scaled the climb to do so.

With nothing to add in regards to the mechanics of the ship itself and the integrity of any working systems, the Psyker cast his mind across the ebb and flow of the Warp in search of any dangers that may be nearby...

ooc:

Psyniscience roll: [roll0] vs TN 67

Unless something else is at play I'm not aware of, that's 3+ Degree's of Success, meaning Ragnir can detect "Exact positions of the creatures or psykers present".

DrK
2021-01-11, 05:30 PM
Ragnire reaches out with his psychic powers but within the ship, or at least within he nearby vicinity not shielded by tonnes of metal he cannot feel any living creatures besides his brothers and the tiny vermin flitting about. As he delves further exploring the shadows beyond the door, there may be stirrings of some kind, but whether they are there or echoes of the crew he cannot tell.

As the massive marines fill the small airlock, armour bumping loudly off the walls and each other the tech marine crouches by the control panel and teases compliance from the minor machine spirit within. With a quiet ping the lock turns green and the bulk head swings open. From within the ship stale air washes over you, metal oil, sacred ungents and a soft rich smell of decaying bodies... Opening into a narrow corrdidor you can see at least half a dozen bodies within your eyeline, torn to pieces, bits of flesh splattered over the walls and dozens of mettalic spent rounds littering the soot blasted deck plating. The lighting is flickering, glow lamps pulsing and crackling as if gone wild and Kheres can feel the anguish of a tortured machine spirit...

Knowing the layout of he ship the corridor heading to the fore will lead to the main throughways and transport car tubes (whether they work or not). The corridor aft to the vertical tubes to ascend further up the tower or descend into the beating heart of the engine room

Haval
2021-01-12, 10:30 PM
Seeing the signs of weapons fire, Baldr is going to bend down to assess the bodies.


Common Lore (War) to judge how these people died. Also to see if the bodies looked like they were members of the ship's crew.
vs. Int 46
[roll0]

Deadguy
2021-01-13, 09:50 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

The techmarine's jaw set hard as he felt the machine spirits in agony. If the teeth hadn't been replaced with the rest of the jaw structure, the pressure would have ground them into dust.

Taking stock of their current location, Kheres attempted to develop the most efficient route to the data core based on his understanding of Mechanicus ship design. Before moving, he readied the bolter and the servo-arm repositioned itself subconsciously to a defensive angle for close-quarters encounters.


✥ Forbidden Lore: Adeptus Mechanicus TN 90 (Unnatural x2) [roll0] to find most efficient path to core

DrK
2021-01-13, 03:31 PM
Inside the cybernetically mind of the techmarine he plans the most efficient route to the ships cogitator core and the mind of the ancient machine spirit. From where the squad is deployed he assesses that finding a route upwards, probably some 7 decks to the base of the spire and then that level should house the cogitator core room. A heavily defended temple to Mechanicus in the heart of the ship where its as safe as any chambers could be.

Kneeling by the bodies Baldr's hairs on the back of his neck rise in tension. The bodies are for the most part mutants, savage looking ones with pustules, leprous sores and weeping wounds where various facial features should be. In amongst them are a few crew men, the crew's bodies mangled and torn as if by claws and blades. The mutants dead with shot blasts or neat las burns. The trail of bodies appears to Baldr that the fight was actually on the way out for the plague ridden bodies, although whether that was a retreat from attacking forces or by choice it impossible to say.

Haval
2021-01-13, 06:11 PM
Baldr will elaborate, 'Looks like the fighting was coming from further inside. The rabble may have been chasing down survivors from the crew.' That there would likely be more of them inside barely needed mentioning. 'Someone will be directing them whether they know we're coming or not.' He'll be partially paying attention to the comm device that he took from the body of the Stigmartus officer. Just in case someone was talking out of turn.

UselessBlob
2021-01-13, 06:28 PM
Elyas scowls at the filthy mutants, perversions of the Emperor's glorious form. Daemons are the only thing more disgusting, and they are literally made of nightmares. Elyas composes himself and speaks up.

"We are heading aftward towards the tubes; Kheres can direct us from there. Baldr, Korbin, take point. We need to take out any hostiles as quickly and quietly as possible, as there's no telling how many of them infest the ship. Everyone else, draw melee weapons and use firearms only when absolutely necessary."

