47948201
2020-11-22, 05:46 PM
Megumin, for the unaware, is an arch-wizard from the novel/manga/anime Konosuba whose claim to fame is that she can cast an extremely powerful magical explosion (with both huge single-target damage and huge AoE range)... Once per day. Impractical, but awesome.
So I'm trying to think of how best to approximate this in 3.5e. It doesn't have to be exactly once per day, but it's okay even if it is.
Detonate, a 9th level spell, definitely has single-target killing and an added blast, but the minimal effect on a passed Fort save (which the targets you really want to blow up will tend to have high bonuses for) is pretty rough.
So, fireball (or delayed blast fireball) seem like the best choice.
The following are just the ideas I've had to try and make this work:
Spend a turn or two (Metamagic or arcane fusion or something work fine) to cast true casting to help get through SR and eagle's splendor or fox's cunning (unless you have a magic item that serves the same purpose, but I'll worry about those later unless there's a magic item that's a super core part of a way to make a better explosion) to pump the save DC just that tiny bit higher. These are the only buffs I know of that you can cast to improve the fireball, but there are probably more, right?
Then, an empowered, searing, sudden-empowered (honestly I'm unclear on whether or not you can both empower and sudden-empower a spell--metamagic rules say "You can’t apply the same metamagic feat more than once to a single spell.", but Sudden Empower isn't the "same metamagic feat" as Empower Spell?) sudden-maximized, sudden-widened delayed blast fireball. At CL 20th, that's 20d6, empowered to 30d6, sudden-empowered to 45d6, maximized to 270 damage, with a DC of 19 plus your regular spell modifier and (with Arcane Mastery) a check of 40 against SR, which halfway-bypasses fire immunity and affects a 40 ft. radius sphere. Even efreeti that make their saves will get downed by that, if barely. Against things that aren't immune to fire, replace searing with fiery to deal an extra 45 damage, very nice.
One slightly different way of handling it is to use arcane spellsurge into greater arcane fusion (it's described as a "single burst of magic", so I'd say it still only counts as one explosion) to get out a sudden-empowered sudden-maximized sudden-widened delayed blast fireball at 20d6->30d6->180 damage, plus a regular empowered fireball to deal an extra 15d6 (~52.5) damage at the center, but without the +10 to SR, a lower save DC, no ability to get through fire immunity, and of course with less range. Not horrible, but noticeably worse.
Another way is to just use one or more pumped-up fireballs. Even using Incantatrix 10, Arcane Thesis, and Practical Metamagic, we have the 3rd level base spell, +1 empower, +1 practical twinned, +1 searing, +1 fiery, heightened to 5th level, sudden-empowered/maximized/widened, that's 10d6(base)->15d6(empowered)->22d6(sudden empowered)->22d6+22(fiery)->132+22(maximize)->308(twin). I haven't thought about where you're going to get all those feats, but that is a slight improvement over the first delayed blast fireball example, at least against things with immunity. Otherwise, not quite.
Using even more feats, you could get out two of those with greater arcane fusion: cast the above fireball, but without heightening it. As above, that's 308 damage, just with a lower save DC. Then, you can also do an empowered fireball to deal an extra ~52.5 damage with a smaller radius at the center. I guess change that to searing if you know you're against something fire-immune.
Incantatrix+Arcane Thesis+Practical Metamagic can bring +4 down to +1, so the following should be totally possible: delayed blast fireball with base 20d6, sudden-empowered to 30d6, searing or fiery (up to +30), maximized to 180(+30), then practical-twinned to 360(+60), and of course sudden-widened too.
So, that last example gives up to 420 fire damage in a 40-foot radius, and overcomes SR up to 40, and a DC of ideally not too much lower than 30 (though I'd rather not rely on that sort of DC, better to just pump damage and be happy when they fail). Is this the strongest EXPLOSION a single 20th-level caster can pull off once per day in 3.5e, or does anyone have any ideas to improve it?
Current setup: Incantatrix, Practical Metamagic (Twin Spell and Energy Admixture, +1 each), and Arcane Thesis, plus Empower, Searing, and Fiery (all +0), plus optionally Nonlethal Substitution (+0), for delayed blast fireball out of a 9th level slot. Sudden Maximize (and Sudden Widen) means it's dealing 20d6 -> 120, empowered to 120+10d6, fieried to 120+10d6+30, admixed to 240+20d6+60, twinned to 480+40d6+120 of pure fire damage in a 40-foot radius. That's a lotta damage! Still, any ways to get it even better? (Maybe a way to make a 2nd level monk not have a 5% chance of taking zero damage lol)
EDIT: I should probably specify, when I say CL 20th, I also mean non-epic. Like, you know. ECL 20th. Wizard 10/Incantatrix 10. That kinda thing. Arcane Thesis means you can totally drop two levels from your spellcasting class for something else (without losing 20d6 base damage with delayed blast fireball) while staying within ECL 20th, but I have other plans for those two levels.
