PDA

View Full Version : Thinking of going Twilight Cleric - suggestions?



arishardin
2020-11-21, 10:13 PM
I have a 5e game coming up in the future and I have some time to decide what I want to do. I was weighing Cleric and Wizard as options.
Now that this new book dropped and I have seen the new Cleric domains, I’m pretty sold on going Cleric. The Twilight Cleric looks amazing. The Peace Cleric also looks pretty awesome.

I’d love to see how some of you would optimize the Twilight Cleric. My only requirement is that I want to go Variant Human because I love getting the feat at first level and will possibly take more. Also, I was going to go Twilight Cleric 20 because I’m not huge on dips, especially if those dips aren’t in the Player’s Handbook. Although, if you see fit to add a dip into another class, I’m willing to listen.

I’m really interested in what feats you all would take over Ability Stat Improvements and when. I’m really interested in seeing how the martial weapons might be utilized in a full spell caster class as well.

If you have multiple options, like for instance a full 20 Twilight Cleric and then a versions with dips, please add them. I’d love to see how people are utilizing this domain to it’s fullest potential as well as what’s closer to my preferences.

BigRedJedi
2020-11-21, 11:27 PM
Quick and dirty straight-20, melee-centric Twilight Cleric: https://ddb.ac/characters/39664671/xqTxLa

While I would, personally, build the Twilight Cleric as a ranged caster, relying on all of its tricksy, dim light/shadows abilities to gain the upper hand on opponents, the build functions effectively with a focus on using a blade cantrip (acquired through Magic Initiate (Wizard) from being a VHuman) and supporting spells that don't rely as heavily on a high WIS score until T3 or T4. This build will be most effective with a Belt of X Strength to push you to or over 20 STR, but it is perfectly functional without. Usually, with build examples, I try not to include "necessary" magic items, but since most games (especially AL) will allow you access to STR-enhancing items on the regular, including a note about it adding to the build's potential seemed fair.

I'll add a caster version and some dipped versions as I get some spare time.

-BRJ



Side Note: I find Twilight Cleric a more effective dip than a full-investment class, with the possible exception of the enormous power of its Channel Divinity that increases linearly with your Cleric level.

Ogre Mage
2020-11-22, 01:06 AM
I personally would run the Twilight Cleric as a mid-range caster. I too would start as a variant human and for my bonus feat I would take Resilient (Con) although an argument could be made for warcaster.

My idea for the build really kicks in at level 5 when you get access to spirit guardians. Spirit guardians and twilight sanctuary provide both succor for your party and pain for your enemies. Twilight sanctuary also triggers your ability to fly at level 6, letting you to maneuver your auras into positions not possible under normal circumstances.

While some find it boring, when you are running spirit guardians dodge is often your best action. :smallwink:

bendking
2020-11-22, 09:27 AM
Not much to optimize, really (as with most clerics). I'd take either Magic Initiate, Warcaster or Res (CON) and rock upcasted Spiritual Guardians and Spiritual Weapon.

I do suggest single-classing this domain, or at most a 1-level dip, since the CD scales really well and is somewhat absurd.

arishardin
2020-11-22, 10:55 PM
Thanks for the replies! I would love to see more about what feats people would take over ASIs.

arishardin
2020-11-22, 10:56 PM
I personally would run the Twilight Cleric as a mid-range caster. I too would start as a variant human and for my bonus feat I would take Resilient (Con) although an argument could be made for warcaster.

My idea for the build really kicks in at level 5 when you get access to spirit guardians. Spirit guardians and twilight sanctuary provide both succor for your party and pain for your enemies. Twilight sanctuary also triggers your ability to fly at level 6, letting you to maneuver your auras into positions not possible under normal circumstances.

While some find it boring, when you are running spirit guardians dodge is often your best action. :smallwink:

Would you for some reason not take both? Are there anymore feats you would take?

Sepaulchre
2020-11-22, 11:02 PM
Not much to optimize, really (as with most clerics). I'd take either Magic Initiate, Warcaster or Res (CON) and rock upcasted Spiritual Guardians and Spiritual Weapon.

