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Atar
2020-11-22, 04:58 PM
Hi there,

I have a character concept I am working on and I am looking for some input.

The idea is to make a mad scientist, either a kobold or a ratfolk. He'd have two lives and be on the move constantly, carrying his alchemical lab inside a portable hole, wherever he goes. His main aim in life is to explore and expand the limits of the body, through grafts, magic items and alchemy. He has two completely separate identities. One for every day social life and one where he shows off his rather gruesome trade. I would RP him as obsessed with learning, at all costs but with no moral conviction to do this for good or evil, just for the advancement of his science. In the long term he would take the Fiendish Obedience feat, with Andirifkhu as his deity. She has an obedience that requires him to torture a living creature to death, this fits in nicely with his research as a Vivisectionist and gives an especially useful second boon.



On the ground before you is a metal circle, in the middle of this circle you see the face of a dragon carved into the metal plate. Its mouth is open and a dim light is shining through. Shigran hands you a potion and says, "If you are serious about getting this new arm, you are going to have to drink this." He grins at you as you drink the potion. Your body feels a bit weird and you shrink to his height.
"Alright then, follow me!" he says, and drinks a potion of his own. As he does so his body seems to become a little looser and flabby. His light brown Kobold scales seem to be made out of jello and he sits himself down in front of the dragon image mouth. "I find it easier to go feet first, but its up to you really." He sticks one leg in, and then the next, and without much effort at all seems to squeeze his whole body through a hole that it was never meant to fit. As you follow him through your body seems to ripple a bit as it forms and reforms to fit a hole no larger than half a dinner plate.
Once inside you are stunned to find a very small circular room, it is 6 feet in diameter and 4,5 feet high, if you were still medium sized you would have to stoop to stand. All the way along the circular wall are floor to ceiling book cases, filled with books, alchemical ingredients, bits of scrap paper and half-finished drawings. In front of these book cases, at ground level, is a circle of work tables, filled with vials, stills, other alchemical apparatus. There are glass pots filled with eye-balls and others with what seem to be pickled hands. In the center of room there is enough space for a medium sized person to lie down. Different light sources, clamps, tubes and pumps hang down from the ceiling.
But perhaps the most astounding thing is that everything is tiny sized. Just as you remark the size of these work benches and tools, does Shigran walk back up from what seems to be a basement level. He has shrunk in size as well! From his normal kobold self to the height of a small cat. In fact a cat could almost serve him for a mount right now. He skitter towards you and says "Aaah yes, there you are... Please take a seat!" And motions for a small sized stool that seems to also be a tiny sized dining table.
He keeps on running from one side of the room to the other as he gathers some things and says: "So before when we spoke, you mentioned that you want to get yourself a new arm. I have all sorts stored away, some are perfectly legal, others... hrmm... maybe not so much. I could regrow your old arm or replace it with something new. Maybe something a bit stronger like a lizardfolk? Or perhaps something with a bit more spice, like a demon? It all depends on what you want to do with it after we finish really. So, any ideas?"

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I can give more details on this alchemical lab, but I want to focus on the character for now.



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The build:
Rogue 2 / Vigilante 2 / Vivisectionist 16
** is unsure
Feats:
1 Sap Adept
2 Rogue Talent: Underhanded (https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/underhanded-ex/)
3 **Craft Wondrous Items
5 **Master Craftsman
7 Sap Master (This and the previous could be switched for earlier combat effectiveness)
9 Fiendish Obedience
10 Vigilante Social Talent: Always Prepared (Ex) (To be extra useful to my party)
11 ** Fleshwarper - Vigilante Talent: Sure-Footed (full speed acrobatics and stealth, but I'm unsure if I should even take this level)
13 Diverse Obedience (For +2 HD and the ability to take Evangelist boons)
15 **Quick Draw (He will be using different kinds of (thrown) weapons and chugging potions)
17 **Extra Rogue Talent: Snap Shot
19 ??

I am thinking to go Str with this little guy. I plan on being in melee, after level 9 I will be able to cast my first Monstrous Physique spell, which I will use to get useful combat forms. Belt of Mighty Hurling would allow me to throw stuff. My low BAB will be fixed by Mutagens, my own magic items and size increases. I can craft my own Amulet of Might Fists with Merciful, which will allow me to be in my combat form and still use Sap Master if I can get my targets flatfooted.

