kylehanson
2020-11-25, 09:28 AM
Hail! So I'm playing a Pathfinder (3.5-ish) game, I'm playing a Cleric with the Craft Wondrous Item feat, and I really like this Amulet of Retributive Healing (Magic Item Compendium, p 69). 2000 gp to be able to, 3xday when curing another, have the same curing affect on yourself as the healer. Here are the full stats:
Price: 2,000 gp / Item Level: 6th / Body Slot: Throat / Caster Level: 9th / Aura: Moderate; (DC 19) Transmutation / 1 lb.
Activation: Swift (command)
Activate as a swift action: the next effect you use before the end of your turn that heals another creature's damage also heals you of an equal amount, as long as you could be healed by that same effect. If the effect heals multiple creatures, you only gain the retributive healing once per effect.
For example, a human cleric casting cure light wounds on an ally after activating this amulet would gain the same amount of healing, but a human wizard casting repair light damage on her warforged ally would not benefit from activating the amulet (since that spell only affects constructs).
The DM wants to limit items to Pathfinder equivalents, really just to ensure things are balanced. I just discovered that the Darkness (2nd level) spell is really different in Pathfinder vs. 3.x.
ANY HELP? Anyone else import a Amulet of Retributive Healing into Pathfinder, finding it balanced or not? We're playing that GiantSlayer Module if that helps, so indicate if you have some experience in that -- but please no spoilers. My cleric is non-violent and does a lot of combat healing (usually seen as an unwise choice from a power perspective), so I don't think adding some extra healing would be imbalanced -- but I'm hoping to get some assurances from the community!
Thanks in advance, folks!
Price: 2,000 gp / Item Level: 6th / Body Slot: Throat / Caster Level: 9th / Aura: Moderate; (DC 19) Transmutation / 1 lb.
Activation: Swift (command)
Activate as a swift action: the next effect you use before the end of your turn that heals another creature's damage also heals you of an equal amount, as long as you could be healed by that same effect. If the effect heals multiple creatures, you only gain the retributive healing once per effect.
For example, a human cleric casting cure light wounds on an ally after activating this amulet would gain the same amount of healing, but a human wizard casting repair light damage on her warforged ally would not benefit from activating the amulet (since that spell only affects constructs).
The DM wants to limit items to Pathfinder equivalents, really just to ensure things are balanced. I just discovered that the Darkness (2nd level) spell is really different in Pathfinder vs. 3.x.
ANY HELP? Anyone else import a Amulet of Retributive Healing into Pathfinder, finding it balanced or not? We're playing that GiantSlayer Module if that helps, so indicate if you have some experience in that -- but please no spoilers. My cleric is non-violent and does a lot of combat healing (usually seen as an unwise choice from a power perspective), so I don't think adding some extra healing would be imbalanced -- but I'm hoping to get some assurances from the community!
Thanks in advance, folks!