Rerednaw
2020-12-03, 01:37 AM
That's pretty much it. I've been reading several manhwa (Korean manga) as well as manga and was toying with the idea of a RPG in such a setting.
If you are not familiar a quick recap. Near future or current earth setting, with two major changes:
1) There are frequent 'tears' that appear in reality. These are gateways from which monsters appear.
2) Humans have developed powers and abilities to counter these monsters. Combat when it occurs can be anything from a Wow-style raid to a single over the top superpowered Mary Sue-fest vs. a horde and a boss. As an homage by the comic creators to video games, most of the comics I have read have the characters being able to 'see' their stats appear in a RPG HUD-like interface when called for. Sometimes the abilities are hidden and require a talent to be discerned by others.
The monsters may be from classic fantasy (eg goblin) or some alien sci-fi style race (sentient hive mind bugs, crystalline golems, nanoclouds, whatever). Sometimes simply slaying the monsters that enter is enough. Other times the gate stays until heroes from earth's side enter and than deal with the actual realm inside (could be a dungeon ala DND style, or a city or an empty grassy plain, deep space, etc.)
Initially I was thinking about DX (double cross). However generic (GURPS), d6, WOIN, Cortex, ICON, or superhero (HERO, Superworld, HU2) all have their pros and cons. Or even an Apocalypse World hack or some such. There are a lot of systems to choose from quite frankly. If I want a more tragic hero feel there's Aberrant for example. As much as I like RIFTS, it is a rather...cumbersome system as well as Savage Worlds. This isn't quite Zero to Hero either. Though I suppose it certainly borrow from some. Not really considering d20 or 2d20...but if it worked for you please tell :)
So if anyone has run such a game which system did you chose and how well did it work?
Cheers!
If you are not familiar a quick recap. Near future or current earth setting, with two major changes:
1) There are frequent 'tears' that appear in reality. These are gateways from which monsters appear.
2) Humans have developed powers and abilities to counter these monsters. Combat when it occurs can be anything from a Wow-style raid to a single over the top superpowered Mary Sue-fest vs. a horde and a boss. As an homage by the comic creators to video games, most of the comics I have read have the characters being able to 'see' their stats appear in a RPG HUD-like interface when called for. Sometimes the abilities are hidden and require a talent to be discerned by others.
The monsters may be from classic fantasy (eg goblin) or some alien sci-fi style race (sentient hive mind bugs, crystalline golems, nanoclouds, whatever). Sometimes simply slaying the monsters that enter is enough. Other times the gate stays until heroes from earth's side enter and than deal with the actual realm inside (could be a dungeon ala DND style, or a city or an empty grassy plain, deep space, etc.)
Initially I was thinking about DX (double cross). However generic (GURPS), d6, WOIN, Cortex, ICON, or superhero (HERO, Superworld, HU2) all have their pros and cons. Or even an Apocalypse World hack or some such. There are a lot of systems to choose from quite frankly. If I want a more tragic hero feel there's Aberrant for example. As much as I like RIFTS, it is a rather...cumbersome system as well as Savage Worlds. This isn't quite Zero to Hero either. Though I suppose it certainly borrow from some. Not really considering d20 or 2d20...but if it worked for you please tell :)
So if anyone has run such a game which system did you chose and how well did it work?
Cheers!