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View Full Version : D&D 5e/Next Mana forger (a artificer subclass)



mcumoric
2020-11-21, 01:39 PM
Mana-Forger
Mana-Forgers are Artificers who work with raw crystalline arcane magic. This source of mana focuses raw magic indifferently then how sorcerers channel their spells. This raw source of mana takes time to create, focusing raw arcane magic into a crystalline form isn’t easy. However these artificers manage to do it in mere hours.

Tool proficiency
You gain proficiency in jewelers tools. If you already had proficiency in jewelers tools, you gain proficiency in a different artisans tool of your choice.

Mana-Forger casting
You gain the following spells at their respective levels.
Level - Spells
3rd level - Chromatic orb, Magic missile
5th level - Snilloc’s snowball swarm (XGE), Spiritual weapon
9th level - Call lightning, Fireball
13th level - Summon elemental (Tasha’s Cauldron of Everything), Ice storm
17th level - Wall of force, Immolation (XGE)

Arcane crystals
Starting at the 3rd level, you learn how to harness the raw arcane force of magic in a solid form.
During a long rest, you may conjure a number of 10 inch arcane crystals equal to 1d4 + your intelligence modifier (minimum of 3).
Starting at the 5th level, the die used becomes a d6, then at the 11th level it becomes a d8, then finally at the 17th level it becomes a d10.
A crystal can be rather unstable and explodes if chucked dealing 3d4 force damage to each creature within 10 feet of the exploded crystal on a failed dc 15 dexterity saving throw. In addition these crystals may be used as an spellcasting focus for you or any arcane casters.
However the allure to these crystals isn’t their explosive property, they can actually be forged into weapons and armor.
During a 10 minute period you can forge a piece of armor or weapon made of at least 3 crystals. The armor has the following statistics:
Light armor:
Ac
12 + dexterity

Medium armor:
Ac
14 + dexterity.

In addition when someone hits you with a melee weapon attack while you are wearing this armor, you may use a reaction to deal force damage equal to the amount of crystals you used to make this armor.

The weapon takes the statistics of any simple weapon, however when you hit a creature with it, they take an additional amount of force damage equal to the amount of crystals you used to make this weapon.

The crystals and armor lose any magical properties after 24 hours as the magic escapes from them. However you may refresh the magic in them during a short or long rest, or by expending a 2nd level spell slot or higher.

Mana pulse
Starting at the 5th level, when you cast a cantrip that deals damage using an arcane crystal as a spellcasting focus, you may deal an additional 1d8 force damage to the target of your attack.
Starting at the 13th level, the damage becomes 2d8.

Arcane Beam
Starting at the 9th level, while wearing arcane crystal armor, or wielding an arcane crystal weapon you can use an action to unleash a devastating 100 foot long beam of concentrated arcane energy. Each creature in the beam’s path must make a dexterity saving throw against your spell save DC, taking (your level)d8 force damage on a fail or half as much on a save. Using this ability releases all the magic in your weapon or armor however. You regain the use of this ability when you complete a long rest.

Mana Overload
Starting at the 15th level, when you deal force damage you may use a bonus action to increase it by 1d8. You may use this ability a number of times equal to your proficiency bonus per long rest.