PDA

View Full Version : D&D 5e/Next Way of the fool (A monk Subclass)



mcumoric
2020-11-21, 01:48 PM
Way of the fool
The way of the fool are Ninja of great stupidity that are often failed “way of the shadow” monks.

Fool’s luck
Starting at the 3rd level, you gain an affinity for good and bad luck. When you make an ability check, attack roll or saving throw, you may choose to change to roll on the die to a 20 on said roll. Though your next 1d4 rolls of the same type are considered natural ones.

Improvisation master
Starting at the 3rd level, you gain proficiency in improvised weapons. Any improvised weapon you wield counts as a monk weapon. When you make an attack with your flurry of blows, you may replace the unarmed strikes with attacks with an improvised weapon you are wielding.

A swing and a miss
Starting at the 6th level, on any given turn when you make an attack roll against a creature with a melee weapon, you may choose to automatically hit, though this attack has the potential to go horribly wrong. Have the dm roll a percentile in secret because this attack has a 60% chance to go wrong. If it does go wrong, you miss the target of your attack, and the Dungeon master may either roll from the following table to determine the outcome, or they may choose themself.
D8 - Outcome
1 - you end up tossing your weapon out of your hand and hitting an ally within 20 feet of yourself making a damage roll on them.
2 - When winding up you go too far back and fall over, knocking yourself prone.
3 - You end up hitting yourself in some way shape or form. You take damage equal to the weapon’s maximum damage halved.
4 - You miss and spin around chaotically, becoming dizzy (You gain the stunned condition).
5 - You throw your weapon straight upwards. The next turn the weapon hits a random creature on the head dealing 1 point of bludgeoning damage.
6 - You hit the object to the left of you. (This may be a wall, a person or even air)
7 - You are distracted by an object while making the attack causing you to miss. Your next attack roll has disadvantage.
8 - Your pathetic attack roll causes the enemy to laugh at you. You become sad. (Disadvantage on next charisma check)

Stroke of luck
Starting at the 11th level, when you make an attack roll and miss, you may spend a ki point to have the next attack made against you miss as well.

Utterly ridiculous
Starting at the 17th level, when you are hit with an attack you may roll your deflect missiles die, and reduce the attack roll by the die, potentially causing the attack to miss you.