mcumoric
2020-11-21, 02:00 PM
Terramancy
Wizards who study Terramancy study the arcane magic hidden in the earth and know how to manipulate and shape it. These wizards have abilities related to shaping and moving earth and stone. They often use their abilities to aid in shaping stone.
Student of stone
Starting at the 2nd level, you gain proficiency in masons tools and learn the terran language.
Rock shaper
Starting at the 2nd level, you learn the mold earth (XGE) cantrip (this doesn’t count against known cantrips). When you cast this spell you can use it in different ways, rather than the ways already specified.
When you cast this spell, you can target a rock of small or medium size in the range of your spell. When you target this rock, you can cause it to throw itself at a target within 30 feet of the rock. When you do this you make a ranged spell attack against the target, which on a hit the target takes 1d10 + your intelligence modifier magical bludgeoning damage. The damage from this rock increases by an additional 1d10 at the 5th level (2d10 + int), 11th level (3d10 + int), and 17th level (4d10 + int).
Earth armor
Starting at the 2nd level, you can use an action and a 1st level spell slot to move the earth and stone around you to form armor for you to use. When you form this armor, your armor class becomes 13 + your intelligence modifier and you gain temporary hit points equal to your intelligence modifier for the next hour. After the hour your armor crumples and you cannot benefit from it until you cast another spell slot.
Pillar of stone
Starting at the 6th level, as an action you can summon 3 pillars of stone on unoccupied spaces within 60 feet of yourself. These pillars are 20 feet tall, or reach the height of the ceiling. On your turn you can cast mold earth to make any amount of the pillars fall in any direction causing every creature in a line from the pillar (which is equal to the height of the pillar) to make a dexterity saving throw versus your spell save dc. If a creature fails they take 2d6 bludgeoning damage and are knocked prone. They take half as much on a save and are not knocked prone however. You may use this ability a number of times per long rest equal to your intelligence modifier.
Rocky blow
Starting at the 6th level, when you hit a creature with your rock shaper ability and roll a critical hit, your target is knocked prone.
Shield of earth
Starting at the 10th level, you can cause the earth beneath yourself to block incoming attacks. When you are targeted with a ranged attack, you can use a reaction to form a shield of earth to block the attack, gaining three quarters cover and adding your intelligence modifier to your armor class until the start of your next turn. You may use this ability a number of times equal to your intelligence modifier per long rest.
Superior earth armor
Starting at the 14th level, when you use your earth armor ability it now lasts until you dismiss it and while wearing it, your armor class increases by 2.
Wizards who study Terramancy study the arcane magic hidden in the earth and know how to manipulate and shape it. These wizards have abilities related to shaping and moving earth and stone. They often use their abilities to aid in shaping stone.
Student of stone
Starting at the 2nd level, you gain proficiency in masons tools and learn the terran language.
Rock shaper
Starting at the 2nd level, you learn the mold earth (XGE) cantrip (this doesn’t count against known cantrips). When you cast this spell you can use it in different ways, rather than the ways already specified.
When you cast this spell, you can target a rock of small or medium size in the range of your spell. When you target this rock, you can cause it to throw itself at a target within 30 feet of the rock. When you do this you make a ranged spell attack against the target, which on a hit the target takes 1d10 + your intelligence modifier magical bludgeoning damage. The damage from this rock increases by an additional 1d10 at the 5th level (2d10 + int), 11th level (3d10 + int), and 17th level (4d10 + int).
Earth armor
Starting at the 2nd level, you can use an action and a 1st level spell slot to move the earth and stone around you to form armor for you to use. When you form this armor, your armor class becomes 13 + your intelligence modifier and you gain temporary hit points equal to your intelligence modifier for the next hour. After the hour your armor crumples and you cannot benefit from it until you cast another spell slot.
Pillar of stone
Starting at the 6th level, as an action you can summon 3 pillars of stone on unoccupied spaces within 60 feet of yourself. These pillars are 20 feet tall, or reach the height of the ceiling. On your turn you can cast mold earth to make any amount of the pillars fall in any direction causing every creature in a line from the pillar (which is equal to the height of the pillar) to make a dexterity saving throw versus your spell save dc. If a creature fails they take 2d6 bludgeoning damage and are knocked prone. They take half as much on a save and are not knocked prone however. You may use this ability a number of times per long rest equal to your intelligence modifier.
Rocky blow
Starting at the 6th level, when you hit a creature with your rock shaper ability and roll a critical hit, your target is knocked prone.
Shield of earth
Starting at the 10th level, you can cause the earth beneath yourself to block incoming attacks. When you are targeted with a ranged attack, you can use a reaction to form a shield of earth to block the attack, gaining three quarters cover and adding your intelligence modifier to your armor class until the start of your next turn. You may use this ability a number of times equal to your intelligence modifier per long rest.
Superior earth armor
Starting at the 14th level, when you use your earth armor ability it now lasts until you dismiss it and while wearing it, your armor class increases by 2.