So I'm trying to think of how best to approximate this in 3.5e. It doesn't have to be exactly once per day, but it's okay even if it is.
Detonate, a 9th level spell, definitely has single-target killing and an added blast, but the minimal effect on a passed Fort save (which the targets you really want to blow up will tend to have high bonuses for) is pretty rough.
So, fireball (or delayed blast fireball) seem like the best choice.
The following are just the ideas I've had to try and make this work:
Spend a turn or two (Metamagic or arcane fusion or something work fine) to cast true casting to help get through SR and eagle's splendor or fox's cunning (unless you have a magic item that serves the same purpose, but I'll worry about those later unless there's a magic item that's a super core part of a way to make a better explosion) to pump the save DC just that tiny bit higher. These are the only buffs I know of that you can cast to improve the fireball, but there are probably more, right?
Then, an empowered, searing, sudden-empowered (honestly I'm unclear on whether or not you can both empower and sudden-empower a spell--metamagic rules say "You can’t apply the same metamagic feat more than once to a single spell.", but Sudden Empower isn't the "same metamagic feat" as Empower Spell?) sudden-maximized, sudden-widened delayed blast fireball. At CL 20th, that's 20d6, empowered to 30d6, sudden-empowered to 45d6, maximized to 270 damage, with a DC of 19 plus your regular spell modifier and (with Arcane Mastery) a check of 40 against SR, which halfway-bypasses fire immunity and affects a 40 ft. radius sphere. Even efreeti that make their saves will get downed by that, if barely. Against things that aren't immune to fire, replace searing with fiery to deal an extra 45 damage, very nice.
One slightly different way of handling it is to use arcane spellsurge into greater arcane fusion (it's described as a "single burst of magic", so I'd say it still only counts as one explosion) to get out a sudden-empowered sudden-maximized sudden-widened delayed blast fireball at 20d6->30d6->180 damage, plus a regular empowered fireball to deal an extra 15d6 (~52.5) damage at the center, but without the +10 to SR, a lower save DC, no ability to get through fire immunity, and of course with less range. Not horrible, but noticeably worse.
Another way is to just use one or more pumped-up fireballs. Even using Incantatrix 10, Arcane Thesis, and Practical Metamagic, we have the 3rd level base spell, +1 empower, +1 practical twinned, +1 searing, +1 fiery, heightened to 5th level, sudden-empowered/maximized/widened, that's 10d6(base)->15d6(empowered)->22d6(sudden empowered)->22d6+22(fiery)->132+22(maximize)->308(twin). I haven't thought about where you're going to get all those feats, but that is a slight improvement over the first delayed blast fireball example, at least against things with immunity. Otherwise, not quite.
Using even more feats, you could get out two of those with greater arcane fusion: cast the above fireball, but without heightening it. As above, that's 308 damage, just with a lower save DC. Then, you can also do an empowered fireball to deal an extra ~52.5 damage with a smaller radius at the center. I guess change that to searing if you know you're against something fire-immune.
Incantatrix+Arcane Thesis+Practical Metamagic can bring +4 down to +1, so the following should be totally possible: delayed blast fireball with base 20d6, sudden-empowered to 30d6, searing or fiery (up to +30), maximized to 180(+30), then practical-twinned to 360(+60), and of course sudden-widened too.
So, that last example gives up to 420 fire damage in a 40-foot radius, and overcomes SR up to 40, and a DC of ideally not too much lower than 30 (though I'd rather not rely on that sort of DC, better to just pump damage and be happy when they fail). Is this the strongest EXPLOSION a single 20th-level caster can pull off once per day in 3.5e, or does anyone have any ideas to improve it?
Current setup: Incantatrix, Practical Metamagic (Twin Spell and Energy Admixture, +1 each), and Arcane Thesis, plus Empower, Searing, and Fiery (all +0), plus optionally Nonlethal Substitution (+0), for delayed blast fireball out of a 9th level slot. Sudden Maximize (and Sudden Widen) means it's dealing 20d6 -> 120, empowered to 120+10d6, fieried to 120+10d6+30, admixed to 240+20d6+60, twinned to 480+40d6+120 of pure fire damage in a 40-foot radius. That's a lotta damage! Still, any ways to get it even better? (Maybe a way to make a 2nd level monk not have a 5% chance of taking zero damage lol)
EDIT: I should probably specify, when I say CL 20th, I also mean non-epic. Like, you know. ECL 20th. Wizard 10/Incantatrix 10. That kinda thing. Arcane Thesis means you can totally drop two levels from your spellcasting class for something else (without losing 20d6 base damage with delayed blast fireball) while staying within ECL 20th, but I have other plans for those two levels.