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View Full Version : D&D 5e/Next Hunt domain (A cleric Subclass)



mcumoric
2020-11-30, 08:13 PM
Cleric

Hunt domain
These are Clerics who worship the gods of the hunt. They often worship gods like artemis, and malar.

Expanded spell list
You gain the following spells at their respective levels:

Cleric level - Spells
1st - Hunter’s mark, Ensnaring strike
3rd - Locate animals or plants, Cordon of arrows
5th - Haste, Conjure barrage
7th - Locate creature, Wall of fire
9th - Commune with nature, Swift quiver

Hunter’s tools
Starting at the 1st level, you gain proficiency in martial ranged weapons. In addition you may add your proficiency bonus to any damage you deal with traps.

Dogs of the hunt
Starting at the 1st level, you gain the knowledge of how to summon hunting dogs. As an action you can summon 2 hunting dogs which take the statistics of 2 mastiffs.
Their hit points are each equal to 5 + (your level x 4) and they gain a bonus to attack and damage rolls equal to your wisdom modifier. They each take their turns immediately after yours, however they will only take the dodge action unless you command them to take a different action as a bonus action. You regain the use of this ability when you complete a long rest, however you may only have a maximum of 2 dogs at a time.

Channel divinity: Hunter’s prey
Starting at the 2nd level, as a bonus action you can use your channel divinity to mark a creature within 100 feet of yourself that you can see. For the next 24 hours you gain advantage on all checks to track that creature and you gain a bonus to damage rolls against that creature equal to your proficiency bonus.

Run down
Starting at the 6th level, when you are moving towards an enemy creature, your movement increases by 20 feet.

Restraining strike
Starting at the 8th level, once per turn when you hit a creature with a ranged weapon attack you can force the target to make a strength saving throw against your spell save dc, being knocked prone and dealing an additional 1d4 bludgeoning damage on a fail.

Critical strike
Starting at the 17th level, when you make a ranged weapon attack roll, your attack counts as a critical hit on a 18-20. In addition on a critical hit you deal an additional 2d8 force damage.