So yeah I have a few questions:

1) If you were my DM, would you allow me to play such a character? Good party rogue/striker, possible Party Face and buff specialist by day (CG). Near-evil scientist by trade at night (CN, moving towards CE. Mostly for RP reasons).
2) I don't really know what I am doing with the feats or their order. I don't want combat feats that lock me into one attack form because of Monstrous Physique. I could be over specializing on that surprise round. But Underhanded in combination with Sap Master and Snap Shot is just too good to be true!
If I know the fight is coming I will end up having 23d6 SA dice, so 46d6 maximised = 264 + 46 (Sap Adept) = 310 Nonlethal damage in one shot. Just from SA damage (Sense Vitals and Halfling Vengeance + 2d6 from my deity).
3) Any other reliable ways to get enemies flatfooted (NOT denied their dex)? I am thinking maybe Grease?

Last question:
Andirifkhu gives a boon that allows me to sneak attack without my target becoming aware of me.

2: Subtle Razor (Ex) You gain sneak attack +2d6; this stacks with any sneak attack damage you can already deal from class levels and other sources. In addition, whenever you deal sneak attack damage, you can have all damage dealt by the attack become nonlethal damage. If you deal nonlethal damage this way to a creature that is unaware of your presence, the creature is unaware it has been attacked or has taken damage (instead experiencing a sense of unexplained weariness or weakness).[/b]

4) If my targets never become aware of me, would that mean their flat-footed status never goes away? Or does it end when they first get to act? If I use Imp Invis, could I sneak attack on a full attack without them even becoming aware of me?

Kind regards,
Bram

GrayDeath
2020-11-22, 05:31 PM
First off, the mandatory: "Talk to your GM and your fellow players, as this is something only you can agree upüon, but under NO circumstances try to do it "secretly" regarding your fellow palyers.

That never goes well.


Now after you all agreed on doing it, keeping it secret from the CHARACTERS sounds like a lot of fun.

The Build overall is nothing I would see as problematic, unless we are talking a very low OP group, and (not knowing you but assuming you are not asking for such a special concept to try it out with a group you dont know^^) would be allowed at my table.

As for your 3rd Question: There are also spells that can be used, and some maneuvers allow you to make enemies flatfooted.

In addition to the usual.

As for them no longer being flattfooted. normally the condition ends with it becoming their turn. After it, while they may stell be denied their Dex bonuses, or otherwsie impaired, they will no longer be flatfooted.

But yeah, with improved Invis and assuming your last 5ft are a free 5ft step, you could use a full attack.


I hope this helps (and in case I didnt answer some things as elaboreately, sorry, dead tired.^^).

Crake
2020-11-22, 07:30 PM
but under NO circumstances try to do it "secretly" regarding your fellow palyers.

That never goes well.

I'd firmly disagree with this. Definitely talk to your GM, but depending on your table, talking to the players may very well be optional.

nijineko
2020-11-22, 08:19 PM
That would be a 'no' from me.

Characters who are, become, or are in process of becoming evil are automatically mandatory NPCs in my games. NPC character sheets belong to me until such time as they are no longer NPCs. All players are required to agree before starting play in any game I run. I don't mess with such stuff in my games.

I agree with the others that you should always clear such requests with your entire group first.

gijoemike
2020-11-22, 09:31 PM
1) Yes, I would allow this character at some of my tables. It really depends on the rest of the PCs and their expectations of the game. But a "FOR SCIENCE!!" type character is a trope in movies, books, and all forms of literature. Also, this character is straight up evil. There is no borderline here. This is clearly and reach the goal by any means and blast all who get in the way. Given that sure, it works out.

But you say this is CN? I totally disagree based on what you posted. He has goals and moves toward them. He has duties he routinely completes. Science is orderly and logical. Magic has an element of chaos to it. The split personality is controlled by the player. This isn't an uncontrolled Jekyl and Hyde theme. You seem to be arguing for LN to LE instead.

2)
What lvl do you start this game at? Because as listed your first 6 levels are tier 2 BAB. Meaning that at level 10 You will only then get to +6 BAB. But you want to be melee? If this game starts low you may find your ability to fight the way you want may suffer.

3)The intent of your question seems to indicate you want to deal sneak attack damage.
They don't need to be flat footed (FF) for that. They can be flanked, or you can be invisible, or hidden ( hard to do in melee), you can feint, you can attack before they go on the first round, if they don't have 5 ranks in balance and are in grease/on tight rope/ledge, if they are climbing. Flat footed is specific but may conditions allow SA.