Haval
2021-01-13, 06:47 PM
"We are heading aftward towards the tubes; Kheres can direct us from there. Baldr, Korbin, take point. We need to take out any hostiles as quickly and quietly as possible, as there's no telling how many of them infest the ship. Everyone else, draw melee weapons and use firearms only when absolutely necessary."

'As much as my armour allows it. Perhaps I can support the Raven.'

Baldr has the noisy power armour history, so he'll let Korbin go first.

DrK
2021-01-14, 08:32 AM
The squad moves down the 4m wide arched metal tube, pipes, some ruptured and massive bands of cabling jut out of the walls up and down the corridor and even in the low flickering glow lamps some emergency lights flicker on and off. As you advance aft wards towards central junction where vertical transport tubes (or emergency ladders) are located Korbin's sharp vision is the first to see the movement as at the junction a pair of lumbering shapes crash around the corner some 30m ahead of you.



https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/559990d5-a346-4a64-b0f5-982f1b16a3b6/ddzlrfb-84ad7ad3-da19-4640-889e-ab1563f39396.png/v1/fill/w_894,h_894,q_70,strp/chaos_servitor_colored_by_christopherline_ddzlrfb-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9 .eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib 2JqIjpbW3siaGVpZ2h0IjoiPD0xMjgwIiwicGF0aCI6IlwvZlw vNTU5OTkwZDUtYTM0Ni00YTY0LWIwZjUtOTgyZjFiMTZhM2I2X C9kZHpscmZiLTg0YWQ3YWQzLWRhMTktNDY0MC04ODllLWFiMTU 2M2YzOTM5Ni5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1Z CI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.5R swPmrjPCblJo49ETto0iI8IXNdMDgb9D2YJgl_dlw



The pair of clearly corrupted chaos murder servitors freeze, their eyes scanning the area before they pulse a viscious green. Crackling lightning playing around their claws and shoulder mounted weapons hissing into life!

OOC

Initiative:
Korbin, Elyas

Chaos Servitors - 30m ahead of you a junction in a 4m wide, 3m high corridor

Rest of the Kill Team

UselessBlob
2021-01-15, 08:45 AM
Elyas whips out his Chapter's ceremonial sword from its mag-lock and runs towards the tainted half-machines, trusting that the Emperor would not allow him to fall at the hands of mere Servitors.

Run move
6m away from targets.

BananaPhone
2021-01-16, 09:54 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

Gripping the shaft of his battle-axe that bristled with the power of his mind, Ragnir brought up one armoured hand and gestured at the two servitors. Without saying a word, a flash of electricity seared across the air and wrapped around the two minions of Chaos and tore at them.

Or at least that's what WOULD have happened, if Ragnir had not somehow been distracted from smiting two lowly servitors from the face of the Gods good galaxy. His hand still raised and sensing his efforts had failed, Ragnir, to save face, simply turns his hand into a pointing finger. To everyone else it would seem the mighty Rune Priest was simply pointing to his opponents as he moved towards them, rather than failing to manifest the most basic of offensive powers against the most lowly of Chaos's hordes.

ooc:
Action: Casting - Smite: [roll0] vs TN 87
Damage: [roll1] against both Servitors (as they're next to each other), PR 4.

Haval
2021-01-17, 02:15 PM
Baldr will draw his chainsword in one smooth motion and move forward to back up Elyas. It was all a matter of avoiding the blades on those things, but the creature itself shouldn't be that hard to put down.

Bphill561
2021-01-18, 01:33 AM
Korbin readies his bulk head shears..



Initiative when needed
[roll0]

Silent moves 81 [roll1]

Moving up 60 into position

Now my armor also has Cower not before the enemy which means it makes noise for a stealth penalty, but my Gueirilla Tactics talent removes penalties to stealth for power armor. Not sure if they cancel or not. I might request a reroll if it does not since it wipes out all my advances/focus.





Earlier rolls if needed
Silent moves 81 [roll2]
Awareness 83 [roll3]

DrK
2021-01-20, 03:02 AM
As the two corrupted servitors detect and zero in the marines the kill team advances swiftly down the metal access corridor, Baldir and Elyas leading the way with buzzing chain blade and razor sharp ceremonial blades in hand. The lead servitor raises its arm and a massive gout of black flame rolls a full 20m down the corridor engulfing all the marines save that of Ragnir who had remained still trying to draw upon his storm powers (but sadly in the confines of the hull the nature of the towering ship had dampened his ability to summon his powers).



