TelteWaywalker
2020-11-29, 05:54 AM
So, one of my players was complaining about how they never run into to many tough goblins to fight. So I started thinking of goblin feral gnashers, then thought how to some some to fight the party. I remembered the horn of Valhalla and went wait why not make a goblin version. So, here it is. Once I finish typing out the different level feral gnashers, I'll post it here. Just wanted to share the thought.
Horn of the Warrens
Aura strong conjuration; CL 13th; Slot —; Price 50,000 gp; Weight 2 lbs.
DESCRIPTION
This magic instrument comes in four varieties. Each appears to be a normal, scarred old horn used for hunting or signaling during battle. When someone speaks its command word and blows the horn, however, the horn summons a number of Goblin Feral Gnashers (goblin barbarian archetype) to fight for the character who summoned them. Each horn can be blown just once every 7 days. Roll d% and refer to the table above to see what type of horn is found. The horn’s type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of the Warrens but doesn’t have the prerequisite is attacked by the barbarians she herself summoned.
d%
Type of Horn
Feral Gnashers Summoned
Prerequisite
01–40
Silver
2d4+2, 2nd-level
None
41–75
Brass
2d4+1, 3rd-level
Spellcaster level 1st
76–90
Bronze
2d4, 4th-level
Proficiency with all martial weapons or bardic performance ability
91–100
Iron
1d4+1, 5th-level
Proficiency with all martial weapons or bardic performance ability
Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, summon monster VI; Cost 25,000 gp
Horn of the Warrens
Aura strong conjuration; CL 13th; Slot —; Price 50,000 gp; Weight 2 lbs.
DESCRIPTION
This magic instrument comes in four varieties. Each appears to be a normal, scarred old horn used for hunting or signaling during battle. When someone speaks its command word and blows the horn, however, the horn summons a number of Goblin Feral Gnashers (goblin barbarian archetype) to fight for the character who summoned them. Each horn can be blown just once every 7 days. Roll d% and refer to the table above to see what type of horn is found. The horn’s type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of the Warrens but doesn’t have the prerequisite is attacked by the barbarians she herself summoned.
d%
Type of Horn
Feral Gnashers Summoned
Prerequisite
01–40
Silver
2d4+2, 2nd-level
None
41–75
Brass
2d4+1, 3rd-level
Spellcaster level 1st
76–90
Bronze
2d4, 4th-level
Proficiency with all martial weapons or bardic performance ability
91–100
Iron
1d4+1, 5th-level
Proficiency with all martial weapons or bardic performance ability
Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, summon monster VI; Cost 25,000 gp