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View Full Version : D&D 5e/Next Circle of megafauna (A druid Subclass)



mcumoric
2020-11-24, 08:43 PM
Circle of megafauna
People like big things right? Well nature loves them as well! That’s why some animals are comparatively big compared to others. These druids much prefer their animals jumbo-sized like wooly mammoths, giant crocodiles, and utterly massive spiders.

It will be huge
Starting at the 2nd level, you learn the enlarge/reduce spell and may cast it twice per long rest without spending a spell slot as long as you use the enlarge option.

Massive form
Starting at the 2nd level, when you use your action to wild shape, the beast you transform into can be 1 size larger if you choose.
If the beast you become is one size larger then its normal counterpart:

-You gain an additional weapon die with your natural weapons. (If your natural weapon in beast form deals 1 damage it now deals 1d4 + your beast’s strength or dexterity (whichever it higher))

-Your hit points in beast form increase by: Tiny to small = 5, Small to medium = 8, medium to large = 10, large to huge/huge to gargantuan = 12.

However, wild shape stays the same otherwise.

Mega summons
Starting at the 6th level, when you summon a fey or beast with any of your spells you may have a number of your summons per long rest equal to your wisdom modifier gain the benefit of the enlarge/reduce spell, (specifically the enlarge option).

Giga form
Starting at the 10th level, when you wild shape you may choose to gain the benefit of the enlarge/reduce spell. (Once again only the enlarge option)

Stronger form
Starting at the 14th level, the maximum cr you can turn into with wild shape becomes 3 cr.

BerzerkerUnit
2020-11-25, 02:14 PM
Love the concept, I think probably needs a bigger buff to Wildshape. Maybe scale as:

At level 2 all Wildshapes have the Powerful Build Trait. When you take the attack action while wildshaped you can use your spell attack modifier to hit and you may add a d6 bludgeoning damage on a hit 1/turn. Additionally, add your Druid level + Wisodm mod Temp HP to the form.

At level 6 all shapes are Large. Bonus damage d8
When you cast Summon Beast or Conjure Animals or Conjure Fey, you have the choice of having one of the summoned creatures be one size large than normal.

At level 14 all shapes are Huge. Bonus damage d10 and do double damage to objects and structures.
When you cast Summon Beast or Conjure Animals or Conjure Fey, you have the choice of having one of the summoned creatures be two sizes larger than normal.

That’s in addition to what you have above.

mcumoric
2020-11-25, 09:17 PM
Honestly this seemed quite rushed...
I honestly want to make the wildshape damage increase by a set amount rather then just another dice... I'll get re-working this.