commander43
2007-11-05, 12:09 AM
I was just thinking, what about a "Giant Robots" type D&D game. Keep in mind, I thought this up about 2 minutes ago....so...not exactly a complete thought.
I don't have whatever D&D book explains using vehicles, but this setting would obviously make heavy use of this. There could be different classes, for instance, one focuses on the fighting abilities of the mech, while another might be a mechanic, who is mainly technical, and could perform quick battle repairs to keep his mech running, or overclock his mech to make it stronger for a short time, but at a price (like a barbarian rage).
But obviously, most of the game depends on the Mech. Your class is mostly flavor, it's your mech or mechs that define you.
Players could start with a Mech of Large size...basically just a bodysuit that you step into. But Mechs could be truly huge, and these mechs could require multiple operators.
As for the setting, I was thinking a very post-apocalyptic world, in which some disaster has rendered the world completely uninhabitable to humans. So humans could only dwell either in large domes that are protected from the elements...or, of course in mechs. All big mechs are equipped with platforms that can lift smaller mechs into airlocks, and tunnels that can connect to other mechs so that mech operators could meet. These tunnels open up the possibility of boarding mechs to do battle with small arms....but of course the combat between mechs is more emphasized. Of course, some have created truly massive mechs that might house hundreds of people. All mech construction has to be done by mechs or inside other mechs.
I'm sorry if this sounds very disjointed, but the idea just kind of sprang to me.
Thoughts? Criticisms? Anything? Would anybody be willing to help me put this setting/rule system together in some way? I don't really have much experience with homebrewing.
I don't have whatever D&D book explains using vehicles, but this setting would obviously make heavy use of this. There could be different classes, for instance, one focuses on the fighting abilities of the mech, while another might be a mechanic, who is mainly technical, and could perform quick battle repairs to keep his mech running, or overclock his mech to make it stronger for a short time, but at a price (like a barbarian rage).
But obviously, most of the game depends on the Mech. Your class is mostly flavor, it's your mech or mechs that define you.
Players could start with a Mech of Large size...basically just a bodysuit that you step into. But Mechs could be truly huge, and these mechs could require multiple operators.
As for the setting, I was thinking a very post-apocalyptic world, in which some disaster has rendered the world completely uninhabitable to humans. So humans could only dwell either in large domes that are protected from the elements...or, of course in mechs. All big mechs are equipped with platforms that can lift smaller mechs into airlocks, and tunnels that can connect to other mechs so that mech operators could meet. These tunnels open up the possibility of boarding mechs to do battle with small arms....but of course the combat between mechs is more emphasized. Of course, some have created truly massive mechs that might house hundreds of people. All mech construction has to be done by mechs or inside other mechs.
I'm sorry if this sounds very disjointed, but the idea just kind of sprang to me.
Thoughts? Criticisms? Anything? Would anybody be willing to help me put this setting/rule system together in some way? I don't really have much experience with homebrewing.