Catches all the marines who advanced (so likely all expect Ragnir) [roll0]+4 Pen 4
- Ag test to avoid the flames
- if Hit second Ag test of catch fire (if on Fire 1d10 dam (ignore armour) and 1 fatigue / round, + WP test or have to put out flames)
- If damaged Toxic, T+10 test or additional [roll1] damage



The second servitor, seeing Elyas racing towards him lets out a strange metallic howl of battle rage and scuttles on strangely insectile mettalic legs to engage the marine, razor sharp claws with crackling powered edges and blood stained tips reaching out to punch into his chest.



Charging Elyas
[roll2] TN 54 damage [roll3] PEN 4
-- Elyas may parrry or dodge as he see's fit

Bphill561
2021-01-20, 03:15 AM
Korbin thinks this was not how his sneaking was suppose to go. He will have to review the tape later to figure out what went wrong.



Agi is 61

Roll one to avoid [roll0]

Fate point if needed to avoid attack (second roll) [roll1]

Roll two to not burn if needed [roll2]

Toughness roll if needed (40, unnatural lowers difficulty by 1 stage so 50) [roll3]



EDIT: This game hates me...

UselessBlob
2021-01-20, 08:19 AM
Roll to avoid flamer TN 44 [roll0]
Roll to not burn TN 44 [roll1]
Roll to resist Toxin TN 50 [roll2] & reroll [roll3]
Parry TN 51 [roll4]

Deadguy
2021-01-20, 11:59 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

As Kheres moved forward, the tainted flames washed over his armor. The gel-like fuel attempting to stick to the plating and burn it's way through the Emperor-gifted defenses. He moved stoically through the peril to bring his mighty servo-arm to bear against the foul creature that dared meld itself with machine as he had. His was a dual-blessed union between the Emperor's genes and the Machine's steel. He'd not let such an abomination stand before him.


✥ Ag vs flame TN 40 [roll0]
✥ Ag vs catch fire TN 40 [roll1]
✥ T vs toxic TN 70 [roll2] || reroll (if needed) [roll3]

✥ WS TN 41 (+10 charge) [roll4]
✥ Damage [roll5]+14 Pen 10

Haval
2021-01-20, 03:49 PM
Baldr snarled as he sees the unnatural looking fire coming towards him but isn't quite able to get out of the way in time. He'll veer to the left to take the fire on his side but will otherwise barrel through the fire to kill the thing for it's temerity. As he gets closer he'll thumb the activation rune on his chainsword to chop the thing that had attacked him in half.


20 pen 4. Soak 16. So 8 wounds. No toxin damage and not on fire

Full Action - Charge the one with the Flamer
Reaction - Parry if needed

vs. WS 50 (+10 Signature Wargear Master) (+10 Charge) (+10 Outnumbering) (+10 Double Team)
[roll0]

Any damage (1d10+3, Pen 3, Tearing, Balanced) + 10 for StrB
[roll1] or [roll2]
So 20 damage pen 3 on the left arm

Any RF
[roll3]
[roll4]

Parry if needed
vs. WS 50
[roll5]

Wounds: 12/20
Fate: 3

BananaPhone
2021-01-21, 11:04 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

Ragnir gritted his teeth beneath his helmet, a wave of irritation washing over him as he re-focused and re-channelled the wrath of the Emperor once more.

ooc:
Action: Casting - Smite: [roll0] vs TN 87
Damage: [roll1] against both Servitors (as they're next to each other), PR 4.

UselessBlob
2021-01-21, 01:58 PM
TN 41 [roll0]
TN 51 [roll1]
Damage [roll2] +13 Pen 2

DrK
2021-01-22, 04:34 PM
Even as the toxic fire washes over the marines, armour hissing and some of the superhuman warriors gritting teeth against the heat its soon apparent that the servants of the Dark Gods are no match for battle hardened Deathwatch marines. There is a crackle of lightning as arcs of psychic lightning reverberate between the creatures leaving cogs hissing and exposed flesh sizzling like cooking meat. The creatures do not have much longer live as one is dismbembered by the servo arm that crushes its entire upper body and seconds later the second is sliced into multiple pieces by whirling chainswords.

