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mcumoric
2020-11-21, 01:51 PM
Oath of the void
Paladin's of the void seem to lack an oath, but instead focus on dampening all thoughts and feelings, committing to a life of true neutrality.

Tennents of Void

Turn off emotion
React to harm or healing with no emotion, instead let the reins of the universe pull you along for the ride.

Enemies are the threat, friends must be neutral
When a being helps you they must be on your side. When a being harms you they must be gotten rid of in case they push others in the way of death.

Oath of void spells
Paladin level - spells
3rd - Shield, Absorb elements (XGE)
5th - Silence, Darkness
9th - Counterspell, Dispel magic
13th - Banishment, Greater invisibility
17th - Antilife shell, Dispel evil and good

Channel divinity: Null the powerful
You can use your channel divinity as a reaction to show a creature making an attack roll your holy symbol while uttering words of Null. For the next minute when they make the same type of attack, reduce the attack roll by your charisma modifier. The initial attack roll also is included in the affected attack rolls.

Channel divinity: Null the mind
As an action you can use your channel divinity to release all emotion from your mind, removing the charmed or frightened conditions from yourself.

Aura of Emotionlessness
Starting at the 7th level, each creature of your choice that starts their turn within 10 feet of yourself gains advantage against the charmed and frightened conditions and gains a bonus to wisdom, charisma and intelligence saving throws equal to your proficiency bonus.
Starting at 18th level, this aura increases to 30 feet.

Weaken the strong
Starting at the 15th level, when a creature hits you with a melee weapon attack, you may force it to make a wisdom saving throw against your spell save DC as a reaction, having their strength and dexterity scores reduced by half your proficiency bonus until their next long rest on a fail.

Emotionless being
Starting at the 20th level, you can channel pure Null-force to rid yourself of emotion for the next minute. During this time you gain the following benefits:
-You gain immunity to psychic damage.
-You gain immunity to the charmed and frightened conditions.
-You immediately succeed all intelligence, wisdom and charisma saving throws.
Once you use this feature, you may not use it again until you complete a long rest.