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View Full Version : Player Help Gearin' up a Dervish with $88k GP



Cygnia
2020-11-22, 03:24 PM
Now, I've looked at this thread (https://forums.giantitp.com/showthread.php?201784-DnD-3-5-Items-for-a-Dervish) and this thread (https://forums.giantitp.com/showthread.php?187851-3-5-Lists-of-Necessary-Magic-Items) already for some ideas, but since both threads are 9+ years old, I was hoping folks here might have some other input especially with other things in play.

3 Swash/2 Ftr/7 Dervish, so lvl 12 WBL to start (88,000gp), no more than half on one item. Planar setting (Sigil). Following books are banned by the GM: Book of Nine Swords, Magic of Incarnum, Oriental Adventures, Psionics Handbook

I'm playing Lawful Evil and I'm playing a Spiker (Planar Handbook p14), so I do have a penalty if I wear armor. Already have Imp. Critical for my weapon, so no need to buy Keen enchants.


Because of their spiked skin, spikers have a difficult time wearing armor. The maximum Dexterity bonus of the armor is reduced by 1, and the armor check penalty is worsened by 2. For instance, a chain shirt worn by a spiker has a maximum Dexterity bonus of +3 (instead of +4) and an armor check penalty of –4 (rather than –2). These changes don’t affect the armor’s arcane spell failure chance, nor do they apply to shields used by the spiker.


Any thoughts? Looking at making one of my weapons Metalline, so that's potentially $18k+ there...