As the sound of crackling flames dies down all of you can hear a maddened feral angry scream echoing through the decks. THe savage inhuman wailing of hate and horror sounding like its coming from down below in the depths of the ship. Beside you the transport tubes are broken, the doors of one peeled out of their frame but the metallic rungs up the tube of the emergency ladder are easily accessible should you wish to ascend towards your goal or descend to investigate the snarling and screaming sounds,

Deadguy
2021-01-22, 04:41 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

The servo-arm reached down to retrieve the flamer, crushing it into a twisted heap of steel to prevent any other servitors from utilizing the tainted weapon.

"The data core is priority one." He didn't even look down toward the ladder leading toward the screaming, instead intent on ascending upward.


✥ None

UselessBlob
2021-01-22, 06:52 PM
Elyas confirms Kheres' statement with a nod. We go up. Keep your ears open, though. Just because we ignore the noise does not mean whatever is making it will ignore us."

Haval
2021-01-22, 07:08 PM
Baldr stops to listen to the scream to judge how far away it was and whether it might be coming closer. 'It makes that noise as soon as we put down the servitors. Did those things have a handler?'

TheNotoriousSMP
2021-01-25, 09:29 PM
"I find myself agreeing with Elyas," Zeruel comments as he follows Kheres up the ladder, "No doubt whatever is making that noise is not finished with us just yet."

BananaPhone
2021-01-26, 08:44 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

The talons of lightning rescinded from Ragnir's image as the scent of ozone and charred flesh filled the corridor.

"Two fewer enemies of man..." the Rune Priest uttered to himself, as he turned to consort with the others for scaling their current obstacle.

Nodding once in agreement to the conclusion, Ragnir brought up the rear and started to ascend the ladder in the wake of his brothers.

DrK
2021-01-26, 05:10 PM
The kill team scrambles up the transport tube, servo powered armour and their own inhuman power making light work of the 20 or so storeys of scrambling. Reaching the levels you want, the baroque architecture changes. Thick marble inlaid with gold and heavy decorations covers the walls and even in the darkness, illuminated only by the glowing eyes of the armour its magnificence is impressive.

Here and there a glow lamp flickers, discarded prayer scrolls litter the floor and at the end of the corridor is a huge mausoleum with saints of the mechanicus towering above you. At the end of the hall, on the far side is a huge metallic double doorway. Massive doors sealed shut and made from ceramite. To either side of the door, hanging from the ceilings are long tendrils, semi sentient mechandrites with huge weapons on the end. That the mechandrites and machine spirits guarding the door are active is evidenced by the half dozen dead bloated corspes with crude clothing and chaos symbols

UselessBlob
2021-01-26, 06:06 PM
Elyas is relieved to see the doors still sealed. "Excellent, the enemy has failed to breach the chamber. Kheres, can you disable the mechadendrites from here?"

Haval
2021-01-26, 07:23 PM
Baldr will choose to bring up the rear just in case something was actually following them.


Awareness
vs. Per 48 (Awareness +10) (+20 Auto Senses & Heightened Senses)
[roll0]

Bphill561
2021-01-26, 08:42 PM
Korbin's First-Aid checks in Transport



Medicae 81 + 40 Equipment

On Korbin who has 15 damage [roll0]
On Baldr who has 7 damage [roll1]

Heal amount is 14 points on success



Is anyone else feeling crispy?

Deadguy
2021-01-27, 10:41 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

"Hrmm..." Kheres jaw was set hard as he took in the situation. On the one hand, he was grateful that Adeptus Mechanicus defenses had held against the traitors. On the other, he now had to figure out how to pass them himself. Time is of the essence.

First, he looked for any sort of control panel placed in the hall they had entered. The techpriests would be required to perform ritual maintenance on these doors and mechandrites. Barring an actual conduit directly to the machine spirits, he tried to recall any hymns or intonements that would put the sentient machines at ease and allow them to pass.


✥ Security TN 80 [roll0]
✥ Tech Use TN 100 (unnatural x2) [roll1]
✥ Forbidden Lore: Adeptus Mechanicus TN 90 (unnatural x2) [roll2]

Haval
2021-01-27, 07:42 PM
Baldr is more concerned with the damage to the wolf pelt covering his armour but will thank Korbin for his assistance.

