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mcumoric
2020-11-24, 08:44 PM
Path of the sun
The path of the sun are barbarians who devote themselves to the primal life giving force of the sun. Their rages illuminate the battle dealing radiant damage to foes and healing allies.

Raging sunlight
Starting at the 3rd level, when you enter your rage you can choose to illuminate your surroundings by emitting bright light in a 20 foot sphere and dim light for another 20 feet. A number of times per long rest equal to your constitution modifier, when you enter your rage or use a bonus action while raging you may restore 1d8 + your constitution modifier hit points to a single creature standing in your bright light.

Features that call for a sun save use this saving throw:
Sun save: 8 + your proficiency bonus + your constitution modifier.

Fury of the sun
Starting at the 3rd level, once per turn, while raging, when you hit a creature with a strength based melee attack roll you can deal an additional 1d6 radiant damage.

Blinding light
Starting at the 6th level, when you deal radiant damage to a creature while you are raging you can force them to make a constitution saving throw against your sun save as a bonus action, which on a fail they are blinded and take an additional 1 point of radiant damage.

Bringer of life
Starting at the 10th level, while you are raging and a creature drops to 0 hit points within your bright light, you can use a reaction to give them 1 hit point. You may use this reaction a number of times per long rest equal to your constitution modifier.

Solar flare
Starting at the 14th level, when you enter your rage you can send a flare of light out from yourself. This forces a number of creatures equal to your constitution modifier to make a dexterity saving throw versus your sun save, which on a fail they take 2d6 + your constitution modifier radiant damage. You may use this ability once per short or long rest.