I do suggest single-classing this domain, or at most a 1-level dip, since the CD scales really well and is somewhat absurd.


This guy's advice is good. MI (Druid) is good. Warcaster if you can get Booming Blade, otherwise Res (CON). Or both--can't go wrong with both. Fey-touched is very good for a half-feat. Aberrant Dragonmark is decent for a half-ASI if you have an odd CON score, Booming Blade & short-rest Shield.

arishardin
2020-11-23, 04:34 PM
Quick and dirty straight-20, melee-centric Twilight Cleric: https://ddb.ac/characters/39664671/xqTxLa

While I would, personally, build the Twilight Cleric as a ranged caster, relying on all of its tricksy, dim light/shadows abilities to gain the upper hand on opponents, the build functions effectively with a focus on using a blade cantrip (acquired through Magic Initiate (Wizard) from being a VHuman) and supporting spells that don't rely as heavily on a high WIS score until T3 or T4. This build will be most effective with a Belt of X Strength to push you to or over 20 STR, but it is perfectly functional without. Usually, with build examples, I try not to include "necessary" magic items, but since most games (especially AL) will allow you access to STR-enhancing items on the regular, including a note about it adding to the build's potential seemed fair.

I'll add a caster version and some dipped versions as I get some spare time.

-BRJ



Side Note: I find Twilight Cleric a more effective dip than a full-investment class, with the possible exception of the enormous power of its Channel Divinity that increases linearly with your Cleric level.


Looked over that strength Cleric you provided. Nice work! Looking forward to your other options as well.

Pex
2020-11-24, 02:19 AM
Be wary if the campaign has a war between vampires and werewolves. One from each side may take a special interest in your character.

Ogre Mage
2020-11-24, 02:22 AM
Would you for some reason not take both? Are there anymore feats you would take?

I would take either Resilient (Con) or Warcaster at Level 1 and see how it goes. If you find yourself making concentration checks fairly frequently, I would take both. If not, one may be enough.

You cannot go wrong with the Lucky feat, which can also help with concentration checks. Also, Magic Initiate (Druid) gives you access to thorn whip, which allows you to pull enemies into your spirit guardians effect.

Lord Vukodlak
2020-11-24, 03:02 AM
Be wary if the campaign has a war between vampires and werewolves. One from each side may take a special interest in your character.

Not true clerics are useful and contribute to society. Bella's only power was to turn oxygen into CO2 and ability I'm pretty sure she lost by the end of the series.

Pex
2020-11-24, 11:34 AM
Not true clerics are useful and contribute to society. Bella's only power was to turn oxygen into CO2 and ability I'm pretty sure she lost by the end of the series.

https://www.youtube.com/watch?v=DOP-2ulq2bk

arishardin
2020-11-24, 02:15 PM
I’m often wondering how many feats is reasonable to take over ASIs? I have a STACK of feats I want to take.
Warcaster
Resilient(Con)
Lucky
Skill Expert
Shadow Touched
Fey Touched
Sharpshooter & Crossbow Expert OR Magic Intiate (Greenflame Blade and Shillelagh)

Is this too much?
How many feats would you limit a character to in order to not dip to far into ASI?

bendking
2020-11-24, 05:36 PM
I’m often wondering how many feats is reasonable to take over ASIs? I have a STACK of feats I want to take.
Warcaster
Resilient(Con)
Lucky
Skill Expert
Shadow Touched
Fey Touched
Sharpshooter & Crossbow Expert OR Magic Intiate (Greenflame Blade and Shillelagh)

Is this too much?
How many feats would you limit a character to in order to not dip to far into ASI?

With full-casters, I would usually take no feats instead of ASIs until my casting stat is maxed unless a build demands it.

PattThe
2020-11-25, 12:57 AM
With full-casters, I would usually take no feats instead of ASIs until my casting stat is maxed unless a build demands it.

Especially if you can get yourself into a position to improve both Wis and Con with one ASI later on.
I just built a stars druid twilight cleric. I'm running high con and not bothering with concentration feats, because I'm a Tortle. I can get advantage by retreating into the shell. Gotta max the accuracy on that guiding bolt!