TheNotoriousSMP
2021-01-30, 10:18 PM
Zeruel positions himself beside Baldr, one gauntleted hand gripping his chainsword as he readies himself should any of their foes arrive while Kheres is working.

DrK
2021-01-31, 05:46 AM
The Ravenguard pauses, foam skin and auto sutures sprayed onto the wounds as the repair cement applied afterwards fixes up the gashes in the armour that the fire and attacks from the servitors had caused. Even as he patches up his superhuman bretheren he can see the techmarine working hard.


How is it 14 damage healed? I thought you healed your Int bonus in damage, so 7?



By the far side of the room Kheres pulled a panel off the wall, the priceless marble facade smashing on the ground as he pulled out the wires and optical switches beneath. The smell of smoke and machine oil wafting out of the open panel. Communing with the defensive machine spirit he could feel its resitsance but as he soothed the spirit he offered the appropriate command codes.

The entire Kill team saw the autoguns slowly lowering and the mechandrites go limp and retract as the door opens a fraction with a soft hiss of of escaping air, a great bank of dark incences leaking out from where the armoured doors had opening a crack. Within you can make out a large chamber, the far side completely walled by polarised armourglass, but the just behidn the door is a line of heavy barricades made up of crates, spares cogitator banks and half a dozen heavily armed red cowled skitarii ducked behind with their phased plasma rifles and mechandrite stabilised weapons systems raised. Behind them shrouded in the red robes of the mechanicus and carrying the cog axe of authority is an impressive looking mechanicus priest

https://i.pinimg.com/originals/c8/98/5d/c8985dac2cad5036bd347410f0fe5130.jpg

It looks with its cybernetic eyes on its solid metallic head. "IDENTIFY IMMEDIATE +++ 6.7 SECONDS TO COMPLY ++++ LETHAL FORCE WILL EMPLOY IF NEGATIVE ++++ it blares out towards you from its inbuild vox casters.

Deadguy
2021-01-31, 02:51 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

The tech-marine didn't seem startled or disturbed the the demands of the priest. It was to be expected that they would have made their final stand within these sacred halls. With no helm to hide his own cybernetics, he held out the mechanical hand as a symbol of non-aggression. His words were a garbled feedback of computer speak when he addressed the demands.

Techna-Lingua: "Iron Hand+++Mechanicus Cerebral Implant+++Serial Number: M841Y6M700732+++Mission: Retrieval of Data Core"


✥ Good Reputation - Adeptus Mechanicus

Haval
2021-01-31, 03:02 PM
It looks with its cybernetic eyes on its solid metallic head. "IDENTIFY IMMEDIATE +++ 6.7 SECONDS TO COMPLY ++++ LETHAL FORCE WILL EMPLOY IF NEGATIVE ++++ it blares out towards you from its inbuild vox casters.

'Aye, and if you know what we are you'll know you'd need lot of lethal force to take all of us. So settle down and tell us about what happened here since the ship went down?'

BananaPhone
2021-02-01, 10:05 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


Ragnir had kept a watch on the surroundings as the tech-marine got to work. To be honest, he never liked ships, or more specifically, machines. The techies may talk of a machine spirit, but to Ragnir's senses and mind one needed flesh to have a soul. These metal hulks had no more a soul than a rock or a waterfall. At least the latter might smell nicer than this place, if Ragnir's keen nose had anything to say about it.

When Kheres finally got the door open, Ragnir maintained his vigilance as the huge armorsteel portal opened to reveal the equally observant and even more defensive tech-priest within - his words backed up by the dozens of high-tech weapons his followers were pointing in the Astarte's direction.

Best not intervene, Ragnir counselled himself silently. Kheres had enough bionics he might as well have joined them, so perhaps it was wiser to let him speak.

DrK
2021-02-04, 02:16 AM
The mechanicus appears to relax as Kheres releases a binary response to its demand. The skitarri stand down, weapons lowering to a neutral position as they maintain a watchful posture on the entry chamber. The mechanicus looks at the Marines and gestures with the long sinuous mechandrites to bid them enter.

++ IDENTIFICATION ACCEPTED ++ it finally says. ++ DESIGNATION OMICRON 878, LATHES CLUSTER. MASTER OF THE COGITATOR ++ as it beckons you into the cogitator bank you can see the central cogitator is massive, the size of a small cathedral surrounded by half a dozen antechambers containing all manner of support functions, fans and data banks. There are not many survivors, maybe 4 "aware" tech priests, hulking creatures more machine than man in their red robes with a dozen or so skitarii and a further three dozen mindless servitors.

