Lvl45DM!
2020-11-30, 07:25 AM
Making this for one of my players.
Most barbarians are superstitious, viewing arcane forces with a primal dead. Some embrace the more wild aspects of magic, connections to the elements, or ancestral spirits, or beasts.
You are not most barbarians.
Where others looked upon the cairns of dead chiefs past with reverence and fear, you merely saw a path to power. In those places of the dead, ancient mummified remains of legends and heroes dwell, ready to curse any who defile their remains.
Well, they wouldn't do that if there wasn't something good there. You found the power that lurked in the darkness, and you made it your own. Now you know. Death is not something you cause, it is something you wield. Death is not something to be avoided, but something to be tamed. And if they ever lay you under a cairn of rocks, you shall rise again.
Rage of the Entombed
At 3rd level when you enter your rage you tap into the devastating fury of the defiled dead. While you're raging, once per turn, when you hit a living creature with a weapon attack you gain d12+half your barbarian level in temporary hit points. You can only gain this benefit once from each creature in a 24 hour period. If you hit an undead creature with this necrotic attack, instead of damage it must make a Wisdom saving throw (DC 8+your prof. mod.+your Con mod) or be charmed by you. This charm lasts 1 minute. After an undead has been charmed by you it cannot be charmed again for 24 hours.
Soldier of the Damned
At 6th level your ability to infuse your attacks with darkness increases. Any beast or humanoid you slay with a weapon attack while in a rage will rise as a zombie. The zombie has resistance to bludgeoning, piercing or slashing damage and deals extra damage with its melee attack equal to the damage bonus from your rage. It obeys your verbal commands and lasts until destroyed. You may only have one zombie active at any time. If you wish to create another zombie, the first one crumbles into dust.
You may transform the zombie into a skeleton on a short rest.
Gravetouched
Your long exposure to the darkness has taken root in you, body and soul. From 10th level, while raging you are immune to necrotic damage and the extra necrotic damage from your attacks now applies to every weapon attack you make. You no longer need to eat, drink or sleep, but you gain a new hunger. You may crave the taste of blood, or bone marrow, you might need to hear the last breath of a living creature or perhaps you require gravedirt to sleep upon. You must fulfil this craving once in a period of days equal to your Con Modified (min 1).
King of the Dead
No more simple puppets of meat and bone, your Soldier of the Damned become more potent. From 14th level instead of a zombie, from a humanoid you slay while raging, you may create a mummy, with the same enhancements as the zombie had.
(Optional)
When selecting this class you can no longer be raised from the dead. From level 3-6 when you die you rise as a ghoul 24 hours later. From 7-10 you rise as a wight. From levels 11-14 you rise as a mummy. From level 15 onwards you return as a Mummy Lord, with your Barbarian rage in place of the Spellcasting ability.
Most barbarians are superstitious, viewing arcane forces with a primal dead. Some embrace the more wild aspects of magic, connections to the elements, or ancestral spirits, or beasts.
You are not most barbarians.
Where others looked upon the cairns of dead chiefs past with reverence and fear, you merely saw a path to power. In those places of the dead, ancient mummified remains of legends and heroes dwell, ready to curse any who defile their remains.
Well, they wouldn't do that if there wasn't something good there. You found the power that lurked in the darkness, and you made it your own. Now you know. Death is not something you cause, it is something you wield. Death is not something to be avoided, but something to be tamed. And if they ever lay you under a cairn of rocks, you shall rise again.
Rage of the Entombed
At 3rd level when you enter your rage you tap into the devastating fury of the defiled dead. While you're raging, once per turn, when you hit a living creature with a weapon attack you gain d12+half your barbarian level in temporary hit points. You can only gain this benefit once from each creature in a 24 hour period. If you hit an undead creature with this necrotic attack, instead of damage it must make a Wisdom saving throw (DC 8+your prof. mod.+your Con mod) or be charmed by you. This charm lasts 1 minute. After an undead has been charmed by you it cannot be charmed again for 24 hours.
Soldier of the Damned
At 6th level your ability to infuse your attacks with darkness increases. Any beast or humanoid you slay with a weapon attack while in a rage will rise as a zombie. The zombie has resistance to bludgeoning, piercing or slashing damage and deals extra damage with its melee attack equal to the damage bonus from your rage. It obeys your verbal commands and lasts until destroyed. You may only have one zombie active at any time. If you wish to create another zombie, the first one crumbles into dust.
You may transform the zombie into a skeleton on a short rest.
Gravetouched
Your long exposure to the darkness has taken root in you, body and soul. From 10th level, while raging you are immune to necrotic damage and the extra necrotic damage from your attacks now applies to every weapon attack you make. You no longer need to eat, drink or sleep, but you gain a new hunger. You may crave the taste of blood, or bone marrow, you might need to hear the last breath of a living creature or perhaps you require gravedirt to sleep upon. You must fulfil this craving once in a period of days equal to your Con Modified (min 1).
King of the Dead
No more simple puppets of meat and bone, your Soldier of the Damned become more potent. From 14th level instead of a zombie, from a humanoid you slay while raging, you may create a mummy, with the same enhancements as the zombie had.
(Optional)
When selecting this class you can no longer be raised from the dead. From level 3-6 when you die you rise as a ghoul 24 hours later. From 7-10 you rise as a wight. From levels 11-14 you rise as a mummy. From level 15 onwards you return as a Mummy Lord, with your Barbarian rage in place of the Spellcasting ability.