Gr7mm Bobb
2020-11-24, 03:37 PM
Here's what I've got so far. I think I've worked out most of the kinks in it, but it could probably use some work. I wanted a spell that worked well as a lower level counter spell. I hope it goes as well as my version of a higher level counter spell did.
Spell Stutter
2nd Level Abjuration
Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell. Make an ability check using your spellcasting ability against the spell attempting to be cast. The DC equals 10 + the spell’s level. On success, the creature’s spell fails. When you cast a spell this way, you cannot cast spells other than cantrips until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you have advantage on the ability check rolled to counter the spell.
And this one is an old one of mine, but I feel like including it so people can enjoy it too.
Mana Drain
5th Level Abjuration
Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 5th level or lower, its spell fails and has no effect as you absorb the spell's energy. If it is casting a spell of 6th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect as you absorb the spell's energy. When you absorb a spell's energy you gain a temporary spell slot that disappears at the end of your next turn. The temporary spell slot is one lower than the slot used to cast Mana Drain.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
Spell Stutter
2nd Level Abjuration
Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell. Make an ability check using your spellcasting ability against the spell attempting to be cast. The DC equals 10 + the spell’s level. On success, the creature’s spell fails. When you cast a spell this way, you cannot cast spells other than cantrips until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you have advantage on the ability check rolled to counter the spell.
And this one is an old one of mine, but I feel like including it so people can enjoy it too.
Mana Drain
5th Level Abjuration
Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 5th level or lower, its spell fails and has no effect as you absorb the spell's energy. If it is casting a spell of 6th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect as you absorb the spell's energy. When you absorb a spell's energy you gain a temporary spell slot that disappears at the end of your next turn. The temporary spell slot is one lower than the slot used to cast Mana Drain.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.