The priest sees the door sealed behind you and turns to face you all. ++ COGITATOR MUST PRESERVE. MACHINE SPIRIT IS ALL< OMNISAHH BE PRAISED > MISSION PARAMETERS? ++ The last clearly a question.

UselessBlob
2021-02-04, 08:02 AM
Elyas takes the question. "Our mission is twofold. We must secure the data core before Chaos can defile it with their touch, and we must rescue the Navis Nobilite before they rip all of the knowledge from her mind. Our time is quite limited, so you must direct us to the core quickly."

Haval
2021-02-05, 09:00 PM
Baldr will add to that, 'There was something loud down on the lower decks when we came up here. What of the enemy has you seen since the crash?'

BananaPhone
2021-02-07, 09:16 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir


"Do you know anything of the coven of witches that is supposed to be in this area?"

DrK
2021-02-09, 04:43 PM
The mechincus priest looks around, it seems to be considering before it very slowly nods. +++ POSITION INDEFENSIBLE. SHIP NOT RECOVERABLE. MACHINE SPIRIT MUST LIVE ON +++. A mechandrite reaches out, almost stroking one of the cogitator stacks. Then it cracks one of the metallic tentacles like a whip. +++ PREPARATIONS TO COMMENCE FOR EVACUATION. 53 HOURS REQUIRED TO BLESS TRANSPORT MODULE FOR MACHINE SPIRIT+++

At the mention of the beast in the bowels of the ship there is a shudder from the tech priest, and you can see even servitors freeze as the mental electro shock causes them glitch. +++ ABBERANT FORM. CORRUPT CODE, FUSION MADE FLESH+++ The priest shakes its metallic head, gears grinding loud. +++ TERMINAL DANGER LEVEL IN QUADRANT 626+++. Its shakes his heds at the question of the coven, pointing at the bank of monitors now dormant that would have been either internal or external augers.

Deadguy
2021-02-09, 06:24 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

The Iron Hand rubbed his temple with the black mechanical thumb. The others could see the diodes within his pupils flashing as the internal cogitator processed the situation, very similar to the massive banks that stood before them.

Closing his eyes, he spoke as if walking through a process. "In order to stabilize the data core, the preparations must be made. The time table the priest gives is accurate. Our options are limited. Clear the sub-levels of corruption and fortify the defenses here. Move out to retrieve the Navis and destroy the coven while the Mechanicus continue preparations. Fall back to this location once those objectives are met, to both secure the primary and because it is the most advantageous position for a defensive stance while waiting for extraction..."

Kheres looked to his brothers to see if they agreed with his assessment.


✥ Logic TN 70 - Unnatural (x2) [roll0]
✥ Forbidden Lore: Adeptus Mechanicus - Unnatural (x2) [roll1]
✥ Tactics: Defensive Doctrine - Unnatural (x2) [roll2]

Haval
2021-02-10, 12:43 PM
'So we put down this thing on the lower levels before we go to find this Navigator. If we leave it alive I can see it coming up to the bridge at some point.'

UselessBlob
2021-02-15, 07:51 AM
Elyas glances at the tech-priest and sighs. He's never fully trusted the machine men who willingly throw away that which the Emperor has blessed them with, but they can defend themselves and the team is losing time. "Kheres is right. We shall destroy the threat below and move on to search for the Navigator." He eyes the priest again. "If the core is to fall into the enemy's hands, you are to destroy it at once."

BananaPhone
2021-02-17, 09:06 PM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

The Rune Priest listened to the assessment of the Tech-Priest, followed by the further insight given by Kheres. Ragnir had suspected that as much would be necessary. The Navigator was, after all, the main reason for their arrival, and was VIP #1. All others were secondary, including the Tech-Priests.

Nodding, "then we will do what must be done."

Deadguy
2021-02-18, 04:32 PM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

With a majority of the team in agreement, the Iron Hand began working. Using metal scrap from weapons and armor of the dead traitors, as well as sheets of plasteel from the overheads, he reinforced the doorway and hardened the armor of the turret guns.

As he worked, he asked the others for assistance. "Stack the bodies at the entrance. They'll have to climb over top to rush the turrets."