4) That is not really how it works.

You as a player declare you wish to begin combat.
1) All members involved determine awareness
2) All members involved roll init.
3) If at least 1 member is unaware there is a surprise round.
a) The surprise round is acted in init order. Unaware combatants are skipped this round only. Only a standard action or move action may be taken on this round. Anyone acting is no longer FF.
4) Normal init rules apply. FF status goes away for all members of combat on their init.


It is fully possible for you to declare to start combat but the enemy (e.g. a caster with Foresight) rolls good perception to realize something is up, then rolls better init than you. Thus, the enemy goes before you in the surprise round you "started". Think of it as a quick draw in the old west against the hero or a blaster wielding assassin sneaking up on Obi wan Kenobi. It just doesn't work like they planned. The enemy could have spidy sense or precognition.

But that doesn't mean you cannot get your SA off during a Full Attack. Improved invisibility is one way. Flanking is another. Attacking a stunned opponent is another. Doing a full attack with normal invisibility only lets SA happen on the first attack as it then pops.

gijoemike
2020-11-22, 09:34 PM
That would be a 'no' from me.

Characters who are, become, or are in process of becoming evil are automatically mandatory NPCs in my games. NPC character sheets belong to me until such time as they are no longer NPCs. All players are required to agree before starting play in any game I run. I don't mess with such stuff in my games.

I agree with the others that you should always clear such requests with your entire group first.

Is it that you have problems with characters that are means justify the ends type characters, or don't want to deal with the grim dark evils they deal with, or is it that Evil at your tables means backstabby against the party goals? I am actually curious, not trying to sway you.

Particle_Man
2020-11-22, 09:41 PM
Nah. I like to eat when I DM.

Zanos
2020-11-22, 10:11 PM
As always, talk to your DM. If you're asking me as though I were your DM, I would say no, but probably pitch you a couple of adjustments to make the character playable. First and foremost, the character has to be a functional, long term, beneficial co-worker with the rest of the party. I think you would struggle to have a character that routinely tortures living characters to death be in an amicable relationship with the vast majority of parties, since even many other Evil characters are going to take issue with you routinely torturing things to death unless they are themselves absolute maniacs. Secondly, there's no way that your character can be non-Evil with the personality you've given him, actively harming innocent creatures to advance your studies is Evil, even if you personally have no great investment in the cosmic war between Good and Evil. Thirdly, I do not allow characters to have split personalities, especially split personalities that have separate mechanics. It introduces far too many complications from both a RP and mechanical perspective, since you are basically playing two characters that share a body and do not share memories.

If you adjusted the character to be acting nicer during the day to cover up his dark trade, and you could display that you could play the character in such a way as to function with the party, and you changed the character to some flavor of Evil alignment, I'd allow it.

Atar
2020-11-23, 04:10 AM
Thanks for all the replies everyone! It is very much appreciated. I guess I should have expected that there would be some pushback on this concept, especially with the torturing and all that ;)

I like the idea of exploring 'grey' areas and moral dilemmas, and the concept of scientific discovery past all moral boundaries both intrigues and scares me. If we speak about modern day I am not only thinking about the Monsanto's of the world, taking over the food supply, but also the relatively new science of Biohacking using Crispr. Where people tinker with their own genome, or the genome of animals in their basement or garage.

As far as this character being of Evil alignment I would say that I had in mind to make it a kind of progression. Start off on the neutral side and as his discoveries and grafting take him into darker territories, shift his alignment over to evil. Fleshwarper has the outright requirement to be evil, so there is that. I wasn't under any illusion that the obedience wouldn't turn me evil. I also want to clear up that I didn't want to RP him as a split personality, but rather one public and one hidden personality. With the hidden personality doing what it does outside of the general table roleplaying. I guess I should have been much more clear on that.
I was mainly just hoping for some feedback on whether people would allow this at their table. I don't have a group to play with at this time and am just thinking up different kinds of characters, which I enjoy a lot and Pathfinder offers a perfect platform for.

I am now thinking that instead of taking him into this fleshgrafter/obedience direction I could make him a Vivisectionist / Homonuculist. Perhaps with the Promethean Disciple (https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo-alchemist-discoveries/promethean-disciple/) discovery as well. This would allow him to stay out of any evil territory, without changing the RP angle.

Your thoughts?

I will try to respond to people directly as time allows.