✥ Tactics: Defensive Doctrine (Unnatural x2) TN 50 [roll0]
✥ Improved Cover (+14 armor to gun cover)

Haval
2021-02-18, 09:00 PM
Before helping Kheres bolster the defences Baldr will ask the head Tech Priest, 'If we are to hunt this thing for you what can you tell us of the state of the rest of your ship? Are there other survivors? Is it nesting somewhere?'

TheNotoriousSMP
2021-02-24, 12:44 AM
Though he lacks more than a basic understanding of the technology that surrounds them, Zeruel follows Kheres' instructions in building up the defenses.

DrK
2021-02-24, 04:01 PM
THe marines aided by cybernetically enhanced skitarri and the servitors fashion an impressive makeshift barricade that looks strong enough to withstand many attacks from all but the most determined attacker. With Khere's critical eye its an impressive structure. The Techpriest looks to Baldr as the scout questions him. +++SURVEILLANCE IS DOWN, SENSORS COMPRIMISED. GUN DECKS SHOWED ACTIVE COMBAT 4 CYCLES AGO+++ It pauses, mechandrites flickering over the schematics of the vessel. +++BRIDGE TOWERS ASSAULTED BY HERETIC FORCES. STATUS UNKNOWN. DEPTHS OF SHIP IN SEWAGE RECLAIMATION CORRUPTED MACHINE SPIRITS, FUSION REACTOR NOW GONE+++ the last by far is the worst by its mechanical tone.

As you head back into the outer chamber the blast doors seal and the cable mounted sentry gun reactivate scanning constantly, gun carriages warmed up. Back in the main hall, you can once again hear a distant howling echoing from the transport shaft. Even with your astartes enhanced senses the rest of the ship seems relatively quiet for the moment. Kheres flicking through his helmet mounted display realise there is a choice of 3 main routes - an exterior route down the side of the ship, down the transport shaft or first of all forward into the crew decks and then down to the base of the gun decks and heading aft.

UselessBlob
2021-02-25, 07:38 AM
"The fastest route would likely be the transport shaft. Is there any benefit to passing through the crew's quarters?"

Deadguy
2021-02-25, 08:52 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

"You mean other than achieving the tertiary objective of searching for other survivors?" It was apparent that the Iron Hand was in favor of heading through the quarters by the tone of his voice.


✥ None

Haval
2021-02-25, 07:41 PM
+++SURVEILLANCE IS DOWN, SENSORS COMPRIMISED. GUN DECKS SHOWED ACTIVE COMBAT 4 CYCLES AGO+++ It pauses, mechandrites flickering over the schematics of the vessel. +++BRIDGE TOWERS ASSAULTED BY HERETIC FORCES. STATUS UNKNOWN. DEPTHS OF SHIP IN SEWAGE RECLAIMATION CORRUPTED MACHINE SPIRITS, FUSION REACTOR NOW GONE+++ the last by far is the worst by its mechanical tone.

'We'll see what we can do about that.' Baldr will make sure the Mechanicus personnel have the Kill Team's vox frequency.



"You mean other than achieving the tertiary objective of searching for other survivors?" It was apparent that the Iron Hand was in favor of heading through the quarters by the tone of his voice.

'He's right.' Baldr has taken his helmet off for the moment so as not to muffle the gifts of the canis helix. He's listening to the noise the creature was making 'There's also whether we want to get a look at it before we engage it. If it's as big as it sounds we might want to see what it's capable of if we can.'

TheNotoriousSMP
2021-02-28, 10:28 PM
Zeruel nods, considering as he listens to Baldr speak. "It would be good to have some idea of what we are facing, the better to determine how to kill it."

Deadguy
2021-03-04, 08:47 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

Once the fortifications were established and the gun turrets back online, the Iron Hand seemed a bit more at ease. He gathered his bolter and checked the ammunition, giving a small prayer to it's spirit for accuracy and smooth operation.

"Let us go forward. Any surviving crew located will be allowed respite within the sanctum?" The last question was directed toward the lead tech-priest. It was hallowed ground for them, but keeping the remaining crew safe would be impossible for the team once they departed to the heretic camps. He needed to know they could shelter behind the reenforced blast doors until extraction.


✥ None

Bphill561
2021-03-05, 12:58 AM
I can scout ahead if we want an idea of what lies ahead. It will at least give us an idea if there is a sizeable number of survivors remaining and what shape they are in. Korbin heads towards the crew quarters.



Silent Moves 81 Base

[roll0]

Awareness to look for survives if the situation arises. 73 Base

[roll1]

Fate Point for Silent Moves if needed (don't want to get caught alone)

[roll2]

DrK
2021-03-13, 03:23 AM
The kill team leaves the chambers of the mechanicus and head into the twisted mass of tangled metal corridors, rent chambers and twisted hab blocks. Its the best part of an hour to reach he mid section of the ship before you start descending. The crew quarters are chaos, ripped apart by fire and the crash and filled with detritus and death. With the ex-Ravenguard in the lead he moves stealthily but the sounds of crackling conduits and creaking metal fill the air...

As such its a shock when following the rough route plotted by Kheres he drops between a pair of rent deck plates into a low chamber, the side of which opens up into a colossal space where one of the ships enormous hab block sized macrocannon. Around the base of the cannon is a scene of chaos and mayhem. As he stealthily drops down he can see a battle raging, the sound suddenly washing over him as he sees a mass of savage looking mutants assailing what appears to be a bedgraggled gun crew, a lone confessor in the middle screaming at the mutants as the savage claws, axes and buzzing chain weapons are met by autoguns, pipes and loading poles...

OOC

Korby is an storage ante-chamber of sorts, the rest of the team is on the deck above but can drop down easily.
The chamber opens into a vast hall that has 2 massive macrocannon, each similar in size to the Statue of Liberty horizontally.
Around the nearer some 40 "crew" had set up a camp around the base and is under attack by 2 hordes of mutans (one of normal "human sized" mutant), one of more savage feral mutants
In the midst there are 2 ogre sized ones and a single robed and hooded one direcing the action.
You are ~40m from the swirling melee

Deadguy
2021-03-17, 10:26 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

"Rifle on the robed lead. I will draw fire once you have target sighted. Brother Korbin, when the big ones come, flank them. Everyone else, thin the herd." Kheres dropped down through the hole and stepped slightly to the side to avoid the line of fire from those above him.

As he waited for Baldr's confirmation on the sniper rifle, the Ironhand prepped a frag grenade.

Haval
2021-03-18, 11:37 PM
"Rifle on the robed lead. I will draw fire once you have target sighted. Brother Korbin, when the big ones come, flank them. Everyone else, thin the herd." Kheres dropped down through the hole and stepped slightly to the side to avoid the line of fire from those above him.

As he waited for Baldr's confirmation on the sniper rifle, the Ironhand prepped a frag grenade.

'Done.' Presumably anything that was likely to be attracted to the sound of the rifle would already be attracted to the noise of the fighting. If the creature they had heard decided to show up they could worry about that when it got here.


Full Action to aim at the head cultist

BananaPhone
2021-03-20, 01:24 AM
https://i.pinimg.com/564x/6e/2f/08/6e2f085d8702e78b6817f43a01a35658.jpg Ragnir

Ragnir nodded in quiet acquiescence as he dropped down into the hole, moving aside as Kheres had and striding forward. Without hesitating, the Rune Priest drew one hand up and gestured it towards the centre of the mutated ranks, an arc of lightning crackling forth...


ooc:
Smite: [roll0] TN 97

Damage: [roll1] in a 4 meter diameter, I think.

TheNotoriousSMP
2021-03-21, 09:31 PM
"Acknowledged," Zeruel replies to Kheres, already raising his chainsword as he prepares to charge into the fray. He focuses on the more monstrous horde, choler rising as he watches them strike at the gun crew. His blade will no doubt show them the error of their ways if he has anything to say about it!

Full Action Aim on the feral horde

Deadguy
2021-03-22, 09:14 AM
https://i.imgur.com/IZ1rZBL.jpg
Kheres
Sheet (https://docs.google.com/spreadsheets/d/11QnHvbzm64GvCyauu7gDpdiZcZAcPXLiI1XgzZyCiYM/edit#gid=534127595)

Kheres, Iron Hands Techmarine
Player: Deadguy

"Frag out!" Kheres lobbed the grenade he'd been holding into the closest hoard and readied his bolter. The massive robotic arm maneuvered on his back to strike when the rush came.


Half Action: Aim (+10%)
Half Action: Grenade TN 55 [roll0]
Damage: [roll1]